2302 lines
64 KiB
C++
2302 lines
64 KiB
C++
#include "stdafx.h"
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#include "Editor.h"
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#include "wiRenderer.h"
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#include "MaterialWindow.h"
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#include "PostprocessWindow.h"
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#include "WorldWindow.h"
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#include "ObjectWindow.h"
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#include "MeshWindow.h"
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#include "CameraWindow.h"
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#include "RendererWindow.h"
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#include "EnvProbeWindow.h"
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#include "DecalWindow.h"
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#include "LightWindow.h"
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#include "AnimationWindow.h"
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#include "EmitterWindow.h"
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#include "HairParticleWindow.h"
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#include "ForceFieldWindow.h"
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#include "OceanWindow.h"
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#include "ModelImporter.h"
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#include "Translator.h"
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#include <Commdlg.h> // openfile
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#include <WinBase.h>
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using namespace std;
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using namespace wiGraphicsTypes;
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using namespace wiRectPacker;
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using namespace wiSceneSystem;
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using namespace wiECS;
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Editor::Editor()
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{
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SAFE_INIT(renderComponent);
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SAFE_INIT(loader);
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}
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Editor::~Editor()
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{
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//SAFE_DELETE(renderComponent);
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//SAFE_DELETE(loader);
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}
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void Editor::Initialize()
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{
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// Call this before Maincomponent::Initialize if you want to load shaders from an other directory!
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// otherwise, shaders will be loaded from the working directory
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wiRenderer::SHADERPATH = wiHelper::GetOriginalWorkingDirectory() + "../WickedEngine/shaders/";
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wiFont::FONTPATH = wiHelper::GetOriginalWorkingDirectory() + "../WickedEngine/fonts/"; // search for fonts elsewhere
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MainComponent::Initialize();
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infoDisplay.active = true;
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infoDisplay.watermark = true;
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infoDisplay.fpsinfo = true;
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infoDisplay.cpuinfo = false;
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infoDisplay.resolution = true;
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wiRenderer::GetDevice()->SetVSyncEnabled(true);
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wiRenderer::EMITTERSENABLED = true;
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wiRenderer::HAIRPARTICLEENABLED = true;
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//wiRenderer::LoadDefaultLighting();
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//wiRenderer::SetDirectionalLightShadowProps(1024, 2);
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//wiRenderer::SetPointLightShadowProps(3, 512);
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//wiRenderer::SetSpotLightShadowProps(3, 512);
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wiRenderer::physicsEngine = new wiBULLET();
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wiRenderer::SetOcclusionCullingEnabled(true);
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wiHairParticle::Settings(400, 1000, 2000);
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//wiFont::addFontStyle("basic");
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wiInputManager::GetInstance()->addXInput(new wiXInput());
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wiProfiler::GetInstance().ENABLED = true;
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renderComponent = new EditorComponent;
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renderComponent->Initialize();
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loader = new EditorLoadingScreen;
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loader->Initialize();
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loader->Load();
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renderComponent->loader = loader;
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renderComponent->main = this;
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loader->addLoadingComponent(renderComponent, this);
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activateComponent(loader);
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}
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void EditorLoadingScreen::Load()
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{
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font = wiFont("Loading...", wiFontProps((int)(wiRenderer::GetDevice()->GetScreenWidth()*0.5f), (int)(wiRenderer::GetDevice()->GetScreenHeight()*0.5f), 36,
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WIFALIGN_MID, WIFALIGN_MID));
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addFont(&font);
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sprite = wiSprite("../logo/logo_small.png");
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sprite.anim.opa = 0.02f;
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sprite.anim.repeatable = true;
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sprite.effects.pos = XMFLOAT3(wiRenderer::GetDevice()->GetScreenWidth()*0.5f, wiRenderer::GetDevice()->GetScreenHeight()*0.5f - font.textHeight(), 0);
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sprite.effects.siz = XMFLOAT2(128, 128);
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sprite.effects.pivot = XMFLOAT2(0.5f, 1.0f);
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sprite.effects.quality = QUALITY_BILINEAR;
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sprite.effects.blendFlag = BLENDMODE_ALPHA;
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addSprite(&sprite);
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__super::Load();
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}
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void EditorLoadingScreen::Compose()
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{
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__super::Compose();
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}
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void EditorLoadingScreen::Unload()
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{
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}
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wiArchive *clipboard = nullptr;
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enum ClipboardItemType
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{
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CLIPBOARD_MODEL,
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CLIPBOARD_EMPTY
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};
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vector<wiArchive*> history;
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int historyPos = -1;
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enum HistoryOperationType
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{
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HISTORYOP_TRANSLATOR,
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HISTORYOP_DELETE,
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HISTORYOP_SELECTION,
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HISTORYOP_NONE
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};
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void ResetHistory();
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wiArchive* AdvanceHistory();
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void ConsumeHistoryOperation(bool undo);
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struct Picked
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{
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Entity entity;
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XMFLOAT3 position, normal;
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float distance;
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int subsetIndex;
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Picked()
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{
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Clear();
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}
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// Subset index, position, normal, distance don't distinguish between pickeds!
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bool operator==(const Picked& other)
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{
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return entity == other.entity;
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}
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void Clear()
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{
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distance = FLT_MAX;
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subsetIndex = -1;
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entity = INVALID_ENTITY;
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}
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};
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Translator* translator = nullptr;
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bool translator_active = false;
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list<Picked*> selected;
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std::map<Entity, Entity> savedParents;
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Picked hovered;
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void BeginTranslate()
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{
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translator_active = true;
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TransformComponent* translator_transform = wiRenderer::GetScene().transforms.GetComponent(translator->entityID);
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translator_transform->ClearTransform();
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set<Entity> uniqueTransforms;
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for (auto& x : selected)
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{
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uniqueTransforms.insert(x->entity);
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}
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XMVECTOR centerV = XMVectorSet(0, 0, 0, 0);
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float count = 0;
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for (auto& x : uniqueTransforms)
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{
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TransformComponent* transform = wiRenderer::GetScene().transforms.GetComponent(x);
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if (transform != nullptr)
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{
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centerV = XMVectorAdd(centerV, transform->GetPositionV());
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count += 1.0f;
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}
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}
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if (count > 0 && translator->enabled)
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{
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centerV /= count;
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XMFLOAT3 center;
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XMStoreFloat3(¢er, centerV);
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translator_transform->Translate(center);
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translator_transform->UpdateTransform();
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for (auto& x : selected)
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{
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wiRenderer::GetScene().Component_Attach(x->entity, translator->entityID);
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}
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}
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}
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void EndTranslate()
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{
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translator_active = false;
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//translator->detach();
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wiRenderer::GetScene().Component_DetachChildren(translator->entityID);
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for (auto& x : selected)
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{
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//transform->detach();
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auto it = savedParents.find(x->entity);
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if (it != savedParents.end())
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{
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wiRenderer::GetScene().Component_Attach(x->entity, it->second);
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}
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}
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hovered.Clear();
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}
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void ClearSelected()
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{
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for (auto& x : selected)
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{
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SAFE_DELETE(x);
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}
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selected.clear();
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savedParents.clear();
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}
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void AddSelected(Picked* picked, bool deselectIfAlreadySelected = false)
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{
