Files
WickedEngine/Editor/ObjectWindow.cpp
T
2017-11-13 14:48:48 +00:00

326 lines
8.0 KiB
C++

#include "stdafx.h"
#include "ObjectWindow.h"
ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
{
assert(GUI && "Invalid GUI!");
object = nullptr;
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
objectWindow = new wiWindow(GUI, "Object Window");
objectWindow->SetSize(XMFLOAT2(600, 400));
objectWindow->SetEnabled(false);
GUI->AddWidget(objectWindow);
float x = 450;
float y = 0;
renderableCheckBox = new wiCheckBox("Renderable: ");
renderableCheckBox->SetTooltip("Set object to be participating in rendering.");
renderableCheckBox->SetPos(XMFLOAT2(x, y += 30));
renderableCheckBox->SetCheck(true);
renderableCheckBox->OnClick([&](wiEventArgs args) {
if (object != nullptr)
{
object->renderable = args.bValue;
}
});
objectWindow->AddWidget(renderableCheckBox);
ditherSlider = new wiSlider(0, 1, 0, 1000, "Dither: ");
ditherSlider->SetTooltip("Adjust dithered transparency of the object. This disables some optimizations so performance can be affected.");
ditherSlider->SetSize(XMFLOAT2(100, 30));
ditherSlider->SetPos(XMFLOAT2(x, y += 30));
ditherSlider->OnSlide([&](wiEventArgs args) {
if (object != nullptr)
{
object->transparency = args.fValue;
}
});
objectWindow->AddWidget(ditherSlider);
colorPicker = new wiColorPicker(GUI, "Object Color");
colorPicker->SetPos(XMFLOAT2(10, 30));
colorPicker->RemoveWidgets();
colorPicker->SetVisible(true);
colorPicker->SetEnabled(true);
colorPicker->OnColorChanged([&](wiEventArgs args) {
if (object != nullptr)
{
object->color = XMFLOAT3(powf(args.color.x, 1.f / 2.2f), powf(args.color.y, 1.f / 2.2f), powf(args.color.z, 1.f / 2.2f));
}
});
objectWindow->AddWidget(colorPicker);
y += 60;
physicsLabel = new wiLabel("PHYSICSLABEL");
physicsLabel->SetText("PHYSICS SETTINGS");
physicsLabel->SetPos(XMFLOAT2(x - 30, y += 30));
physicsLabel->SetSize(XMFLOAT2(150, 20));
objectWindow->AddWidget(physicsLabel);
simulationTypeComboBox = new wiComboBox("Simulation Type:");
simulationTypeComboBox->SetSize(XMFLOAT2(100, 20));
simulationTypeComboBox->SetPos(XMFLOAT2(x, y += 30));
simulationTypeComboBox->AddItem("None");
simulationTypeComboBox->AddItem("Rigid Body");
simulationTypeComboBox->AddItem("Soft Body");
simulationTypeComboBox->OnSelect([&](wiEventArgs args) {
if (object != nullptr)
{
wiRenderer::physicsEngine->removeObject(object);
switch (args.iValue)
{
case 0:
object->rigidBody = false;
if (object->mesh != nullptr)
{
object->mesh->softBody = false;
}
kinematicCheckBox->SetEnabled(false);
physicsTypeComboBox->SetEnabled(false);
collisionShapeComboBox->SetEnabled(false);
break;
case 1:
object->rigidBody = true;
if (object->mesh != nullptr)
{
object->mesh->softBody = false;
}
kinematicCheckBox->SetEnabled(true);
physicsTypeComboBox->SetEnabled(true);
collisionShapeComboBox->SetEnabled(true);
break;
case 2:
object->rigidBody = false;
if (object->mesh != nullptr)
{
object->mesh->softBody = true;
}
kinematicCheckBox->SetEnabled(false);
physicsTypeComboBox->SetEnabled(true);
collisionShapeComboBox->SetEnabled(false);
break;
default:
break;
}
wiRenderer::physicsEngine->registerObject(object);
}
});
simulationTypeComboBox->SetSelected(0);
simulationTypeComboBox->SetEnabled(true);
simulationTypeComboBox->SetTooltip("Set simulation type.");
objectWindow->AddWidget(simulationTypeComboBox);
kinematicCheckBox = new wiCheckBox("Kinematic: ");
kinematicCheckBox->SetTooltip("Toggle kinematic behaviour.");
kinematicCheckBox->SetPos(XMFLOAT2(x, y += 30));
kinematicCheckBox->SetCheck(false);
kinematicCheckBox->OnClick([&](wiEventArgs args) {
if (object != nullptr)
{
wiRenderer::physicsEngine->removeObject(object);
object->kinematic = args.bValue;
wiRenderer::physicsEngine->registerObject(object);
}
});
