100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
#include "LoadingScreenComponent_BindLua.h"
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const char LoadingScreenComponent_BindLua::className[] = "LoadingScreenComponent";
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Luna<LoadingScreenComponent_BindLua>::FunctionType LoadingScreenComponent_BindLua::methods[] = {
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lunamethod(Renderable2DComponent_BindLua, AddSprite),
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lunamethod(Renderable2DComponent_BindLua, AddFont),
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lunamethod(Renderable2DComponent_BindLua, RemoveSprite),
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lunamethod(Renderable2DComponent_BindLua, RemoveFont),
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lunamethod(Renderable2DComponent_BindLua, ClearSprites),
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lunamethod(Renderable2DComponent_BindLua, ClearFonts),
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lunamethod(Renderable2DComponent_BindLua, GetSpriteOrder),
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lunamethod(Renderable2DComponent_BindLua, GetFontOrder),
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lunamethod(Renderable2DComponent_BindLua, AddLayer),
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lunamethod(Renderable2DComponent_BindLua, GetLayers),
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lunamethod(Renderable2DComponent_BindLua, SetLayerOrder),
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lunamethod(Renderable2DComponent_BindLua, SetSpriteOrder),
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lunamethod(Renderable2DComponent_BindLua, SetFontOrder),
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lunamethod(LoadingScreenComponent_BindLua, Initialize),
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lunamethod(LoadingScreenComponent_BindLua, Load),
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lunamethod(LoadingScreenComponent_BindLua, Unload),
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lunamethod(LoadingScreenComponent_BindLua, Start),
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lunamethod(LoadingScreenComponent_BindLua, Stop),
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lunamethod(LoadingScreenComponent_BindLua, FixedUpdate),
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lunamethod(LoadingScreenComponent_BindLua, Update),
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lunamethod(LoadingScreenComponent_BindLua, Render),
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lunamethod(LoadingScreenComponent_BindLua, Compose),
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lunamethod(RenderableComponent_BindLua, OnStart),
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lunamethod(RenderableComponent_BindLua, OnStop),
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lunamethod(LoadingScreenComponent_BindLua, AddLoadingTask),
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lunamethod(LoadingScreenComponent_BindLua, OnFinished),
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{ NULL, NULL }
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};
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Luna<LoadingScreenComponent_BindLua>::PropertyType LoadingScreenComponent_BindLua::properties[] = {
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{ NULL, NULL }
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};
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LoadingScreenComponent_BindLua::LoadingScreenComponent_BindLua(LoadingScreenComponent* component)
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{
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this->component = component;
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}
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LoadingScreenComponent_BindLua::LoadingScreenComponent_BindLua(lua_State *L)
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{
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component = new LoadingScreenComponent();
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}
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LoadingScreenComponent_BindLua::~LoadingScreenComponent_BindLua()
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{
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}
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int LoadingScreenComponent_BindLua::AddLoadingTask(lua_State* L)
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{
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int argc = wiLua::SGetArgCount(L);
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if (argc > 0)
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{
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string task = wiLua::SGetString(L, 1);
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LoadingScreenComponent* loading = dynamic_cast<LoadingScreenComponent*>(component);
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if (loading != nullptr)
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{
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loading->addLoadingFunction(bind(&wiLua::RunText,wiLua::GetGlobal(),task));
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}
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else
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wiLua::SError(L, "AddLoader(string taskScript) component is not a LoadingScreenComponent!");
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}
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else
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wiLua::SError(L, "AddLoader(string taskScript) not enough arguments!");
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return 0;
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}
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int LoadingScreenComponent_BindLua::OnFinished(lua_State* L)
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{
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int argc = wiLua::SGetArgCount(L);
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if (argc > 0)
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{
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string task = wiLua::SGetString(L, 1);
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LoadingScreenComponent* loading = dynamic_cast<LoadingScreenComponent*>(component);
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if (loading != nullptr)
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{
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loading->onFinished(bind(&wiLua::RunText, wiLua::GetGlobal(), task));
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}
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else
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wiLua::SError(L, "OnFinished(string taskScript) component is not a LoadingScreenComponent!");
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}
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else
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wiLua::SError(L, "OnFinished(string taskScript) not enough arguments!");
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return 0;
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}
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void LoadingScreenComponent_BindLua::Bind()
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{
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static bool initialized = false;
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if (!initialized)
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{
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initialized = true;
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Luna<LoadingScreenComponent_BindLua>::Register(wiLua::GetGlobal()->GetLuaState());
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}
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}
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