Files
WickedEngine/WickedEngine/wiWidget.cpp
T

2852 lines
72 KiB
C++

#include "wiWidget.h"
#include "wiGUI.h"
#include "wiImage.h"
#include "wiTextureHelper.h"
#include "wiMath.h"
#include "wiHelper.h"
#include "wiInput.h"
#include "wiRenderer.h"
#include "ShaderInterop_Renderer.h"
#include <DirectXCollision.h>
#include <sstream>
using namespace std;
using namespace wiGraphics;
using namespace wiScene;
static wiGraphics::PipelineState PSO_colored;
wiWidget::wiWidget()
{
sprites[IDLE].params.color = wiColor::Booger();
sprites[FOCUS].params.color = wiColor::Gray();
sprites[ACTIVE].params.color = wiColor::White();
sprites[DEACTIVATING].params.color = wiColor::Gray();
font.params.shadowColor = wiColor::Black();
for (int i = IDLE; i < WIDGETSTATE_COUNT; ++i)
{
sprites[i].params.enableBackgroundBlur(0); // enable gui background blur by default, use mip = 0
}
}
void wiWidget::Update(wiGUI* gui, float dt)
{
assert(gui != nullptr && "Ivalid GUI!");
Hitbox2D pointerHitbox = Hitbox2D(gui->GetPointerPos(), XMFLOAT2(1, 1));
hitBox = Hitbox2D(XMFLOAT2(translation.x, translation.y), XMFLOAT2(scale.x, scale.y));
if (IsEnabled() && GetState() != WIDGETSTATE::ACTIVE && !tooltip.empty() && pointerHitbox.intersects(hitBox))
{
tooltipTimer++;
}
else
{
tooltipTimer = 0;
}
UpdateTransform();
if (parent != nullptr)
{
this->UpdateTransform_Parented(*parent);
}
XMVECTOR S, R, T;
XMMatrixDecompose(&S, &R, &T, XMLoadFloat4x4(&world));
XMStoreFloat3(&translation, T);
XMStoreFloat3(&scale, S);
scissorRect.bottom = (int32_t)(translation.y + scale.y);
scissorRect.left = (int32_t)(translation.x);
scissorRect.right = (int32_t)(translation.x + scale.x);
scissorRect.top = (int32_t)(translation.y);
// default sprite and font placement:
for (int i = IDLE; i < WIDGETSTATE_COUNT; ++i)
{
sprites[i].params.pos.x = translation.x;
sprites[i].params.pos.y = translation.y;
sprites[i].params.siz.x = scale.x;
sprites[i].params.siz.y = scale.y;
}
font.params.posX = (int)translation.x;
font.params.posY = (int)translation.y;
}
void wiWidget::RenderTooltip(const wiGUI* gui, CommandList cmd) const
{
if (!IsVisible())
{
return;
}
assert(gui != nullptr && "Ivalid GUI!");
if (tooltipTimer > 25)
{
XMFLOAT2 tooltipPos = XMFLOAT2(gui->pointerpos.x, gui->pointerpos.y);
if (tooltipPos.y > wiRenderer::GetDevice()->GetScreenHeight()*0.8f)
{
tooltipPos.y -= 30;
}
else
{
tooltipPos.y += 40;
}
wiFontParams fontProps = wiFontParams((int)tooltipPos.x, (int)tooltipPos.y, WIFONTSIZE_DEFAULT, WIFALIGN_LEFT, WIFALIGN_TOP);
fontProps.color = wiColor(25, 25, 25, 255);
wiFont tooltipFont = wiFont(tooltip, fontProps);
if (!scriptTip.empty())
{
tooltipFont.SetText(tooltip + "\n" + scriptTip);
}
int textWidth = tooltipFont.textWidth();
if (tooltipPos.x > wiRenderer::GetDevice()->GetScreenWidth() - textWidth)
{
tooltipPos.x -= textWidth + 10;
tooltipFont.params.posX = (int)tooltipPos.x;
}
static const float _border = 2;
float fontWidth = (float)tooltipFont.textWidth() + _border * 2;
float fontHeight = (float)tooltipFont.textHeight() + _border * 2;
wiImage::Draw(wiTextureHelper::getWhite(), wiImageParams(tooltipPos.x - _border, tooltipPos.y - _border, fontWidth, fontHeight, wiColor(255, 234, 165)), cmd);
tooltipFont.SetText(tooltip);
tooltipFont.Draw(cmd);
if (!scriptTip.empty())
{
tooltipFont.SetText(scriptTip);
tooltipFont.params.posY += (int)(fontHeight / 2);
tooltipFont.params.color = wiColor(25, 25, 25, 110);
tooltipFont.Draw(cmd);
}
}
}
const wiHashString& wiWidget::GetName() const
{
return fastName;
}
void wiWidget::SetName(const std::string& value)
{
if (value.length() <= 0)
{
static unsigned long widgetID = 0;
stringstream ss("");
ss << "widget_" << widgetID++;
fastName = wiHashString(ss.str());
