Files
WickedEngine/Editor/MeshWindow.h
T
Turanszki Janos 960734e87a physics updates #206 #207
physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00

40 lines
882 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class MeshWindow : public wiWindow
{
public:
void Create(EditorComponent* editor);
wiECS::Entity entity;
void SetEntity(wiECS::Entity entity);
wiLabel meshInfoLabel;
wiCheckBox doubleSidedCheckBox;
wiCheckBox softbodyCheckBox;
wiSlider massSlider;
wiSlider frictionSlider;
wiSlider restitutionSlider;
wiButton impostorCreateButton;
wiSlider impostorDistanceSlider;
wiSlider tessellationFactorSlider;
wiButton flipCullingButton;
wiButton flipNormalsButton;
wiButton computeNormalsSmoothButton;
wiButton computeNormalsHardButton;
wiButton recenterButton;
wiButton recenterToBottomButton;
wiCheckBox terrainCheckBox;
wiComboBox terrainMat1Combo;
wiComboBox terrainMat2Combo;
wiComboBox terrainMat3Combo;
wiButton terrainGenButton;
wiComboBox morphTargetCombo;
wiSlider morphTargetSlider;
};