Files
WickedEngine/Editor/CameraWindow.cpp
T
2020-04-13 22:19:29 +01:00

177 lines
5.2 KiB
C++

#include "stdafx.h"
#include "CameraWindow.h"
#include "Editor.h"
using namespace wiECS;
using namespace wiScene;
void CameraWindow::ResetCam()
{
Scene& scene = wiScene::GetScene();
camera_transform.ClearTransform();
camera_transform.Translate(XMFLOAT3(0, 2, -10));
camera_transform.UpdateTransform();
wiRenderer::GetCamera().TransformCamera(camera_transform);
camera_target.ClearTransform();
camera_target.UpdateTransform();
}
CameraWindow::CameraWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
{
assert(GUI && "Invalid GUI!");
camera_transform.MatrixTransform(wiRenderer::GetCamera().GetInvView());
camera_transform.UpdateTransform();
cameraWindow = new wiWindow(GUI, "Camera Window");
cameraWindow->SetSize(XMFLOAT2(600, 420));
GUI->AddWidget(cameraWindow);
float x = 200;
float y = 0;
float inc = 35;
farPlaneSlider = new wiSlider(1, 5000, 1000, 100000, "Far Plane: ");
farPlaneSlider->SetSize(XMFLOAT2(100, 30));
farPlaneSlider->SetPos(XMFLOAT2(x, y += inc));
farPlaneSlider->SetValue(wiRenderer::GetCamera().zFarP);
farPlaneSlider->OnSlide([&](wiEventArgs args) {
Scene& scene = wiScene::GetScene();
CameraComponent& camera = wiRenderer::GetCamera();
camera.zFarP = args.fValue;
camera.UpdateCamera();
});
cameraWindow->AddWidget(farPlaneSlider);
nearPlaneSlider = new wiSlider(0.01f, 10, 0.1f, 10000, "Near Plane: ");
nearPlaneSlider->SetSize(XMFLOAT2(100, 30));
nearPlaneSlider->SetPos(XMFLOAT2(x, y += inc));
nearPlaneSlider->SetValue(wiRenderer::GetCamera().zNearP);
nearPlaneSlider->OnSlide([&](wiEventArgs args) {
Scene& scene = wiScene::GetScene();
CameraComponent& camera = wiRenderer::GetCamera();
camera.zNearP = args.fValue;
camera.UpdateCamera();
});
cameraWindow->AddWidget(nearPlaneSlider);
fovSlider = new wiSlider(1, 179, 60, 10000, "FOV: ");
fovSlider->SetSize(XMFLOAT2(100, 30));
fovSlider->SetPos(XMFLOAT2(x, y += inc));
fovSlider->OnSlide([&](wiEventArgs args) {
Scene& scene = wiScene::GetScene();
CameraComponent& camera = wiRenderer::GetCamera();
camera.fov = args.fValue / 180.f * XM_PI;
camera.UpdateCamera();
});
cameraWindow->AddWidget(fovSlider);
movespeedSlider = new wiSlider(1, 100, 10, 10000, "Movement Speed: ");
movespeedSlider->SetSize(XMFLOAT2(100, 30));
movespeedSlider->SetPos(XMFLOAT2(x, y += inc));
cameraWindow->AddWidget(movespeedSlider);
rotationspeedSlider = new wiSlider(0.1f, 2, 1, 10000, "Rotation Speed: ");
rotationspeedSlider->SetSize(XMFLOAT2(100, 30));
rotationspeedSlider->SetPos(XMFLOAT2(x, y += inc));
cameraWindow->AddWidget(rotationspeedSlider);
resetButton = new wiButton("Reset Camera");
resetButton->SetSize(XMFLOAT2(140, 30));
resetButton->SetPos(XMFLOAT2(x, y += inc));
resetButton->OnClick([&](wiEventArgs args) {
ResetCam();
});
cameraWindow->AddWidget(resetButton);
fpsCheckBox = new wiCheckBox("FPS Camera: ");
fpsCheckBox->SetPos(XMFLOAT2(x, y += inc));
fpsCheckBox->SetCheck(true);
cameraWindow->AddWidget(fpsCheckBox);
proxyButton = new wiButton("Place Proxy");
proxyButton->SetTooltip("Copy the current camera and place a proxy of it in the world.");
proxyButton->SetSize(XMFLOAT2(140, 30));
proxyButton->SetPos(XMFLOAT2(x, y += inc * 2));
proxyButton->OnClick([&](wiEventArgs args) {
const CameraComponent& camera = wiRenderer::GetCamera();
Scene& scene = wiScene::GetScene();
Entity entity = scene.Entity_CreateCamera("cam", camera.width, camera.height, camera.zNearP, camera.zFarP, camera.fov);
TransformComponent& transform = *scene.transforms.GetComponent(entity);
transform.MatrixTransform(camera.InvView);
});
cameraWindow->AddWidget(proxyButton);
proxyNameField = new wiTextInputField("Proxy Name: ");
proxyNameField->SetSize(XMFLOAT2(140, 30));
proxyNameField->SetPos(XMFLOAT2(x + 200, y));
proxyNameField->OnInputAccepted([&](wiEventArgs args) {
Scene& scene = wiScene::GetScene();
NameComponent* camera = scene.names.GetComponent(proxy);
if (camera != nullptr)
{
*camera = args.sValue;
}
});
cameraWindow->AddWidget(proxyNameField);
followCheckBox = new wiCheckBox("Follow Proxy: ");
followCheckBox->SetPos(XMFLOAT2(x, y += inc));
followCheckBox->SetCheck(false);
cameraWindow->AddWidget(followCheckBox);
followSlider = new wiSlider(0.0f, 0.999f, 0.0f, 1000.0f, "Follow Proxy Delay: ");
followSlider->SetSize(XMFLOAT2(100, 30));
followSlider->SetPos(XMFLOAT2(x, y += inc));
cameraWindow->AddWidget(followSlider);
SetEntity(INVALID_ENTITY);
cameraWindow->Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 720, 500, 0));
cameraWindow->SetVisible(false);
}
CameraWindow::~CameraWindow()
{
cameraWindow->RemoveWidgets(true);
GUI->RemoveWidget(cameraWindow);
delete cameraWindow;
}
void CameraWindow::SetEntity(Entity entity)
{
proxy = entity;
Scene& scene = wiScene::GetScene();
if (scene.cameras.GetComponent(entity) != nullptr)
{
followCheckBox->SetEnabled(true);
followSlider->SetEnabled(true);
NameComponent* camera = scene.names.GetComponent(entity);
if (camera != nullptr)
{
proxyNameField->SetValue(camera->name);
}
}
else
{
followCheckBox->SetCheck(false);
followCheckBox->SetEnabled(false);
followSlider->SetEnabled(false);
proxyNameField->SetValue("Proxy Name: ");
}
}