}
else
{
fastName = wiHashString(value);
}
}
const string wiWidget::GetText() const
{
return font.GetTextA();
}
void wiWidget::SetText(const std::string& value)
{
font.SetText(value);
}
void wiWidget::SetTooltip(const std::string& value)
{
tooltip = value;
}
void wiWidget::SetScriptTip(const std::string& value)
{
scriptTip = value;
}
void wiWidget::SetPos(const XMFLOAT2& value)
{
SetDirty();
translation_local.x = value.x;
translation_local.y = value.y;
UpdateTransform();
translation = translation_local;
}
void wiWidget::SetSize(const XMFLOAT2& value)
{
SetDirty();
scale_local.x = value.x;
scale_local.y = value.y;
UpdateTransform();
scale = scale_local;
}
wiWidget::WIDGETSTATE wiWidget::GetState() const
{
return state;
}
void wiWidget::SetEnabled(bool val)
{
enabled = val;
}
bool wiWidget::IsEnabled() const
{
return enabled && visible;
}
void wiWidget::SetVisible(bool val)
{
visible = val;
}
bool wiWidget::IsVisible() const
{
return visible;
}
void wiWidget::Activate()
{
state = ACTIVE;
}
void wiWidget::Deactivate()
{
state = DEACTIVATING;
}
void wiWidget::SetColor(wiColor color, WIDGETSTATE state)
{
if (state == WIDGETSTATE_COUNT)
{
for (int i = 0; i < WIDGETSTATE_COUNT; ++i)
{
sprites[i].params.color = color;
}
}
else
{
sprites[state].params.color = color;
}
}
wiColor wiWidget::GetColor() const
{
return wiColor::fromFloat4(sprites[GetState()].params.color);
}
void wiWidget::LoadShaders()
{
PipelineStateDesc desc;
desc.vs = wiRenderer::GetVertexShader(VSTYPE_VERTEXCOLOR);
desc.ps = wiRenderer::GetPixelShader(PSTYPE_VERTEXCOLOR);
desc.il = wiRenderer::GetInputLayout(ILTYPE_VERTEXCOLOR);
desc.dss = wiRenderer::GetDepthStencilState(DSSTYPE_XRAY);
desc.bs = wiRenderer::GetBlendState(BSTYPE_TRANSPARENT);
desc.rs = wiRenderer::GetRasterizerState(RSTYPE_DOUBLESIDED);
desc.pt = TRIANGLESTRIP;
wiRenderer::GetDevice()->CreatePipelineState(&desc, &PSO_colored);
}
wiButton::wiButton(const std::string& name) :wiWidget()
{
SetName(name);
SetText(fastName.GetString());
OnClick([](wiEventArgs args) {});
OnDragStart([](wiEventArgs args) {});
OnDrag([](wiEventArgs args) {});
OnDragEnd([](wiEventArgs args) {});
SetSize(XMFLOAT2(100, 30));
font.params.h_align = WIFALIGN_CENTER;
font.params.v_align = WIFALIGN_CENTER;
}
wiButton::~wiButton()
{
}
void wiButton::Update(wiGUI* gui, float dt)
{
wiWidget::Update(gui, dt);
if (IsEnabled() && !gui->IsWidgetDisabled(this))
{
hitBox.pos.x = translation.x;
hitBox.pos.y = translation.y;
hitBox.siz.x = scale.x;
hitBox.siz.y = scale.y;
Hitbox2D pointerHitbox = Hitbox2D(gui->GetPointerPos(), XMFLOAT2(1, 1));
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
wiEventArgs args;
args.clickPos = pointerHitbox.pos;
onDragEnd(args);
if (pointerHitbox.intersects(hitBox))
{
// Click occurs when the button is released within the bounds
onClick(args);
}
state = IDLE;
}
if (state == ACTIVE)
{
gui->DeactivateWidget(this);
}
bool clicked = false;
// hover the button
if (pointerHitbox.intersects(hitBox))
{
if (state == IDLE)
{
state = FOCUS;
}
}
if (wiInput::Press(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == FOCUS)
{
// activate
clicked = true;
}
}
if (wiInput::Down(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == DEACTIVATING)
{
// Keep pressed until mouse is released
gui->ActivateWidget(this);
wiEventArgs args;
args.clickPos = pointerHitbox.pos;
XMFLOAT3 posDelta;
posDelta.x = pointerHitbox.pos.x - prevPos.x;
posDelta.y = pointerHitbox.pos.y - prevPos.y;
posDelta.z = 0;
args.deltaPos = XMFLOAT2(posDelta.x, posDelta.y);
onDrag(args);
}
}
if (clicked)
{
wiEventArgs args;
args.clickPos = pointerHitbox.pos;
dragStart = args.clickPos;
args.startPos = dragStart;
onDragStart(args);