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list<Picked*>::iterator it = selected.begin();
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for (; it != selected.end(); ++it)
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{
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if ((**it) == *picked)
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{
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break;
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}
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}
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if (it == selected.end())
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{
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selected.push_back(picked);
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ParentComponent* parent = wiRenderer::GetScene().parents.GetComponent(picked->entity);
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if (parent != nullptr)
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{
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savedParents.insert(make_pair(picked->entity, parent->parentID));
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}
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}
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else if (deselectIfAlreadySelected)
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{
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{
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//picked->transform->detach();
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wiRenderer::GetScene().Component_Detach(picked->entity);
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auto it = savedParents.find(picked->entity);
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if (it != savedParents.end())
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{
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//picked->transform->attachTo(it->second);
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wiRenderer::GetScene().Component_Attach(picked->entity, it->second);
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}
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}
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SAFE_DELETE(*it);
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selected.erase(it);
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savedParents.erase(picked->entity);
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SAFE_DELETE(picked);
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}
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}
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enum EDITORSTENCILREF
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{
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EDITORSTENCILREF_CLEAR = 0x00,
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EDITORSTENCILREF_HIGHLIGHT = 0x01,
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EDITORSTENCILREF_LAST = 0x0F,
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};
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void EditorComponent::ChangeRenderPath(RENDERPATH path)
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{
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SAFE_DELETE(renderPath);
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switch (path)
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{
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case EditorComponent::RENDERPATH_FORWARD:
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renderPath = new ForwardRenderableComponent;
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break;
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case EditorComponent::RENDERPATH_DEFERRED:
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renderPath = new DeferredRenderableComponent;
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break;
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case EditorComponent::RENDERPATH_TILEDFORWARD:
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renderPath = new TiledForwardRenderableComponent;
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break;
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case EditorComponent::RENDERPATH_TILEDDEFERRED:
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renderPath = new TiledDeferredRenderableComponent;
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break;
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case EditorComponent::RENDERPATH_PATHTRACING:
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renderPath = new PathTracingRenderableComponent;
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break;
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default:
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assert(0);
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break;
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}
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renderPath->setShadowsEnabled(true);
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renderPath->setReflectionsEnabled(true);
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renderPath->setSSAOEnabled(false);
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renderPath->setSSREnabled(false);
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renderPath->setMotionBlurEnabled(false);
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renderPath->setColorGradingEnabled(false);
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renderPath->setEyeAdaptionEnabled(false);
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renderPath->setFXAAEnabled(false);
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renderPath->setDepthOfFieldEnabled(false);
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renderPath->setLightShaftsEnabled(false);
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renderPath->Initialize();
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renderPath->Load();
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DeleteWindows();
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materialWnd = new MaterialWindow(&GetGUI());
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postprocessWnd = new PostprocessWindow(&GetGUI(), renderPath);
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worldWnd = new WorldWindow(&GetGUI());
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objectWnd = new ObjectWindow(&GetGUI());
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meshWnd = new MeshWindow(&GetGUI());
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cameraWnd = new CameraWindow(&GetGUI());
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rendererWnd = new RendererWindow(&GetGUI(), renderPath);
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envProbeWnd = new EnvProbeWindow(&GetGUI());
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decalWnd = new DecalWindow(&GetGUI());
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lightWnd = new LightWindow(&GetGUI());
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animWnd = new AnimationWindow(&GetGUI());
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emitterWnd = new EmitterWindow(&GetGUI());
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hairWnd = new HairParticleWindow(&GetGUI());
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forceFieldWnd = new ForceFieldWindow(&GetGUI());
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oceanWnd = new OceanWindow(&GetGUI());
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}
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void EditorComponent::DeleteWindows()
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{
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SAFE_DELETE(materialWnd);
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SAFE_DELETE(postprocessWnd);
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SAFE_DELETE(worldWnd);
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SAFE_DELETE(objectWnd);
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SAFE_DELETE(meshWnd);
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SAFE_DELETE(cameraWnd);
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SAFE_DELETE(rendererWnd);
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SAFE_DELETE(envProbeWnd);
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SAFE_DELETE(decalWnd);
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SAFE_DELETE(lightWnd);
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SAFE_DELETE(animWnd);
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SAFE_DELETE(emitterWnd);
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SAFE_DELETE(hairWnd);
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SAFE_DELETE(forceFieldWnd);
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SAFE_DELETE(oceanWnd);
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}
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void EditorComponent::Initialize()
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{
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SAFE_INIT(materialWnd);
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SAFE_INIT(postprocessWnd);
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SAFE_INIT(worldWnd);
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SAFE_INIT(objectWnd);
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SAFE_INIT(meshWnd);
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SAFE_INIT(cameraWnd);
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SAFE_INIT(rendererWnd);
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SAFE_INIT(envProbeWnd);
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SAFE_INIT(decalWnd);
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SAFE_INIT(lightWnd);
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SAFE_INIT(animWnd);
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SAFE_INIT(emitterWnd);
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SAFE_INIT(hairWnd);
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SAFE_INIT(forceFieldWnd);
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SAFE_INIT(oceanWnd);
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SAFE_INIT(loader);
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SAFE_INIT(renderPath);
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__super::Initialize();
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}
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void EditorComponent::Load()
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{
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__super::Load();
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translator = new Translator;
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translator->enabled = false;
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float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
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float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
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float step = 105, x = -step;
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Scene& scene = wiRenderer::GetScene();
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cinemaModeCheckBox = new wiCheckBox("Cinema Mode: ");
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cinemaModeCheckBox->SetSize(XMFLOAT2(20, 20));
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cinemaModeCheckBox->SetPos(XMFLOAT2(screenW - 55 - 860 - 120, 0));
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cinemaModeCheckBox->SetTooltip("Toggle Cinema Mode (All HUD disabled). Press ESC to exit.");
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cinemaModeCheckBox->OnClick([&](wiEventArgs args) {
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if (renderPath != nullptr)
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{
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renderPath->GetGUI().SetVisible(false);
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}
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GetGUI().SetVisible(false);
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wiProfiler::GetInstance().ENABLED = false;
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main->infoDisplay.active = false;
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});
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GetGUI().AddWidget(cinemaModeCheckBox);
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wiComboBox* renderPathComboBox = new wiComboBox("Render Path: ");
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renderPathComboBox->SetSize(XMFLOAT2(100, 20));
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renderPathComboBox->SetPos(XMFLOAT2(screenW - 55 - 860, 0));
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renderPathComboBox->AddItem("Forward");
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renderPathComboBox->AddItem("Deferred");
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renderPathComboBox->AddItem("Tiled Forward");
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renderPathComboBox->AddItem("Tiled Deferred");
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renderPathComboBox->AddItem("Path Tracing");
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renderPathComboBox->OnSelect([&](wiEventArgs args) {
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switch (args.iValue)
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{
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case 0:
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ChangeRenderPath(RENDERPATH_FORWARD);
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break;
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case 1:
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ChangeRenderPath(RENDERPATH_DEFERRED);
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break;
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case 2:
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ChangeRenderPath(RENDERPATH_TILEDFORWARD);
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break;
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case 3:
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ChangeRenderPath(RENDERPATH_TILEDDEFERRED);
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break;
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case 4:
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ChangeRenderPath(RENDERPATH_PATHTRACING);
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break;
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default:
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break;
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}
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});
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renderPathComboBox->SetSelected(2);
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renderPathComboBox->SetEnabled(true);
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renderPathComboBox->SetTooltip("Choose a render path...");
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GetGUI().AddWidget(renderPathComboBox);
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wiButton* rendererWnd_Toggle = new wiButton("Renderer");
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rendererWnd_Toggle->SetTooltip("Renderer settings window");
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rendererWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
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rendererWnd_Toggle->SetSize(XMFLOAT2(100, 40));
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rendererWnd_Toggle->OnClick([=](wiEventArgs args) {
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rendererWnd->rendererWindow->SetVisible(!rendererWnd->rendererWindow->IsVisible());
