Files
WickedEngine/Editor/ModelImporter.h
T
Turanszki Janos fa267b0e7d large refactor
2019-12-12 22:15:16 +00:00

9 lines
206 B
C++

#pragma once
#include <string>
struct wiScene::Scene;
void ImportModel_OBJ(const std::string& fileName, wiScene::Scene& scene);
void ImportModel_GLTF(const std::string& fileName, wiScene::Scene& scene);