objectWindow->AddWidget(kinematicCheckBox);
physicsTypeComboBox = new wiComboBox("Contribution Type:");
physicsTypeComboBox->SetSize(XMFLOAT2(100, 20));
physicsTypeComboBox->SetPos(XMFLOAT2(x, y += 30));
physicsTypeComboBox->AddItem("Active");
physicsTypeComboBox->AddItem("Passive");
physicsTypeComboBox->OnSelect([&](wiEventArgs args) {
if (object != nullptr)
{
wiRenderer::physicsEngine->removeObject(object);
switch (args.iValue)
{
case 0:
object->physicsType = "ACTIVE";
break;
case 1:
object->physicsType = "PASSIVE";
break;
default:
break;
}
wiRenderer::physicsEngine->registerObject(object);
}
});
physicsTypeComboBox->SetSelected(0);
physicsTypeComboBox->SetEnabled(true);
physicsTypeComboBox->SetTooltip("Set physics type.");
objectWindow->AddWidget(physicsTypeComboBox);
collisionShapeComboBox = new wiComboBox("Collision Shape:");
collisionShapeComboBox->SetSize(XMFLOAT2(100, 20));
collisionShapeComboBox->SetPos(XMFLOAT2(x, y += 30));
collisionShapeComboBox->AddItem("Box");
collisionShapeComboBox->AddItem("Sphere");
collisionShapeComboBox->AddItem("Capsule");
collisionShapeComboBox->AddItem("Convex Hull");
collisionShapeComboBox->AddItem("Triangle Mesh");
collisionShapeComboBox->OnSelect([&](wiEventArgs args) {
if (object != nullptr)
{
wiRenderer::physicsEngine->removeObject(object);
switch (args.iValue)
{
case 0:
object->collisionShape = "BOX";
break;
case 1:
object->collisionShape = "SPHERE";
break;
case 2:
object->collisionShape = "CAPSULE";
break;
case 3:
object->collisionShape = "CONVEX_HULL";
break;
case 4:
object->collisionShape = "MESH";
break;
default:
break;
}
wiRenderer::physicsEngine->registerObject(object);
}
});
collisionShapeComboBox->SetSelected(0);
collisionShapeComboBox->SetEnabled(true);
collisionShapeComboBox->SetTooltip("Set rigid body collision shape.");
objectWindow->AddWidget(collisionShapeComboBox);
objectWindow->Translate(XMFLOAT3(1300, 100, 0));
objectWindow->SetVisible(false);
SetObject(nullptr);
}
ObjectWindow::~ObjectWindow()
{
objectWindow->RemoveWidgets(true);
GUI->RemoveWidget(objectWindow);
SAFE_DELETE(objectWindow);
}
void ObjectWindow::SetObject(Object* obj)
{
object = obj;
if (object != nullptr)
{
renderableCheckBox->SetCheck(object->renderable);
ditherSlider->SetValue(object->transparency);
if (object->rigidBody)
{
simulationTypeComboBox->SetSelected(1);
}
else
{
if (object->mesh != nullptr)
{
if (object->mesh->softBody)
{
simulationTypeComboBox->SetSelected(2);
}
else
{
simulationTypeComboBox->SetSelected(0);
}
}
else
{
simulationTypeComboBox->SetSelected(0);
}
}
kinematicCheckBox->SetCheck(object->kinematic);
if (!object->physicsType.compare("ACTIVE"))
{
physicsTypeComboBox->SetSelected(0);
}
else if (!object->physicsType.compare("PASSIVE"))
{
physicsTypeComboBox->SetSelected(1);
}
if (!object->collisionShape.compare("BOX"))
{
collisionShapeComboBox->SetSelected(0);
}
else if (!object->collisionShape.compare("SPHERE"))
{
collisionShapeComboBox->SetSelected(1);
}
else if (!object->collisionShape.compare("CAPSULE"))
{
collisionShapeComboBox->SetSelected(2);
}
else if (!object->collisionShape.compare("CONVEX_HULL"))
{
collisionShapeComboBox->SetSelected(3);
}
else if (!object->collisionShape.compare("MESH"))
{
collisionShapeComboBox->SetSelected(4);
}
objectWindow->SetEnabled(true);
switch (simulationTypeComboBox->GetSelected())
{
case 1:
kinematicCheckBox->SetEnabled(true);
physicsTypeComboBox->SetEnabled(true);
collisionShapeComboBox->SetEnabled(true);
break;
case 2:
kinematicCheckBox->SetEnabled(false);
physicsTypeComboBox->SetEnabled(true);
collisionShapeComboBox->SetEnabled(false);
break;
default:
kinematicCheckBox->SetEnabled(false);
physicsTypeComboBox->SetEnabled(false);
collisionShapeComboBox->SetEnabled(false);
break;
}
}
else
{
objectWindow->SetEnabled(false);
}
}