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});
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GetGUI().AddWidget(rendererWnd_Toggle);
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wiButton* worldWnd_Toggle = new wiButton("World");
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worldWnd_Toggle->SetTooltip("World settings window");
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worldWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
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worldWnd_Toggle->SetSize(XMFLOAT2(100, 40));
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worldWnd_Toggle->OnClick([=](wiEventArgs args) {
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worldWnd->worldWindow->SetVisible(!worldWnd->worldWindow->IsVisible());
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});
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GetGUI().AddWidget(worldWnd_Toggle);
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wiButton* objectWnd_Toggle = new wiButton("Object");
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objectWnd_Toggle->SetTooltip("Object settings window");
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objectWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
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objectWnd_Toggle->SetSize(XMFLOAT2(100, 40));
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objectWnd_Toggle->OnClick([=](wiEventArgs args) {
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objectWnd->objectWindow->SetVisible(!objectWnd->objectWindow->IsVisible());
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});
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GetGUI().AddWidget(objectWnd_Toggle);
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wiButton* meshWnd_Toggle = new wiButton("Mesh");
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meshWnd_Toggle->SetTooltip("Mesh settings window");
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meshWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
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meshWnd_Toggle->SetSize(XMFLOAT2(100, 40));
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meshWnd_Toggle->OnClick([=](wiEventArgs args) {
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meshWnd->meshWindow->SetVisible(!meshWnd->meshWindow->IsVisible());
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});
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GetGUI().AddWidget(meshWnd_Toggle);
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wiButton* materialWnd_Toggle = new wiButton("Material");
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materialWnd_Toggle->SetTooltip("Material settings window");
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materialWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
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materialWnd_Toggle->SetSize(XMFLOAT2(100, 40));
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materialWnd_Toggle->OnClick([=](wiEventArgs args) {
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materialWnd->materialWindow->SetVisible(!materialWnd->materialWindow->IsVisible());
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});
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GetGUI().AddWidget(materialWnd_Toggle);
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wiButton* postprocessWnd_Toggle = new wiButton("PostProcess");
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postprocessWnd_Toggle->SetTooltip("Postprocess settings window");
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postprocessWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
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postprocessWnd_Toggle->SetSize(XMFLOAT2(100, 40));
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postprocessWnd_Toggle->OnClick([=](wiEventArgs args) {
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postprocessWnd->ppWindow->SetVisible(!postprocessWnd->ppWindow->IsVisible());
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});
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GetGUI().AddWidget(postprocessWnd_Toggle);
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wiButton* cameraWnd_Toggle = new wiButton("Camera");
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cameraWnd_Toggle->SetTooltip("Camera settings window");
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cameraWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
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cameraWnd_Toggle->SetSize(XMFLOAT2(100, 40));
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cameraWnd_Toggle->OnClick([=](wiEventArgs args) {
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cameraWnd->cameraWindow->SetVisible(!cameraWnd->cameraWindow->IsVisible());
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});
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GetGUI().AddWidget(cameraWnd_Toggle);
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wiButton* envProbeWnd_Toggle = new wiButton("EnvProbe");
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envProbeWnd_Toggle->SetTooltip("Environment probe settings window");
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envProbeWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
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envProbeWnd_Toggle->SetSize(XMFLOAT2(100, 40));
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envProbeWnd_Toggle->OnClick([=](wiEventArgs args) {
|
|
envProbeWnd->envProbeWindow->SetVisible(!envProbeWnd->envProbeWindow->IsVisible());
|
|
});
|
|
GetGUI().AddWidget(envProbeWnd_Toggle);
|
|
|
|
wiButton* decalWnd_Toggle = new wiButton("Decal");
|
|
decalWnd_Toggle->SetTooltip("Decal settings window");
|
|
decalWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
|
|
decalWnd_Toggle->SetSize(XMFLOAT2(100, 40));
|
|
decalWnd_Toggle->OnClick([=](wiEventArgs args) {
|
|
decalWnd->decalWindow->SetVisible(!decalWnd->decalWindow->IsVisible());
|
|
});
|
|
GetGUI().AddWidget(decalWnd_Toggle);
|
|
|
|
wiButton* lightWnd_Toggle = new wiButton("Light");
|
|
lightWnd_Toggle->SetTooltip("Light settings window");
|
|
lightWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
|
|
lightWnd_Toggle->SetSize(XMFLOAT2(100, 40));
|
|
lightWnd_Toggle->OnClick([=](wiEventArgs args) {
|
|
lightWnd->lightWindow->SetVisible(!lightWnd->lightWindow->IsVisible());
|
|
});
|
|
GetGUI().AddWidget(lightWnd_Toggle);
|
|
|
|
wiButton* animWnd_Toggle = new wiButton("Animation");
|
|
animWnd_Toggle->SetTooltip("Animation inspector window");
|
|
animWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
|
|
animWnd_Toggle->SetSize(XMFLOAT2(100, 40));
|
|
animWnd_Toggle->OnClick([=](wiEventArgs args) {
|
|
animWnd->animWindow->SetVisible(!animWnd->animWindow->IsVisible());
|
|
});
|
|
GetGUI().AddWidget(animWnd_Toggle);
|
|
|
|
wiButton* emitterWnd_Toggle = new wiButton("Emitter");
|
|
emitterWnd_Toggle->SetTooltip("Emitter Particle System properties");
|
|
emitterWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
|
|
emitterWnd_Toggle->SetSize(XMFLOAT2(100, 40));
|
|
emitterWnd_Toggle->OnClick([=](wiEventArgs args) {
|
|
emitterWnd->emitterWindow->SetVisible(!emitterWnd->emitterWindow->IsVisible());
|
|
});
|
|
GetGUI().AddWidget(emitterWnd_Toggle);
|
|
|
|
wiButton* hairWnd_Toggle = new wiButton("HairParticle");
|
|
hairWnd_Toggle->SetTooltip("Emitter Particle System properties");
|
|
hairWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
|
|
hairWnd_Toggle->SetSize(XMFLOAT2(100, 40));
|
|
hairWnd_Toggle->OnClick([=](wiEventArgs args) {
|
|
hairWnd->hairWindow->SetVisible(!hairWnd->hairWindow->IsVisible());
|
|
});
|
|
GetGUI().AddWidget(hairWnd_Toggle);
|
|
|
|
wiButton* forceFieldWnd_Toggle = new wiButton("ForceField");
|
|
forceFieldWnd_Toggle->SetTooltip("Force Field properties");
|
|
forceFieldWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
|
|
forceFieldWnd_Toggle->SetSize(XMFLOAT2(100, 40));
|
|
forceFieldWnd_Toggle->OnClick([=](wiEventArgs args) {
|
|
forceFieldWnd->forceFieldWindow->SetVisible(!forceFieldWnd->forceFieldWindow->IsVisible());
|
|
});
|
|
GetGUI().AddWidget(forceFieldWnd_Toggle);
|
|
|
|
wiButton* oceanWnd_Toggle = new wiButton("Ocean");
|
|
oceanWnd_Toggle->SetTooltip("Ocean Simulator properties");
|
|
oceanWnd_Toggle->SetPos(XMFLOAT2(x += step, screenH - 40));
|
|
oceanWnd_Toggle->SetSize(XMFLOAT2(100, 40));
|
|
oceanWnd_Toggle->OnClick([=](wiEventArgs args) {
|
|
oceanWnd->oceanWindow->SetVisible(!oceanWnd->oceanWindow->IsVisible());
|
|
});
|
|
GetGUI().AddWidget(oceanWnd_Toggle);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
wiCheckBox* translatorCheckBox = new wiCheckBox("Translator: ");
|
|
translatorCheckBox->SetTooltip("Enable the translator tool");
|
|
translatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 5 - 25, 0));
|
|
translatorCheckBox->SetSize(XMFLOAT2(18, 18));
|
|
translatorCheckBox->OnClick([=](wiEventArgs args) {
|
|
EndTranslate();
|
|
translator->enabled = args.bValue;
|
|
BeginTranslate();
|
|
});
|
|
GetGUI().AddWidget(translatorCheckBox);
|
|
|
|
wiCheckBox* isScalatorCheckBox = new wiCheckBox("S:");
|
|
wiCheckBox* isRotatorCheckBox = new wiCheckBox("R:");
|
|
wiCheckBox* isTranslatorCheckBox = new wiCheckBox("T:");
|
|
{
|
|
isScalatorCheckBox->SetTooltip("Scale");
|
|
isScalatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 5 - 25 - 40 * 2, 22));
|
|
isScalatorCheckBox->SetSize(XMFLOAT2(18, 18));
|
|
isScalatorCheckBox->OnClick([=](wiEventArgs args) {
|
|
translator->isScalator = args.bValue;
|
|
translator->isTranslator = false;
|
|
translator->isRotator = false;
|
|
isTranslatorCheckBox->SetCheck(false);
|
|
isRotatorCheckBox->SetCheck(false);
|
|
});
|
|
isScalatorCheckBox->SetCheck(translator->isScalator);
|
|
GetGUI().AddWidget(isScalatorCheckBox);
|
|
|
|
isRotatorCheckBox->SetTooltip("Rotate");
|
|
isRotatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 5 - 25 - 40 * 1, 22));
|
|
isRotatorCheckBox->SetSize(XMFLOAT2(18, 18));
|
|
isRotatorCheckBox->OnClick([=](wiEventArgs args) {
|
|
translator->isRotator = args.bValue;
|
|
translator->isScalator = false;
|
|
translator->isTranslator = false;
|
|
isScalatorCheckBox->SetCheck(false);
|
|
isTranslatorCheckBox->SetCheck(false);
|
|
});
|
|
isRotatorCheckBox->SetCheck(translator->isRotator);
|
|
GetGUI().AddWidget(isRotatorCheckBox);
|
|
|
|
isTranslatorCheckBox->SetTooltip("Translate");
|
|
isTranslatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 5 - 25, 22));
|
|
isTranslatorCheckBox->SetSize(XMFLOAT2(18, 18));
|
|
isTranslatorCheckBox->OnClick([=](wiEventArgs args) {
|
|
translator->isTranslator = args.bValue;
|
|
translator->isScalator = false;
|
|
translator->isRotator = false;
|
|
isScalatorCheckBox->SetCheck(false);
|
|
isRotatorCheckBox->SetCheck(false);
|
|
});
|
|
isTranslatorCheckBox->SetCheck(translator->isTranslator);
|
|
GetGUI().AddWidget(isTranslatorCheckBox);
|
|
}
|
|
|
|
|
|
wiButton* saveButton = new wiButton("Save");
|
|
saveButton->SetTooltip("Save the current scene as a model");
|
|
saveButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 5, 0));
|
|
saveButton->SetSize(XMFLOAT2(100, 40));
|
|
saveButton->SetColor(wiColor(0, 198, 101, 200), wiWidget::WIDGETSTATE::IDLE);
|
|
saveButton->SetColor(wiColor(0, 255, 140, 255), wiWidget::WIDGETSTATE::FOCUS);
|
|
saveButton->OnClick([=](wiEventArgs args) {
|
|
EndTranslate();
|
|
|
|
char szFile[260];
|
|
|
|
OPENFILENAMEA ofn;
|
|
ZeroMemory(&ofn, sizeof(ofn));
|
|
ofn.lStructSize = sizeof(ofn);
|
|
ofn.hwndOwner = nullptr;
|
|
ofn.lpstrFile = szFile;
|
|
// Set lpstrFile[0] to '\0' so that GetOpenFileName does not
|
|
// use the contents of szFile to initialize itself.
|
|
ofn.lpstrFile[0] = '\0';
|
|
ofn.nMaxFile = sizeof(szFile);
|
|
ofn.lpstrFilter = "Wicked Model Format\0*.wimf\0";
|
|
ofn.nFilterIndex = 1;
|
|
ofn.lpstrFileTitle = NULL;
|
|
ofn.nMaxFileTitle = 0;
|
|
ofn.lpstrInitialDir = NULL;
|
|
ofn.Flags = OFN_OVERWRITEPROMPT;
|
|
if (GetSaveFileNameA(&ofn) == TRUE) {
|
|
string fileName = ofn.lpstrFile;
|
|
if (fileName.substr(fileName.length() - 5).compare(".wimf") != 0)
|
|
{
|
|
fileName += ".wimf";
|
|
}
|
|
wiArchive archive(fileName, false);
|
|
if (archive.IsOpen())
|
|
{
|
|
const Scene& scene = wiRenderer::GetScene();
|
|
|
|
//Model* fullModel = new Model;
|
|
//for(auto& x : scene.models)
|
|
//{
|
|
// if (x != nullptr)
|
|
// {
|
|
// fullModel->Add(x);
|
|
// }
|
|
//}
|
|
//fullModel->Serialize(archive);
|
|
|
|
//// Clear out the temporary model so that resources won't be deleted on destruction:
|
|
//fullModel->objects.clear();
|
|
//fullModel->lights.clear();
|
|
//fullModel->decals.clear();
|
|
//fullModel->meshes.clear();
|
|
//fullModel->materials.clear();
|
|
//fullModel->armatures.clear();
|
|
//fullModel->forces.clear();
|
|
//fullModel->environmentProbes.clear();
|
|
//SAFE_DELETE(fullModel);
|
|
|
|
ResetHistory();
|
|
}
|
|
else
|
|
{
|
|
wiHelper::messageBox("Could not create " + fileName + "!");
|
|
}
|
|
}
|
|
});
|
|
GetGUI().AddWidget(saveButton);
|
|
|
|
|
|
wiButton* modelButton = new wiButton("Load Model");
|
|
modelButton->SetTooltip("Load a model into the editor...");
|
|
modelButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 4, 0));
|
|
modelButton->SetSize(XMFLOAT2(100, 40));
|
|
modelButton->SetColor(wiColor(0, 89, 255, 200), wiWidget::WIDGETSTATE::IDLE);
|
|
modelButton->SetColor(wiColor(112, 155, 255, 255), wiWidget::WIDGETSTATE::FOCUS);
|
|
modelButton->OnClick([=](wiEventArgs args) {
|
|
thread([&] {
|
|
char szFile[260];
|
|
|
|
OPENFILENAMEA ofn;
|
|
ZeroMemory(&ofn, sizeof(ofn));
|
|
ofn.lStructSize = sizeof(ofn);
|
|
ofn.hwndOwner = nullptr;
|
|
ofn.lpstrFile = szFile;
|
|
// Set lpstrFile[0] to '\0' so that GetOpenFileName does not
|
|
// use the contents of szFile to initialize itself.
|
|
ofn.lpstrFile[0] = '\0';
|
|
ofn.nMaxFile = sizeof(szFile);
|
|
ofn.lpstrFilter = "Model Formats\0*.wimf;*.wio;*.obj;*.gltf;*.glb\0";
|
|
ofn.nFilterIndex = 1;
|
|
ofn.lpstrFileTitle = NULL;
|
|
ofn.nMaxFileTitle = 0;
|
|
ofn.lpstrInitialDir = NULL;
|
|
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
|
|
if (GetOpenFileNameA(&ofn) == TRUE)
|
|
{
|
|
string fileName = ofn.lpstrFile;
|
|
|
|
loader->addLoadingFunction([=] {
|
|
string extension = wiHelper::toUpper(wiHelper::GetExtensionFromFileName(fileName));
|
|
|
|
if (!extension.compare("WIMF")) // serializer (.wimf)
|
|
{
|
|
wiRenderer::LoadModel(fileName);
|
|
}
|
|
else if (!extension.compare("WIO")) // blender-exporter
|
|
{
|
|
ImportModel_WIO(fileName);
|
|
}
|
|
else if (!extension.compare("OBJ")) // wavefront-obj
|
|
{
|
|
ImportModel_OBJ(fileName);
|
|
}
|
|
else if (!extension.compare("GLTF")) // text-based gltf
|
|
{
|
|
ImportModel_GLTF(fileName);
|
|
}
|
|
else if (!extension.compare("GLB")) // binary gltf
|
|
{
|
|
ImportModel_GLTF(fileName);
|
|
}
|
|
});
|
|
loader->onFinished([=] {
|
|
main->activateComponent(this, 10, wiColor::Black);
|
|
worldWnd->UpdateFromRenderer();
|
|
});
|
|
main->activateComponent(loader,10,wiColor::Black);
|
|
ResetHistory();
|
|
}
|
|
}).detach();
|
|
});
|
|
GetGUI().AddWidget(modelButton);
|
|
|
|
|
|
wiButton* scriptButton = new wiButton("Load Script");
|
|
scriptButton->SetTooltip("Load a Lua script...");
|
|
scriptButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 3, 0));
|
|
scriptButton->SetSize(XMFLOAT2(100, 40));
|
|
scriptButton->SetColor(wiColor(255, 33, 140, 200), wiWidget::WIDGETSTATE::IDLE);
|
|
scriptButton->SetColor(wiColor(255, 100, 140, 255), wiWidget::WIDGETSTATE::FOCUS);
|
|
scriptButton->OnClick([=](wiEventArgs args) {
|
|
thread([&] {
|
|
char szFile[260];
|
|
|
|
OPENFILENAMEA ofn;
|
|
ZeroMemory(&ofn, sizeof(ofn));
|
|
ofn.lStructSize = sizeof(ofn);
|
|
ofn.hwndOwner = nullptr;
|
|
ofn.lpstrFile = szFile;
|
|
// Set lpstrFile[0] to '\0' so that GetOpenFileName does not
|
|
// use the contents of szFile to initialize itself.