gui->ActivateWidget(this);
}
prevPos.x = pointerHitbox.pos.x;
prevPos.y = pointerHitbox.pos.y;
}
switch (font.params.h_align)
{
case WIFALIGN_LEFT:
font.params.posX = (int)(translation.x + 2);
break;
case WIFALIGN_RIGHT:
font.params.posX = (int)(translation.x + scale.x - 2);
break;
case WIFALIGN_CENTER:
default:
font.params.posX = (int)(translation.x + scale.x * 0.5f);
break;
}
switch (font.params.v_align)
{
case WIFALIGN_TOP:
font.params.posY = (int)(translation.y + 2);
break;
case WIFALIGN_BOTTOM:
font.params.posY = (int)(translation.y + scale.y - 2);
break;
case WIFALIGN_CENTER:
default:
font.params.posY = (int)(translation.y + scale.y * 0.5f);
break;
}
}
void wiButton::Render(const wiGUI* gui, CommandList cmd) const
{
assert(gui != nullptr && "Ivalid GUI!");
if (!IsVisible())
{
return;
}
wiColor color = GetColor();
ApplyScissor(scissorRect, cmd);
sprites[state].Draw(cmd);
font.Draw(cmd);
}
void wiButton::OnClick(function<void(wiEventArgs args)> func)
{
onClick = move(func);
}
void wiButton::OnDragStart(function<void(wiEventArgs args)> func)
{
onDragStart = move(func);
}
void wiButton::OnDrag(function<void(wiEventArgs args)> func)
{
onDrag = move(func);
}
void wiButton::OnDragEnd(function<void(wiEventArgs args)> func)
{
onDragEnd = move(func);
}
wiLabel::wiLabel(const std::string& name)
{
SetName(name);
SetText(fastName.GetString());
SetSize(XMFLOAT2(100, 20));
}
wiLabel::~wiLabel()
{
}
void wiLabel::Update(wiGUI* gui, float dt)
{
wiWidget::Update(gui, dt);
if (IsEnabled() && !gui->IsWidgetDisabled(this))
{
// ...
}
font.params.posX = (int)translation.x + 2;
font.params.posY = (int)translation.y + 2;
font.params.h_wrap = (int)scale.x;
}
void wiLabel::Render(const wiGUI* gui, CommandList cmd) const
{
assert(gui != nullptr && "Ivalid GUI!");
if (!IsVisible())
{
return;
}
wiColor color = GetColor();
ApplyScissor(scissorRect, cmd);
sprites[state].Draw(cmd);
font.Draw(cmd);
}
wiFont wiTextInputField::font_input;
wiTextInputField::wiTextInputField(const std::string& name)
{
SetName(name);
SetText(fastName.GetString());
OnInputAccepted([](wiEventArgs args) {});
SetSize(XMFLOAT2(100, 30));
font_description.params = font.params;
font_description.params.v_align = WIFALIGN_CENTER;
font_input = font_description;
}
wiTextInputField::~wiTextInputField()
{
}
void wiTextInputField::SetValue(const std::string& newValue)
{
font.SetText(newValue);
}
void wiTextInputField::SetValue(int newValue)
{
stringstream ss("");
ss << newValue;
font.SetText(ss.str());
}
void wiTextInputField::SetValue(float newValue)
{
stringstream ss("");
ss << newValue;
font.SetText(ss.str());
}
const std::string wiTextInputField::GetValue()
{
return font.GetTextA();
}
void wiTextInputField::Update(wiGUI* gui, float dt)
{
wiWidget::Update(gui, dt);
if (IsEnabled() && !gui->IsWidgetDisabled(this))
{
hitBox.pos.x = translation.x;
hitBox.pos.y = translation.y;
hitBox.siz.x = scale.x;
hitBox.siz.y = scale.y;
Hitbox2D pointerHitbox = Hitbox2D(gui->GetPointerPos(), XMFLOAT2(1, 1));
bool intersectsPointer = pointerHitbox.intersects(hitBox);
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
bool clicked = false;
// hover the button
if (intersectsPointer)
{
if (state == IDLE)
{
state = FOCUS;
}
}
if (wiInput::Press(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == FOCUS)
{
// activate
clicked = true;
}
}
if (wiInput::Down(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == DEACTIVATING)
{
// Keep pressed until mouse is released
gui->ActivateWidget(this);
}
}
if (clicked)
{
gui->ActivateWidget(this);
font_input.SetText(font.GetText());
}
if (state == ACTIVE)
{
font_input.params = font.params;
if (wiInput::Press(wiInput::KEYBOARD_BUTTON_ENTER))
{
// accept input...
