Files
WickedEngine/WickedEngine/ObjectWindow.cpp
T
2016-12-01 22:29:27 +01:00

60 lines
1.2 KiB
C++

#include "stdafx.h"
#include "ObjectWindow.h"
ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
{
assert(GUI && "Invalid GUI!");
object = nullptr;
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
objectWindow = new wiWindow(GUI, "Object Window");
objectWindow->SetSize(XMFLOAT2(600, 400));
objectWindow->SetEnabled(false);
GUI->AddWidget(objectWindow);
ditherSlider = new wiSlider(0, 1, 0, 1000, "Dither: ");
ditherSlider->SetTooltip("Adjust dithered transparency of the object.");
ditherSlider->SetSize(XMFLOAT2(100, 30));
ditherSlider->SetPos(XMFLOAT2(400, 30));
ditherSlider->OnSlide([&](wiEventArgs args) {
object->transparency = args.fValue;
});
objectWindow->AddWidget(ditherSlider);
objectWindow->Translate(XMFLOAT3(30, 30, 0));
objectWindow->SetVisible(false);
}
ObjectWindow::~ObjectWindow()
{
SAFE_DELETE(objectWindow);
SAFE_DELETE(ditherSlider);
}
void ObjectWindow::SetObject(Object* obj)
{
object = obj;
if (object != nullptr)
{
ditherSlider->SetValue(object->transparency);
objectWindow->SetEnabled(true);
}
else
{
objectWindow->SetEnabled(false);
}
}