|
|
ofn.lpstrFile[0] = '\0';
|
|
ofn.nMaxFile = sizeof(szFile);
|
|
ofn.lpstrFilter = "Lua script file\0*.lua\0";
|
|
ofn.nFilterIndex = 1;
|
|
ofn.lpstrFileTitle = NULL;
|
|
ofn.nMaxFileTitle = 0;
|
|
ofn.lpstrInitialDir = NULL;
|
|
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
|
|
if (GetOpenFileNameA(&ofn) == TRUE) {
|
|
string fileName = ofn.lpstrFile;
|
|
wiLua::GetGlobal()->RunFile(fileName);
|
|
}
|
|
}).detach();
|
|
|
|
});
|
|
GetGUI().AddWidget(scriptButton);
|
|
|
|
|
|
wiButton* shaderButton = new wiButton("Reload Shaders");
|
|
shaderButton->SetTooltip("Reload shaders from the default directory...");
|
|
shaderButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 2, 0));
|
|
shaderButton->SetSize(XMFLOAT2(100, 40));
|
|
shaderButton->SetColor(wiColor(255, 33, 140, 200), wiWidget::WIDGETSTATE::IDLE);
|
|
shaderButton->SetColor(wiColor(255, 100, 140, 255), wiWidget::WIDGETSTATE::FOCUS);
|
|
shaderButton->OnClick([=](wiEventArgs args) {
|
|
//thread([&] {
|
|
// char szFile[260];
|
|
|
|
// OPENFILENAMEA ofn;
|
|
// ZeroMemory(&ofn, sizeof(ofn));
|
|
// ofn.lStructSize = sizeof(ofn);
|
|
// ofn.hwndOwner = nullptr;
|
|
// ofn.lpstrFile = szFile;
|
|
// // Set lpstrFile[0] to '\0' so that GetOpenFileName does not
|
|
// // use the contents of szFile to initialize itself.
|
|
// ofn.lpstrFile[0] = '\0';
|
|
// ofn.nMaxFile = sizeof(szFile);
|
|
// ofn.lpstrFilter = "Compiled shader object file\0*.cso\0";
|
|
// ofn.nFilterIndex = 1;
|
|
// ofn.lpstrFileTitle = NULL;
|
|
// ofn.nMaxFileTitle = 0;
|
|
// ofn.lpstrInitialDir = NULL;
|
|
// ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
|
|
// if (GetOpenFileNameA(&ofn) == TRUE) {
|
|
// string fileName = ofn.lpstrFile;
|
|
// wiRenderer::ReloadShaders(wiHelper::GetDirectoryFromPath(fileName));
|
|
// }
|
|
//}).detach();
|
|
|
|
wiRenderer::ReloadShaders();
|
|
|
|
});
|
|
GetGUI().AddWidget(shaderButton);
|
|
|
|
|
|
wiButton* clearButton = new wiButton("Clear World");
|
|
clearButton->SetTooltip("Delete every model from the scene");
|
|
clearButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 1, 0));
|
|
clearButton->SetSize(XMFLOAT2(100, 40));
|
|
clearButton->SetColor(wiColor(255, 205, 43, 200), wiWidget::WIDGETSTATE::IDLE);
|
|
clearButton->SetColor(wiColor(255, 235, 173, 255), wiWidget::WIDGETSTATE::FOCUS);
|
|
clearButton->OnClick([&](wiEventArgs args) {
|
|
selected.clear();
|
|
EndTranslate();
|
|
wiRenderer::ClearWorld();
|
|
objectWnd->SetEntity(INVALID_ENTITY);
|
|
meshWnd->SetEntity(INVALID_ENTITY);
|
|
lightWnd->SetEntity(INVALID_ENTITY);
|
|
decalWnd->SetEntity(INVALID_ENTITY);
|
|
envProbeWnd->SetEntity(INVALID_ENTITY);
|
|
materialWnd->SetEntity(INVALID_ENTITY);
|
|
emitterWnd->SetEntity(INVALID_ENTITY);
|
|
hairWnd->SetEntity(INVALID_ENTITY);
|
|
forceFieldWnd->SetEntity(INVALID_ENTITY);
|
|
cameraWnd->SetEntity(INVALID_ENTITY);
|
|
});
|
|
GetGUI().AddWidget(clearButton);
|
|
|
|
|
|
wiButton* helpButton = new wiButton("?");
|
|
helpButton->SetTooltip("Help");
|
|
helpButton->SetPos(XMFLOAT2(screenW - 50 - 55, 0));
|
|
helpButton->SetSize(XMFLOAT2(50, 40));
|
|
helpButton->SetColor(wiColor(34, 158, 214, 200), wiWidget::WIDGETSTATE::IDLE);
|
|
helpButton->SetColor(wiColor(113, 183, 214, 255), wiWidget::WIDGETSTATE::FOCUS);
|
|
helpButton->OnClick([=](wiEventArgs args) {
|
|
static wiLabel* helpLabel = nullptr;
|
|
if (helpLabel == nullptr)
|
|
{
|
|
stringstream ss("");
|
|
ss << "Help: " << endl << "############" << endl << endl;
|
|
ss << "Move camera: WASD" << endl;
|
|
ss << "Look: Middle mouse button / arrow keys" << endl;
|
|
ss << "Select: Right mouse button" << endl;
|
|
ss << "Place decal, interact with water: Left mouse button when nothing is selected" << endl;
|
|
ss << "Camera speed: SHIFT button" << endl;
|
|
ss << "Camera up: E, down: Q" << endl;
|
|
ss << "Duplicate entity (with instancing): Ctrl + D" << endl;
|
|
ss << "Select All: Ctrl + A" << endl;
|
|
ss << "Undo: Ctrl + Z" << endl;
|
|
ss << "Redo: Ctrl + Y" << endl;
|
|
ss << "Copy: Ctrl + C" << endl;
|
|
ss << "Paste: Ctrl + V" << endl;
|
|
ss << "Delete: DELETE button" << endl;
|
|
ss << "Script Console / backlog: HOME button" << endl;
|
|
ss << endl;
|
|
ss << "You can find sample models in the models directory. Try to load one." << endl;
|
|
ss << "You can also import models from .OBJ, .GLTF, .GLB, .WIO files." << endl;
|
|
ss << "You can also export models from Blender with the io_export_wicked_wi_bin.py script." << endl;
|
|
ss << "You can find a program configuration file at Editor/config.ini" << endl;
|
|
ss << "You can find sample LUA scripts in the scripts directory. Try to load one." << endl;
|
|
ss << "You can find a startup script at Editor/startup.lua (this will be executed on program start)" << endl;
|
|
ss << endl << endl << "For questions, bug reports, feedback, requests, please open an issue at:" << endl;
|
|
ss << "https://github.com/turanszkij/WickedEngine" << endl;
|
|
|
|
helpLabel = new wiLabel("HelpLabel");
|
|
helpLabel->SetText(ss.str());
|
|
helpLabel->SetSize(XMFLOAT2(screenW / 3.0f, screenH / 2.2f));
|
|
helpLabel->SetPos(XMFLOAT2(screenW / 2.0f - helpLabel->scale.x / 2.0f, screenH / 2.0f - helpLabel->scale.y / 2.0f));
|
|
helpLabel->SetVisible(false);
|
|
GetGUI().AddWidget(helpLabel);
|
|
}
|
|
|
|
helpLabel->SetVisible(!helpLabel->IsVisible());
|
|
});
|
|
GetGUI().AddWidget(helpButton);
|
|
|
|
|
|
wiButton* exitButton = new wiButton("X");
|
|
exitButton->SetTooltip("Exit");
|
|
exitButton->SetPos(XMFLOAT2(screenW - 50, 0));
|
|
exitButton->SetSize(XMFLOAT2(50, 40));
|
|
exitButton->SetColor(wiColor(190, 0, 0, 200), wiWidget::WIDGETSTATE::IDLE);
|
|
exitButton->SetColor(wiColor(255, 0, 0, 255), wiWidget::WIDGETSTATE::FOCUS);
|
|
exitButton->OnClick([](wiEventArgs args) {
|
|
wiRenderer::GetDevice()->WaitForGPU();
|
|
exit(0);
|
|
});
|
|
GetGUI().AddWidget(exitButton);
|
|
|
|
|
|
cameraWnd->ResetCam();
|
|
|
|
|
|
|
|
pointLightTex = *(Texture2D*)Content.add("images/pointlight.dds");
|
|
spotLightTex = *(Texture2D*)Content.add("images/spotlight.dds");
|
|
dirLightTex = *(Texture2D*)Content.add("images/directional_light.dds");
|
|
areaLightTex = *(Texture2D*)Content.add("images/arealight.dds");
|
|
decalTex = *(Texture2D*)Content.add("images/decal.dds");
|
|
forceFieldTex = *(Texture2D*)Content.add("images/forcefield.dds");
|
|
emitterTex = *(Texture2D*)Content.add("images/emitter.dds");
|
|
hairTex = *(Texture2D*)Content.add("images/hair.dds");
|
|
cameraTex = *(Texture2D*)Content.add("images/camera.dds");
|
|
armatureTex = *(Texture2D*)Content.add("images/armature.dds");
|
|
}
|
|
void EditorComponent::Start()
|
|
{
|
|
__super::Start();
|
|
}
|
|
void EditorComponent::FixedUpdate()
|
|
{
|
|
__super::FixedUpdate();
|
|
|
|
renderPath->FixedUpdate();
|
|
}
|
|
void EditorComponent::Update(float dt)
|
|
{
|
|
Scene& scene = wiRenderer::GetScene();
|
|
CameraComponent* camera = wiRenderer::getCamera();
|
|
TransformComponent* camera_transform = scene.transforms.GetComponent(wiRenderer::getCameraID());
|
|
assert(camera_transform != nullptr);
|
|
|
|
// Follow camera proxy:
|
|
if (cameraWnd->followCheckBox->IsEnabled() && cameraWnd->followCheckBox->GetCheck())
|
|
{
|
|
TransformComponent* proxy = scene.transforms.GetComponent(cameraWnd->proxy);
|
|
if (proxy != nullptr)
|
|
{
|
|
camera_transform->Lerp(*camera_transform, *proxy, 1.0f - cameraWnd->followSlider->GetValue());
|
|
}
|
|
}
|
|
|
|
animWnd->Update();
|
|
|
|
// Exit cinema mode:
|
|
if (wiInputManager::GetInstance()->down(VK_ESCAPE))
|
|
{
|
|
if (renderPath != nullptr)
|
|
{
|
|
renderPath->GetGUI().SetVisible(true);
|
|
}
|
|
GetGUI().SetVisible(true);
|
|
wiProfiler::GetInstance().ENABLED = true;
|
|
main->infoDisplay.active = true;
|
|
|
|
cinemaModeCheckBox->SetCheck(false);
|
|
}
|
|
|
|
if (!wiBackLog::isActive() && !GetGUI().HasFocus())
