604140ad85
0.60.50: - Added procedural terrain generator (for now this is Editor only preview version) - Added LOD (Level Of Detail) support - Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library - Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected) - Ocean: added occlusion culling support to detect when ocean is occluded - can skip planar reflection render for ocean - can skip ocean simulation - can skip ocean rendering - CPU ray tracing optimization: TMin and TMax parameter - can improve Ray-AABB and Ray-Triangle tests - improves performance of third person character controller script - other fixes
307 lines
7.4 KiB
C++
307 lines
7.4 KiB
C++
#include "stdafx.h"
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#include "main_Windows.h"
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#include "Editor.h"
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#include <fstream>
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#include <thread>
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#define MAX_LOADSTRING 100
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// Global Variables:
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HINSTANCE hInst; // current instance
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WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
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WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
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Editor editor;
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enum Hotkeys
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{
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UNUSED = 0,
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PRINTSCREEN = 1,
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};
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// Forward declarations of functions included in this code module:
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ATOM MyRegisterClass(HINSTANCE hInstance);
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BOOL InitInstance(HINSTANCE, int);
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
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int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
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_In_opt_ HINSTANCE hPrevInstance,
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_In_ LPWSTR lpCmdLine,
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_In_ int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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// TODO: Place code here.
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BOOL dpi_success = SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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assert(dpi_success);
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wi::arguments::Parse(lpCmdLine); // if you wish to use command line arguments, here is a good place to parse them...
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// Initialize global strings
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LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
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LoadStringW(hInstance, IDC_WICKEDENGINEGAME, szWindowClass, MAX_LOADSTRING);
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MyRegisterClass(hInstance);
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// Perform application initialization:
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if (!InitInstance (hInstance, nCmdShow))
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{
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return FALSE;
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}
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HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_WICKEDENGINEGAME));
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MSG msg = { 0 };
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while (msg.message != WM_QUIT)
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{
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if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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else {
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editor.Run();
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}
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}
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editor.renderComponent.terragen.Generation_Cancel();
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return (int) msg.wParam;
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}
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//
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// FUNCTION: MyRegisterClass()
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//
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// PURPOSE: Registers the window class.
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//
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ATOM MyRegisterClass(HINSTANCE hInstance)
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{
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WNDCLASSEXW wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_WICKEDENGINEGAME));
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wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
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//wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_WICKEDENGINEGAME);
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wcex.lpszMenuName = L"";
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wcex.lpszClassName = szWindowClass;
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wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
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return RegisterClassExW(&wcex);
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}
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//
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// FUNCTION: InitInstance(HINSTANCE, int)
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//
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// PURPOSE: Saves instance handle and creates main window
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//
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// COMMENTS:
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//
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// In this function, we save the instance handle in a global variable and
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// create and display the main program window.
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//
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BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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{
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hInst = hInstance; // Store instance handle in our global variable
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int x = CW_USEDEFAULT, y = 0, w = CW_USEDEFAULT, h = 0;
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bool fullscreen = false;
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bool borderless = false;
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bool allow_hdr = true;
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std::string voidStr = "";
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std::ifstream file("config.ini");
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if (file.is_open())
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{
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int enabled;
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file >> voidStr >> enabled;
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if (enabled != 0)
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{
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file >> voidStr >> x >> voidStr >> y >> voidStr >> w >> voidStr >> h >> voidStr >> fullscreen >> voidStr >> borderless >> voidStr >> allow_hdr;
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editor.allow_hdr = allow_hdr;
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}
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}
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file.close();
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HWND hWnd = NULL;
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if (borderless)
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{
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hWnd = CreateWindowEx(WS_EX_APPWINDOW,
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szWindowClass,
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szTitle,
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WS_POPUP,
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x, y, w, h,
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NULL,
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NULL,
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hInstance,
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NULL
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);
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}
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else
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{
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hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
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x, y, w, h, NULL, NULL, hInstance, NULL);
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}
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if (!hWnd)
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{
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return FALSE;
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}
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editor.SetWindow(hWnd, fullscreen);
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ShowWindow(hWnd, nCmdShow);
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UpdateWindow(hWnd);
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RegisterHotKey(hWnd, PRINTSCREEN, 0, VK_SNAPSHOT);
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return TRUE;
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}
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//
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// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
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//
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// PURPOSE: Processes messages for the main window.
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//
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// WM_COMMAND - process the application menu
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// WM_PAINT - Paint the main window
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// WM_DESTROY - post a quit message and return
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//
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//
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_COMMAND:
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{
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int wmId = LOWORD(wParam);
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// Parse the menu selections:
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switch (wmId)
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{
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case IDM_ABOUT:
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DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
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break;
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case IDM_EXIT:
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DestroyWindow(hWnd);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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break;
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case WM_SIZE:
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case WM_DPICHANGED:
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if(editor.is_window_active)
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editor.SetWindow(hWnd);
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break;
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case WM_HOTKEY:
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switch (wParam)
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{
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case PRINTSCREEN:
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{
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wi::helper::screenshot(editor.swapChain);
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}
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break;
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default:
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break;
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}
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break;
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case WM_CHAR:
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switch (wParam)
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{
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case VK_BACK:
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if (wi::backlog::isActive())
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wi::backlog::deletefromInput();
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wi::gui::TextInputField::DeleteFromInput();
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break;
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case VK_RETURN:
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break;
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default:
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{
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const char c = (const char)(TCHAR)wParam;
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if (wi::backlog::isActive())
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{
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wi::backlog::input(c);
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}
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wi::gui::TextInputField::AddInput(c);
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}
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break;
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}
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break;
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case WM_INPUT:
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wi::input::rawinput::ParseMessage((void*)lParam);
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break;
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case WM_KILLFOCUS:
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editor.is_window_active = false;
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break;
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case WM_SETFOCUS:
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editor.is_window_active = true;
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if (wi::shadercompiler::GetRegisteredShaderCount() > 0)
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{
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std::thread([] {
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wi::backlog::post("[Shader check] Started checking " + std::to_string(wi::shadercompiler::GetRegisteredShaderCount()) + " registered shaders for changes...");
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if (wi::shadercompiler::CheckRegisteredShadersOutdated())
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{
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wi::backlog::post("[Shader check] Changes detected, initiating reload...");
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wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [](uint64_t userdata) {
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wi::renderer::ReloadShaders();
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});
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}
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else
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{
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wi::backlog::post("[Shader check] All up to date");
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}
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}).detach();
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}
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break;
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hWnd, &ps);
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// TODO: Add any drawing code that uses hdc here...
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EndPaint(hWnd, &ps);
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}
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return 0;
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}
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// Message handler for about box.
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INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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{
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UNREFERENCED_PARAMETER(lParam);
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switch (message)
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{
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case WM_INITDIALOG:
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return (INT_PTR)TRUE;
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case WM_COMMAND:
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if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
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{
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EndDialog(hDlg, LOWORD(wParam));
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return (INT_PTR)TRUE;
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}
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break;
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}
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return (INT_PTR)FALSE;
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}
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