Files
WickedEngine/Editor/HairParticleWindow.h
T
2020-04-13 22:19:29 +01:00

50 lines
891 B
C++

#pragma once
class wiGUI;
class wiWindow;
class wiLabel;
class wiCheckBox;
class wiSlider;
class wiComboBox;
class wiColorPicker;
class wiButton;
class wiTextInputField;
class EditorComponent;
class MaterialWindow;
class HairParticleWindow
{
public:
HairParticleWindow(EditorComponent* editor);
~HairParticleWindow();
wiECS::Entity entity;
void SetEntity(wiECS::Entity entity);
void UpdateData();
wiScene::wiHairParticle* GetHair();
wiGUI* GUI;
wiWindow* hairWindow;
wiButton* addButton;
wiComboBox* meshComboBox;
wiSlider* lengthSlider;
wiSlider* stiffnessSlider;
wiSlider* randomnessSlider;
wiSlider* countSlider;
wiSlider* segmentcountSlider;
wiSlider* randomSeedSlider;
wiSlider* viewDistanceSlider;
wiTextInputField* frameWidthInput;
wiTextInputField* frameHeightInput;
wiTextInputField* frameCountInput;
wiTextInputField* horizontalFrameCountInput;
};