|
|
{
|
|
|
|
// Camera control:
|
|
static XMFLOAT4 originalMouse = XMFLOAT4(0, 0, 0, 0);
|
|
XMFLOAT4 currentMouse = wiInputManager::GetInstance()->getpointer();
|
|
float xDif = 0, yDif = 0;
|
|
if (wiInputManager::GetInstance()->down(VK_MBUTTON))
|
|
{
|
|
xDif = currentMouse.x - originalMouse.x;
|
|
yDif = currentMouse.y - originalMouse.y;
|
|
xDif = 0.1f*xDif*(1.0f / 60.0f);
|
|
yDif = 0.1f*yDif*(1.0f / 60.0f);
|
|
wiInputManager::GetInstance()->setpointer(originalMouse);
|
|
}
|
|
else
|
|
{
|
|
originalMouse = wiInputManager::GetInstance()->getpointer();
|
|
}
|
|
|
|
const float buttonrotSpeed = 2.0f / 60.0f;
|
|
if (wiInputManager::GetInstance()->down(VK_LEFT))
|
|
{
|
|
xDif -= buttonrotSpeed;
|
|
}
|
|
if (wiInputManager::GetInstance()->down(VK_RIGHT))
|
|
{
|
|
xDif += buttonrotSpeed;
|
|
}
|
|
if (wiInputManager::GetInstance()->down(VK_UP))
|
|
{
|
|
yDif -= buttonrotSpeed;
|
|
}
|
|
if (wiInputManager::GetInstance()->down(VK_DOWN))
|
|
{
|
|
yDif += buttonrotSpeed;
|
|
}
|
|
|
|
xDif *= cameraWnd->rotationspeedSlider->GetValue();
|
|
yDif *= cameraWnd->rotationspeedSlider->GetValue();
|
|
|
|
|
|
if (cameraWnd->fpsCheckBox->GetCheck())
|
|
{
|
|
// FPS Camera
|
|
const float clampedDT = min(dt, 0.1f); // if dt > 100 millisec, don't allow the camera to jump too far...
|
|
|
|
const float speed = (wiInputManager::GetInstance()->down(VK_SHIFT) ? 10.0f : 1.0f) * cameraWnd->movespeedSlider->GetValue() * clampedDT;
|
|
static XMVECTOR move = XMVectorSet(0, 0, 0, 0);
|
|
XMVECTOR moveNew = XMVectorSet(0, 0, 0, 0);
|
|
|
|
|
|
if (!wiInputManager::GetInstance()->down(VK_CONTROL))
|
|
{
|
|
// Only move camera if control not pressed
|
|
if (wiInputManager::GetInstance()->down('A')) { moveNew += XMVectorSet(-1, 0, 0, 0); }
|
|
if (wiInputManager::GetInstance()->down('D')) { moveNew += XMVectorSet(1, 0, 0, 0); }
|
|
if (wiInputManager::GetInstance()->down('W')) { moveNew += XMVectorSet(0, 0, 1, 0); }
|
|
if (wiInputManager::GetInstance()->down('S')) { moveNew += XMVectorSet(0, 0, -1, 0); }
|
|
if (wiInputManager::GetInstance()->down('E')) { moveNew += XMVectorSet(0, 1, 0, 0); }
|
|
if (wiInputManager::GetInstance()->down('Q')) { moveNew += XMVectorSet(0, -1, 0, 0); }
|
|
moveNew = XMVector3Normalize(moveNew) * speed;
|
|
}
|
|
|
|
move = XMVectorLerp(move, moveNew, 0.18f * clampedDT / 0.0166f); // smooth the movement a bit
|
|
float moveLength = XMVectorGetX(XMVector3Length(move));
|
|
|
|
if (moveLength < 0.0001f)
|
|
{
|
|
move = XMVectorSet(0, 0, 0, 0);
|
|
}
|
|
|
|
if (abs(xDif) + abs(yDif) > 0 || moveLength > 0.0001f)
|
|
{
|
|
XMMATRIX camRot = XMMatrixRotationQuaternion(XMLoadFloat4(&camera_transform->rotation_local));
|
|
XMVECTOR move_rot = XMVector3TransformNormal(move, camRot);
|
|
XMFLOAT3 _move;
|
|
XMStoreFloat3(&_move, move_rot);
|
|
camera_transform->Translate(_move);
|
|
camera_transform->RotateRollPitchYaw(XMFLOAT3(yDif, xDif, 0));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Orbital Camera
|
|
ParentComponent* parented = scene.parents.GetComponent(wiRenderer::getCameraID());
|
|
TransformComponent* target_transform = scene.transforms.GetComponent(cameraWnd->target);
|
|
|
|
if (parented == nullptr)
|
|
{
|
|
//cam->attachTo(cameraWnd->orbitalCamTarget);
|
|
scene.Component_Attach(wiRenderer::getCameraID(), cameraWnd->target);
|
|
}
|
|
if (wiInputManager::GetInstance()->down(VK_LSHIFT))
|
|
{
|
|
XMVECTOR V = XMVectorAdd(camera->GetRight() * xDif, camera->GetUp() * yDif) * 10;
|
|
XMFLOAT3 vec;
|
|
XMStoreFloat3(&vec, V);
|
|
target_transform->Translate(vec);
|
|
}
|
|
else if (wiInputManager::GetInstance()->down(VK_LCONTROL))
|
|
{
|
|
camera_transform->Translate(XMFLOAT3(0, 0, yDif * 4));
|
|
}
|
|
else if(abs(xDif) + abs(yDif) > 0)
|
|
{
|
|
target_transform->RotateRollPitchYaw(XMFLOAT3(yDif*2, xDif*2, 0));
|
|
}
|
|
}
|
|
|
|
// Begin picking:
|
|
UINT pickMask = rendererWnd->GetPickType();
|
|
RAY pickRay = wiRenderer::getPickRay((long)currentMouse.x, (long)currentMouse.y);
|
|
{
|
|
hovered.Clear();
|
|
|
|
// Try to pick objects-meshes:
|
|
if (pickMask & PICK_OBJECT)
|
|
{
|
|
auto& picked = wiRenderer::RayIntersectWorld(pickRay, pickMask);
|
|
|
|
hovered.entity = picked.entity;
|
|
hovered.distance = picked.distance;
|
|
hovered.subsetIndex = picked.subsetIndex;
|
|
hovered.position = picked.position;
|
|
hovered.normal = picked.normal;
|
|
}
|
|
|
|
if (pickMask & PICK_LIGHT)
|
|
{
|
|
for (size_t i = 0; i < scene.lights.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.lights.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered.Clear();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (pickMask & PICK_DECAL)
|
|
{
|
|
for (size_t i = 0; i < scene.decals.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.decals.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered.Clear();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (pickMask & PICK_FORCEFIELD)
|
|
{
|
|
for (size_t i = 0; i < scene.forces.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.forces.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered.Clear();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (pickMask & PICK_EMITTER)
|
|
{
|
|
for (size_t i = 0; i < scene.emitters.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.emitters.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered.Clear();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (pickMask & PICK_HAIR)
|
|
{
|
|
for (size_t i = 0; i < scene.hairs.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.hairs.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered.Clear();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (pickMask & PICK_ENVPROBE)
|
|
{
|
|
for (size_t i = 0; i < scene.probes.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.probes.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
if (SPHERE(transform.GetPosition(), 1).intersects(pickRay))
|
|
{
|
|
float dis = wiMath::Distance(transform.GetPosition(), pickRay.origin);
|
|
if (dis < hovered.distance)
|
|
{
|
|
hovered.Clear();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (pickMask & PICK_CAMERA)
|
|
{
|
|
for (size_t i = 0; i < scene.cameras.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.cameras.GetEntity(i);
|
|
if (entity == wiRenderer::getCameraID())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered.Clear();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (pickMask & PICK_ARMATURE)
|
|
{
|
|
for (size_t i = 0; i < scene.armatures.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.armatures.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered.Clear();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Interact:
|
|
if (hovered.entity != INVALID_ENTITY && selected.empty())
|
|
{
|
|
const ObjectComponent* object = scene.objects.GetComponent(hovered.entity);
|
|
if (object != nullptr)
|
|
{
|
|
if (object->GetRenderTypes() & RENDERTYPE_WATER)
|
|
{
|
|
if (wiInputManager::GetInstance()->down(VK_LBUTTON))
|
|
{
|
|
// if water, then put a water ripple onto it:
|
|
wiRenderer::PutWaterRipple(wiHelper::GetOriginalWorkingDirectory() + "images/ripple.png", hovered.position);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (wiInputManager::GetInstance()->press(VK_LBUTTON))
|
|
{
|
|
// if not water, put a decal instead:
|
|
static int decalselector = 0;
|
|
decalselector = (decalselector + 1) % 2;
|
|
Entity entity = scene.Entity_CreateDecal("editorDecal", wiHelper::GetOriginalWorkingDirectory() + (decalselector == 0 ? "images/leaf.dds" : "images/blood1.png"));
|
|
TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
transform.Translate(hovered.position);
|
|
transform.Scale(XMFLOAT3(4, 4, 4));
|
|
transform.MatrixTransform(XMLoadFloat3x3(&wiRenderer::getCamera()->rotationMatrix));
|
|
scene.Component_Attach(entity, hovered.entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Select...
|
|
static bool selectAll = false;
|
|
if (wiInputManager::GetInstance()->press(VK_RBUTTON) || selectAll)
|
|
{
|
|
|
|
wiArchive* archive = AdvanceHistory();
|
|
*archive << HISTORYOP_SELECTION;
|
|
// record PREVIOUS selection state...
|
|
*archive << selected.size();
|
|
for (auto& x : selected)
|
|
{
|
|
*archive << x->entity;
|
|
*archive << x->position;
|
|
*archive << x->normal;
|
|
*archive << x->subsetIndex;
|
|
*archive << x->distance;
|
|
}
|
|
*archive << savedParents.size();
|
|
for (auto& x : savedParents)
|
|
{
|
|
*archive << x.first;
|
|
*archive << x.second;
|
|
}
|
|
|
|
if (selectAll)
|
|
{
|
|
// Add everything to selection:
|
|
selectAll = false;
|
|
|
|
EndTranslate();
|
|
ClearSelected();
|
|
|
|
for (Entity entity : scene.owned_entities)
|
|
{
|
|
Picked* picked = new Picked;
|
|
picked->entity = entity;
|
|
AddSelected(picked);
|
|
}
|
|
|
|
BeginTranslate();
|
|
}
|
|
else if (hovered.entity != INVALID_ENTITY)
|
|
{
|
|
// Add the hovered item to the selection:
|
|
Picked* picked = new Picked(hovered);
|
|
if (!selected.empty() && wiInputManager::GetInstance()->down(VK_LSHIFT))
|
|
{
|
|
AddSelected(picked, true);
|
|
}
|
|
else
|
|
{
|
|
EndTranslate();
|
|
ClearSelected();
|
|
selected.push_back(picked);
|
|
|
|
ParentComponent* parent = scene.parents.GetComponent(picked->entity);
|
|
if (parent != nullptr)
|
|
{
|
|
savedParents.insert(make_pair(picked->entity, parent->parentID));
|
|
}
|
|
}
|
|
|
|
EndTranslate();
|
|
BeginTranslate();
|
|
}
|
|
else
|
|
{
|
|
// Clear selection:
|
|
EndTranslate();
|
|
ClearSelected();
|
|
}
|
|
|
|
// record NEW selection state...
|
|
*archive << selected.size();
|
|
for (auto& x : selected)
|
|
{
|
|
*archive << x->entity;
|
|
*archive << x->position;
|
|
*archive << x->normal;
|
|
*archive << x->subsetIndex;
|
|
*archive << x->distance;
|
|
}
|
|
*archive << savedParents.size();
|
|
for (auto& x : savedParents)
|
|
{
|
|
*archive << x.first;
|
|
*archive << x.second;
|
|
}
|
|
}
|
|
|
|
// Update window data bindings...
|
|
if (selected.empty())
|
|
{
|
|
objectWnd->SetEntity(INVALID_ENTITY);
|
|
emitterWnd->SetEntity(INVALID_ENTITY);
|
|
hairWnd->SetEntity(INVALID_ENTITY);
|
|
meshWnd->SetEntity(INVALID_ENTITY);
|
|
materialWnd->SetEntity(INVALID_ENTITY);
|
|
lightWnd->SetEntity(INVALID_ENTITY);
|
|
decalWnd->SetEntity(INVALID_ENTITY);
|
|
envProbeWnd->SetEntity(INVALID_ENTITY);
|
|
forceFieldWnd->SetEntity(INVALID_ENTITY);
|
|
cameraWnd->SetEntity(INVALID_ENTITY);
|
|
}
|
|
else
|
|
{
|
|
Picked* picked = selected.back();
|
|
|
|
assert(picked->entity != INVALID_ENTITY);
|
|
|
|
|
|
if (picked->subsetIndex >= 0)
|
|
{
|
|
const ObjectComponent* object = scene.objects.GetComponent(picked->entity);
|
|
meshWnd->SetEntity(object->meshID);
|
|
|
|
const MeshComponent* mesh = scene.meshes.GetComponent(object->meshID);
|
|
materialWnd->SetEntity(mesh->subsets[picked->subsetIndex].materialID);
|
|
}
|
|
|
|
objectWnd->SetEntity(picked->entity);
|
|
emitterWnd->SetEntity(picked->entity);
|
|
hairWnd->SetEntity(picked->entity);
|
|
lightWnd->SetEntity(picked->entity);
|
|
decalWnd->SetEntity(picked->entity);
|
|
envProbeWnd->SetEntity(picked->entity);
|
|
forceFieldWnd->SetEntity(picked->entity);
|
|
cameraWnd->SetEntity(picked->entity);
|
|
materialWnd->SetEntity(picked->entity);
|
|
}
|
|
|
|
//// Delete
|
|
//if (wiInputManager::GetInstance()->press(VK_DELETE))
|
|
//{
|
|
// wiArchive* archive = AdvanceHistory();
|
|
// *archive << HISTORYOP_DELETE;
|
|
// *archive << selected.size();
|
|
// for (auto& x : selected)
|
|
// {
|
|
// *archive << x->transform->GetID();
|
|
|
|
// if (x->object != nullptr)
|
|
// {
|
|
// *archive << true;
|
|
// x->object->Serialize(*archive);
|
|
// x->object->mesh->Serialize(*archive);
|
|
// *archive << x->object->mesh->subsets.size();
|
|
// for (auto& y : x->object->mesh->subsets)
|
|
// {
|
|
// y.material->Serialize(*archive);
|
|
// }
|
|
|
|
// wiRenderer::Remove(x->object);
|
|
// SAFE_DELETE(x->object);
|
|
// x->transform = nullptr;
|
|
// }
|
|
// else
|
|
// {
|
|
// *archive << false;
|
|
// }
|
|
|
|
// if (x->light != nullptr)
|
|
// {
|
|
// *archive << true;
|
|
// x->light->Serialize(*archive);
|
|
|
|
// wiRenderer::Remove(x->light);
|
|
// SAFE_DELETE(x->light);
|
|
// x->transform = nullptr;
|
|
// }
|
|
// else
|
|
// {
|
|
// *archive << false;
|
|
// }
|
|
|
|
// if (x->decal != nullptr)
|
|
// {
|
|
// *archive << true;
|
|
// x->decal->Serialize(*archive);
|
|
|
|
// wiRenderer::Remove(x->decal);
|
|
// SAFE_DELETE(x->decal);
|
|
// x->transform = nullptr;
|
|
// }
|
|
// else
|
|
// {
|
|
// *archive << false;
|
|
// }
|
|
|
|
// if (x->forceField != nullptr)
|
|
// {
|
|
// *archive << true;
|
|
// x->forceField->Serialize(*archive);
|
|
|
|
// wiRenderer::Remove(x->forceField);
|
|
// SAFE_DELETE(x->forceField);
|
|
// x->transform = nullptr;
|
|
// }
|
|
// else
|
|
// {
|
|
// *archive << false;
|
|
// }
|
|
|
|
// if (x->camera != nullptr)
|
|
// {
|
|
// *archive << true;
|
|
// x->camera->Serialize(*archive);
|
|
|
|
// wiRenderer::Remove(x->camera);
|
|
// SAFE_DELETE(x->camera);
|
|
// x->camera = nullptr;
|
|
// }
|
|
// else
|
|
// {
|
|
// *archive << false;
|
|
// }
|
|
|
|
// EnvironmentProbe* envProbe = dynamic_cast<EnvironmentProbe*>(x->transform);
|
|
// if (envProbe != nullptr)
|
|
// {
|
|
// wiRenderer::Remove(envProbe);
|
|
// SAFE_DELETE(envProbe);
|
|
// }
|
|
// }
|
|
// ClearSelected();
|
|
//}
|
|
|
|
// Control operations...
|
|
if (wiInputManager::GetInstance()->down(VK_CONTROL))
|
|
{
|
|
// Select All
|
|
if (wiInputManager::GetInstance()->press('A'))
|
|
{
|
|
selectAll = true;
|
|
}
|
|
//// Copy
|
|
//if (wiInputManager::GetInstance()->press('C'))
|
|
//{
|
|
// SAFE_DELETE(clipboard);
|
|
// clipboard = new wiArchive();
|
|
// *clipboard << CLIPBOARD_MODEL;
|
|
// Model* model = new Model;
|
|
// for (auto& x : selected)
|
|
// {
|
|
// model->Add(x->object);
|
|
// model->Add(x->light);
|
|
// model->Add(x->decal);
|
|
// model->Add(x->forceField);
|
|
// model->Add(x->camera);
|
|
// }
|
|
// model->Serialize(*clipboard);
|
|
|
|
// model->objects.clear();
|
|
// model->lights.clear();
|
|
// model->decals.clear();
|
|
// model->meshes.clear();
|
|
// model->materials.clear();
|
|
// model->forces.clear();
|
|
// model->armatures.clear();
|
|
// model->cameras.clear();
|
|
// SAFE_DELETE(model);
|
|
//}
|
|
//// Paste
|
|
//if (wiInputManager::GetInstance()->press('V'))
|
|
//{
|
|
// clipboard->SetReadModeAndResetPos(true);
|
|
// int tmp;
|
|
// *clipboard >> tmp;
|
|
// ClipboardItemType type = (ClipboardItemType)tmp;
|
|
// switch (type)
|
|
// {
|
|
// case CLIPBOARD_MODEL:
|
|
// {
|
|
// Model* model = new Model;
|
|
// model->Serialize(*clipboard);
|
|
// wiRenderer::AddModel(model);
|
|
// }
|
|
// break;
|
|
// case CLIPBOARD_EMPTY:
|
|
// break;
|
|
// default:
|
|
// break;
|
|
// }
|
|
//}
|
|
//// Duplicate Instances
|
|
//if (wiInputManager::GetInstance()->press('D'))
|
|
//{
|
|
// EndTranslate();
|
|
|
|
// for (auto& x : selected)
|
|
// {
|
|
// if (x->object != nullptr)
|
|
// {
|
|
// Object* o = new Object(*x->object);
|
|
// wiRenderer::Add(o);
|
|
// x->transform = o;
|
|
// x->object = o;
|
|
// }
|
|
// if (x->light != nullptr)
|
|
// {
|
|
// Light* l = new Light(*x->light);
|
|
// wiRenderer::Add(l);
|
|
// x->transform = l;
|
|
// x->light = l;
|
|
// }
|
|
// if (x->forceField != nullptr)
|
|
// {
|
|
// ForceField* l = new ForceField(*x->forceField);
|
|
// wiRenderer::Add(l);
|
|
// x->transform = l;
|
|
// x->forceField = l;
|
|
// }
|
|
// if (x->camera != nullptr)
|
|
// {
|
|
// Camera* l = new Camera(*x->camera);
|
|
// wiRenderer::Add(l);
|
|
// x->transform = l;
|
|
// x->camera = l;
|
|
// }
|
|
// }
|
|
|
|
// BeginTranslate();
|
|
//}
|
|
// Undo
|
|
if (wiInputManager::GetInstance()->press('Z'))
|
|
{
|
|
ConsumeHistoryOperation(true);
|
|
}
|
|
// Redo
|
|
if (wiInputManager::GetInstance()->press('Y'))
|
|
{
|
|
ConsumeHistoryOperation(false);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
translator->Update();
|
|
|
|
if (translator->IsDragEnded())
|
|
{
|
|
wiArchive* archive = AdvanceHistory();
|
|
*archive << HISTORYOP_TRANSLATOR;
|
|
*archive << translator->GetDragStart();
|
|
*archive << translator->GetDragEnd();
|
|
}
|
|
|
|
emitterWnd->UpdateData();
|
|
hairWnd->UpdateData();
|
|
|
|
__super::Update(dt);
|
|
|
|
renderPath->Update(dt);
|
|
}
|
|
void EditorComponent::Render()
|
|
{
|
|
Scene& scene = wiRenderer::GetScene();
|
|
|
|
// Hovered item boxes:
|
|
if (!cinemaModeCheckBox->GetCheck())
|
|
{
|
|
if (hovered.entity != INVALID_ENTITY)
|
|
{
|
|
const ObjectComponent* object = scene.objects.GetComponent(hovered.entity);
|
|
if (object != nullptr)
|
|
{
|
|
const AABB& aabb = *scene.aabb_objects.GetComponent(hovered.entity);
|
|
|
|
XMFLOAT4X4 hoverBox;
|
|
XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix());
|
|
wiRenderer::AddRenderableBox(hoverBox, XMFLOAT4(0.5f, 0.5f, 0.5f, 0.5f));
|
|
}
|
|
|
|
const LightComponent* light = scene.lights.GetComponent(hovered.entity);
|
|
if (light != nullptr)
|
|
{
|
|
const AABB& aabb = *scene.aabb_lights.GetComponent(hovered.entity);
|
|
|
|
XMFLOAT4X4 hoverBox;
|
|
XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix());
|
|
wiRenderer::AddRenderableBox(hoverBox, XMFLOAT4(0.5f, 0.5f, 0, 0.5f));
|
|
}
|
|
|
|
const DecalComponent* decal = scene.decals.GetComponent(hovered.entity);
|
|
if (decal != nullptr)
|
|
{
|
|
wiRenderer::AddRenderableBox(decal->world, XMFLOAT4(0.5f, 0, 0.5f, 0.5f));
|
|
}
|
|
|
|
const EnvironmentProbeComponent* probe = scene.probes.GetComponent(hovered.entity);
|
|
if (probe != nullptr)
|
|
{
|
|
const AABB& aabb = *scene.aabb_probes.GetComponent(hovered.entity);
|
|
|
|
XMFLOAT4X4 hoverBox;
|
|
XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix());
|
|
wiRenderer::AddRenderableBox(hoverBox, XMFLOAT4(0.5f, 0.5f, 0.5f, 0.5f));
|
|
}
|
|
|
|
const wiHairParticle* hair = scene.hairs.GetComponent(hovered.entity);
|
|
if (hair != nullptr)
|
|
{
|
|
XMFLOAT4X4 hoverBox;
|
|
XMStoreFloat4x4(&hoverBox, hair->aabb.getAsBoxMatrix());
|
|
wiRenderer::AddRenderableBox(hoverBox, XMFLOAT4(0, 0.5f, 0, 0.5f));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Selected items box:
|
|
if (!cinemaModeCheckBox->GetCheck() && !selected.empty())
|
|
{
|
|
AABB selectedAABB = AABB(XMFLOAT3(FLOAT32_MAX, FLOAT32_MAX, FLOAT32_MAX),XMFLOAT3(-FLOAT32_MAX, -FLOAT32_MAX, -FLOAT32_MAX));
|
|
for (auto& picked : selected)
|
|
{
|
|
if (picked->entity != INVALID_ENTITY)
|
|
{
|
|
const ObjectComponent* object = scene.objects.GetComponent(picked->entity);
|
|
if (object != nullptr)
|
|
{
|
|
const AABB& aabb = *scene.aabb_objects.GetComponent(picked->entity);
|
|
selectedAABB = AABB::Merge(selectedAABB, aabb);
|
|
}
|
|
|
|
const LightComponent* light = scene.lights.GetComponent(picked->entity);
|
|
if (light != nullptr)
|
|
{
|
|
const AABB& aabb = *scene.aabb_lights.GetComponent(picked->entity);
|
|
selectedAABB = AABB::Merge(selectedAABB, aabb);
|
|
}
|
|
|
|
const DecalComponent* decal = scene.decals.GetComponent(picked->entity);
|
|
if (decal != nullptr)
|
|
{
|
|
const AABB& aabb = *scene.aabb_decals.GetComponent(picked->entity);
|
|
selectedAABB = AABB::Merge(selectedAABB, aabb);
|
|
|
|
// also display decal OBB:
|
|
XMFLOAT4X4 selectionBox;
|
|
selectionBox = decal->world;
|
|
wiRenderer::AddRenderableBox(selectionBox, XMFLOAT4(1, 0, 1, 1));
|
|
}
|
|
|
|
const EnvironmentProbeComponent* probe = scene.probes.GetComponent(picked->entity);
|
|
if (probe != nullptr)
|
|
{
|
|
const AABB& aabb = *scene.aabb_probes.GetComponent(picked->entity);
|
|
selectedAABB = AABB::Merge(selectedAABB, aabb);
|
|
}
|
|
|
|
const wiHairParticle* hair = scene.hairs.GetComponent(picked->entity);
|
|
if (hair != nullptr)
|
|
{
|
|
selectedAABB = AABB::Merge(selectedAABB, hair->aabb);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
XMFLOAT4X4 selectionBox;
|
|
XMStoreFloat4x4(&selectionBox, selectedAABB.getAsBoxMatrix());
|
|
wiRenderer::AddRenderableBox(selectionBox, XMFLOAT4(1, 1, 1, 1));
|
|
}
|
|
|
|
renderPath->Render();
|
|
|
|
__super::Render();
|
|
|
|
}
|
|
void EditorComponent::Compose()
|
|
{
|
|
renderPath->Compose();
|
|
|
|
if (cinemaModeCheckBox->GetCheck())
|
|
{
|
|
return;
|
|
}
|
|
|
|
CameraComponent* camera = wiRenderer::getCamera();
|
|
|
|
Scene& scene = wiRenderer::GetScene();
|
|
|
|
if (rendererWnd->GetPickType() & PICK_LIGHT)
|
|
{
|
|
for (size_t i = 0; i < scene.lights.GetCount(); ++i)
|
|
{
|
|
const LightComponent& light = scene.lights[i];
|
|
Entity entity = scene.lights.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
float dist = wiMath::Distance(transform.GetPosition(), camera->Eye) * 0.08f;
|
|
|
|
wiImageEffects fx;
|
|
fx.pos = transform.GetPosition();
|
|
fx.siz = XMFLOAT2(dist, dist);
|
|
fx.typeFlag = ImageType::WORLD;
|
|
fx.pivot = XMFLOAT2(0.5f, 0.5f);
|
|
fx.col = XMFLOAT4(1, 1, 1, 0.5f);
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 1, 1);
|
|
}
|
|
for (auto& picked : selected)
|
|
{
|
|
if (picked->entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (light.GetType())
|
|
{
|
|
case LightComponent::POINT:
|
|
wiImage::Draw(&pointLightTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
break;
|
|
case LightComponent::SPOT:
|
|
wiImage::Draw(&spotLightTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
break;
|
|
case LightComponent::DIRECTIONAL:
|
|
wiImage::Draw(&dirLightTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
break;
|
|
default:
|
|
wiImage::Draw(&areaLightTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (rendererWnd->GetPickType() & PICK_DECAL)
|
|
{
|
|
for (size_t i = 0; i < scene.decals.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.decals.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
float dist = wiMath::Distance(transform.GetPosition(), camera->Eye) * 0.08f;
|
|
|
|
wiImageEffects fx;
|
|
fx.pos = transform.GetPosition();
|
|
fx.siz = XMFLOAT2(dist, dist);
|
|
fx.typeFlag = ImageType::WORLD;
|
|
fx.pivot = XMFLOAT2(0.5f, 0.5f);
|
|
fx.col = XMFLOAT4(1, 1, 1, 0.5f);
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 1, 1);
|
|
}
|
|
for (auto& picked : selected)
|
|
{
|
|
if (picked->entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wiImage::Draw(&decalTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
|
|
}
|
|
}
|
|
|
|
if (rendererWnd->GetPickType() & PICK_FORCEFIELD)
|
|
{
|
|
for (size_t i = 0; i < scene.forces.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.forces.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
float dist = wiMath::Distance(transform.GetPosition(), camera->Eye) * 0.08f;
|
|
|
|
wiImageEffects fx;
|
|
fx.pos = transform.GetPosition();
|
|
fx.siz = XMFLOAT2(dist, dist);
|
|
fx.typeFlag = ImageType::WORLD;
|
|
fx.pivot = XMFLOAT2(0.5f, 0.5f);
|
|
fx.col = XMFLOAT4(1, 1, 1, 0.5f);
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 1, 1);
|
|
}
|
|
for (auto& picked : selected)
|
|
{
|
|
if (picked->entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wiImage::Draw(&forceFieldTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
}
|
|
}
|
|
|
|
if (rendererWnd->GetPickType() & PICK_CAMERA)
|
|
{
|
|
for (size_t i = 0; i < scene.cameras.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.cameras.GetEntity(i);
|
|
if (entity == wiRenderer::getCameraID())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
float dist = wiMath::Distance(transform.GetPosition(), camera->Eye) * 0.08f;
|
|
|
|
wiImageEffects fx;
|
|
fx.pos = transform.GetPosition();
|
|
fx.siz = XMFLOAT2(dist, dist);
|
|
fx.typeFlag = ImageType::WORLD;
|
|
fx.pivot = XMFLOAT2(0.5f, 0.5f);
|
|
fx.col = XMFLOAT4(1, 1, 1, 0.5f);
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 1, 1);
|
|
}
|
|
for (auto& picked : selected)
|
|
{
|
|
if (picked->entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wiImage::Draw(&cameraTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
}
|
|
}
|
|
|
|
if (rendererWnd->GetPickType() & PICK_ARMATURE)
|
|
{
|
|
for (size_t i = 0; i < scene.armatures.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.armatures.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
float dist = wiMath::Distance(transform.GetPosition(), camera->Eye) * 0.08f;
|
|
|
|
wiImageEffects fx;
|
|
fx.pos = transform.GetPosition();
|
|
fx.siz = XMFLOAT2(dist, dist);
|
|
fx.typeFlag = ImageType::WORLD;
|
|
fx.pivot = XMFLOAT2(0.5f, 0.5f);
|
|
fx.col = XMFLOAT4(1, 1, 1, 0.5f);
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 1, 1);
|
|
}
|
|
for (auto& picked : selected)
|
|
{
|
|
if (picked->entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wiImage::Draw(&armatureTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
}
|
|
}
|
|
|
|
if (rendererWnd->GetPickType() & PICK_EMITTER)
|
|
{
|
|
for (size_t i = 0; i < scene.emitters.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.emitters.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
float dist = wiMath::Distance(transform.GetPosition(), camera->Eye) * 0.08f;
|
|
|
|
wiImageEffects fx;
|
|
fx.pos = transform.GetPosition();
|
|
fx.siz = XMFLOAT2(dist, dist);
|
|
fx.typeFlag = ImageType::WORLD;
|
|
fx.pivot = XMFLOAT2(0.5f, 0.5f);
|
|
fx.col = XMFLOAT4(1, 1, 1, 0.5f);
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 1, 1);
|
|
}
|
|
for (auto& picked : selected)
|
|
{
|
|
if (picked->entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wiImage::Draw(&emitterTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
}
|
|
}
|
|
|
|
if (rendererWnd->GetPickType() & PICK_HAIR)
|
|
{
|
|
for (size_t i = 0; i < scene.hairs.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.hairs.GetEntity(i);
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
float dist = wiMath::Distance(transform.GetPosition(), camera->Eye) * 0.08f;
|
|
|
|
wiImageEffects fx;
|
|
fx.pos = transform.GetPosition();
|
|
fx.siz = XMFLOAT2(dist, dist);
|
|
fx.typeFlag = ImageType::WORLD;
|
|
fx.pivot = XMFLOAT2(0.5f, 0.5f);
|
|
fx.col = XMFLOAT4(1, 1, 1, 0.5f);
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 1, 1);
|
|
}
|
|
for (auto& picked : selected)
|
|
{
|
|
if (picked->entity == entity)
|
|
{
|
|
fx.col = XMFLOAT4(1, 1, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wiImage::Draw(&hairTex, fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
}
|
|
}
|
|
|
|
|
|
if (translator_active && translator->enabled)
|
|
{
|
|
translator->Draw(camera, GRAPHICSTHREAD_IMMEDIATE);
|
|
}
|
|
}
|
|
void EditorComponent::Unload()
|
|
{
|
|
renderPath->Unload();
|
|
|
|
DeleteWindows();
|
|
|
|
SAFE_DELETE(translator);
|
|
|
|
__super::Unload();
|
|
}
|
|
|
|
|
|
void ResetHistory()
|
|
{
|
|
historyPos = -1;
|
|
|
|
for(auto& x : history)
|
|
{
|
|
SAFE_DELETE(x);
|
|
}
|
|
history.clear();
|
|
}
|
|
wiArchive* AdvanceHistory()
|
|
{
|
|
historyPos++;
|
|
|
|
while (static_cast<int>(history.size()) > historyPos)
|
|
{
|
|
SAFE_DELETE(history.back());
|
|
history.pop_back();
|
|
}
|
|
|
|
wiArchive* archive = new wiArchive;
|
|
archive->SetReadModeAndResetPos(false);
|
|
history.push_back(archive);
|
|
|
|
return archive;
|
|
}
|
|
void ConsumeHistoryOperation(bool undo)
|
|
{
|
|
if ((undo && historyPos >= 0) || (!undo && historyPos < (int)history.size() - 1))
|
|
{
|
|
if (!undo)
|
|
{
|
|
historyPos++;
|
|
}
|
|
|
|
wiArchive* archive = history[historyPos];
|
|
archive->SetReadModeAndResetPos(true);
|
|
|
|
int temp;
|
|
*archive >> temp;
|
|
HistoryOperationType type = (HistoryOperationType)temp;
|
|
|
|
switch (type)
|
|
{
|
|
case HISTORYOP_TRANSLATOR:
|
|
{
|
|
XMFLOAT4X4 start, end;
|
|
*archive >> start >> end;
|
|
translator->enabled = true;
|
|
|
|
TransformComponent& transform = *wiRenderer::GetScene().transforms.GetComponent(translator->entityID);
|
|
transform.ClearTransform();
|
|
if (undo)
|
|
{
|
|
transform.MatrixTransform(XMLoadFloat4x4(&start));
|
|
}
|
|
else
|
|
{
|
|
transform.MatrixTransform(XMLoadFloat4x4(&end));
|
|
}
|
|
}
|
|
break;
|
|
//case HISTORYOP_DELETE:
|
|
// {
|
|
// Model* model = nullptr;
|
|
// if (undo)
|
|
// {
|
|
// model = new Model;
|
|
// }
|
|
|
|
// size_t count;
|
|
// *archive >> count;
|
|
// for (size_t i = 0; i < count; ++i)
|
|
// {
|
|
// // Entity ID
|
|
// uint64_t id;
|
|
// *archive >> id;
|
|
|
|
|
|
// bool tmp;
|
|
|
|
// // object
|
|
// *archive >> tmp;
|
|
// if (tmp)
|
|
// {
|
|
// if (undo)
|
|
// {
|
|
// Object* object = new Object;
|
|
// object->Serialize(*archive);
|
|
// object->SetID(id);
|
|
// object->mesh = new Mesh;
|
|
// object->mesh->Serialize(*archive);
|
|
// size_t subsetCount;
|
|
// *archive >> subsetCount;
|
|
// for (size_t i = 0; i < subsetCount; ++i)
|
|
// {
|
|
// object->mesh->subsets[i].material = new Material;
|
|
// object->mesh->subsets[i].material->Serialize(*archive);
|
|
// }
|
|
// object->mesh->CreateRenderData();
|
|
// model->Add(object);
|
|
// }
|
|
// }
|
|
|
|
// // light
|
|
// *archive >> tmp;
|
|
// if (tmp)
|
|
// {
|
|
// Light* light = new Light;
|
|
// light->Serialize(*archive);
|
|
// light->SetID(id);
|
|
// model->Add(light);
|
|
// }
|
|
|
|
// // decal
|
|
// *archive >> tmp;
|
|
// if (tmp)
|
|
// {
|
|
// Decal* decal = new Decal;
|
|
// decal->Serialize(*archive);
|
|
// decal->SetID(id);
|
|
// model->Add(decal);
|
|
// }
|
|
|
|
// // force field
|
|
// *archive >> tmp;
|
|
// if (tmp)
|
|
// {
|
|
// ForceField* force = new ForceField;
|
|
// force->Serialize(*archive);
|
|
// force->SetID(id);
|
|
// model->Add(force);
|
|
// }
|
|
// }
|
|
|
|
// if (undo)
|
|
// {
|
|
// wiRenderer::AddModel(model);
|
|
// }
|
|
// }
|
|
// break;
|
|
case HISTORYOP_SELECTION:
|
|
{
|
|
EndTranslate();
|
|
ClearSelected();
|
|
|
|
// Read selections states from archive:
|
|
|
|
list<Picked*> selectedBEFORE;
|
|
size_t selectionCountBEFORE;
|
|
*archive >> selectionCountBEFORE;
|
|
for (size_t i = 0; i < selectionCountBEFORE; ++i)
|
|
{
|
|
Picked* sel = new Picked;
|
|
*archive >> sel->entity;
|
|
*archive >> sel->position;
|
|
*archive >> sel->normal;
|
|
*archive >> sel->subsetIndex;
|
|
*archive >> sel->distance;
|
|
|
|
selectedBEFORE.push_back(sel);
|
|
}
|
|
std::map<Entity, Entity> savedParentsBEFORE;
|
|
size_t savedParentsCountBEFORE;
|
|
*archive >> savedParentsCountBEFORE;
|
|
for (size_t i = 0; i < savedParentsCountBEFORE; ++i)
|
|
{
|
|
Entity id1, id2;
|
|
*archive >> id1;
|
|
*archive >> id2;
|
|
|
|
savedParentsBEFORE.insert(make_pair(id1, id2));
|
|
}
|
|
|
|
list<Picked*> selectedAFTER;
|
|
size_t selectionCountAFTER;
|
|
*archive >> selectionCountAFTER;
|
|
for (size_t i = 0; i < selectionCountAFTER; ++i)
|
|
{
|
|
Picked* sel = new Picked;
|
|
*archive >> sel->entity;
|
|
*archive >> sel->position;
|
|
*archive >> sel->normal;
|
|
*archive >> sel->subsetIndex;
|
|
*archive >> sel->distance;
|
|
|
|
selectedAFTER.push_back(sel);
|
|
}
|
|
std::map<Entity, Entity> savedParentsAFTER;
|
|
size_t savedParentsCountAFTER;
|
|
*archive >> savedParentsCountAFTER;
|
|
for (size_t i = 0; i < savedParentsCountAFTER; ++i)
|
|
{
|
|
uint64_t id1, id2;
|
|
*archive >> id1;
|
|
*archive >> id2;
|
|
|
|
savedParentsAFTER.insert(make_pair(id1, id2));
|
|
}
|
|
|
|
|
|
// Restore proper selection state:
|
|
|
|
list<Picked*>* selectedCURRENT = nullptr;
|
|
if (undo)
|
|
{
|
|
selectedCURRENT = &selectedBEFORE;
|
|
savedParents = savedParentsBEFORE;
|
|
}
|
|
else
|
|
{
|
|
selectedCURRENT = &selectedAFTER;
|
|
savedParents = savedParentsAFTER;
|
|
}
|
|
|
|
selected.insert(selected.end(), selectedCURRENT->begin(), selectedCURRENT->end());
|
|
|
|
BeginTranslate();
|
|
}
|
|
break;
|
|
case HISTORYOP_NONE:
|
|
assert(0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (undo)
|
|
{
|
|
historyPos--;
|
|
}
|
|
}
|
|
}
|