font.SetText(font_input.GetText());
font_input.text.clear();
wiEventArgs args;
args.sValue = font.GetTextA();
args.iValue = atoi(args.sValue.c_str());
args.fValue = (float)atof(args.sValue.c_str());
onInputAccepted(args);
gui->DeactivateWidget(this);
}
else if ((wiInput::Press(wiInput::MOUSE_BUTTON_LEFT) && !intersectsPointer) ||
wiInput::Press(wiInput::KEYBOARD_BUTTON_ESCAPE))
{
// cancel input
font_input.text.clear();
gui->DeactivateWidget(this);
}
}
}
font.params.posX = (int)translation.x + 2;
font.params.posY = (int)(translation.y + scale.y * 0.5f);
font.params.v_align = WIFALIGN_CENTER;
}
void wiTextInputField::Render(const wiGUI* gui, CommandList cmd) const
{
assert(gui != nullptr && "Ivalid GUI!");
if (!IsVisible())
{
return;
}
wiColor color = GetColor();
font_description.Draw(cmd);
ApplyScissor(scissorRect, cmd);
sprites[state].Draw(cmd);
if (state == ACTIVE)
{
font_input.Draw(cmd);
}
else
{
font.Draw(cmd);
}
}
void wiTextInputField::OnInputAccepted(function<void(wiEventArgs args)> func)
{
onInputAccepted = move(func);
}
void wiTextInputField::AddInput(const char inputChar)
{
string value_new = font_input.GetTextA();
value_new.push_back(inputChar);
font_input.SetText(value_new);
}
void wiTextInputField::DeleteFromInput()
{
string value_new = font_input.GetTextA();
if (!value_new.empty())
{
value_new.pop_back();
}
font_input.SetText(value_new);
}
wiSlider::wiSlider(float start, float end, float defaultValue, float step, const std::string& name) : start(start), end(end), value(defaultValue), step(std::max(step, 1.0f))
{
SetName(name);
SetText(fastName.GetString());
OnSlide([](wiEventArgs args) {});
SetSize(XMFLOAT2(200, 40));
valueInputField = new wiTextInputField(name + "_endInputField");
valueInputField->SetTooltip("Enter number to modify value even outside slider limits. Enter \"reset\" to reset slider to initial state.");
valueInputField->SetValue(end);
valueInputField->OnInputAccepted([this, start,end,defaultValue](wiEventArgs args) {
if (args.sValue.compare("reset") != string::npos)
{
this->value = defaultValue;
this->start = start;
this->end = end;
args.fValue = this->value;
args.iValue = (int)this->value;
}
else
{
this->value = args.fValue;
this->start = std::min(this->start, args.fValue);
this->end = std::max(this->end, args.fValue);
}
onSlide(args);
});
for (int i = IDLE; i < WIDGETSTATE_COUNT; ++i)
{
sprites_knob[i].params = sprites[i].params;
sprites_knob[i].params.siz.x = 16;
}
sprites[IDLE].params.color = wiColor(60, 60, 60, 200);
sprites[FOCUS].params.color = wiColor(50, 50, 50, 200);
sprites[ACTIVE].params.color = wiColor(50, 50, 50, 200);
sprites[DEACTIVATING].params.color = wiColor(60, 60, 60, 200);
font.params.h_align = WIFALIGN_RIGHT;
font.params.v_align = WIFALIGN_CENTER;
}
wiSlider::~wiSlider()
{
delete valueInputField;
}
void wiSlider::SetValue(float value)
{
this->value = value;
}
float wiSlider::GetValue()
{
return value;
}
void wiSlider::SetRange(float start, float end)
{
this->start = start;
this->end = end;
this->value = wiMath::Clamp(this->value, start, end);
}
void wiSlider::Update(wiGUI* gui, float dt)
{
wiWidget::Update(gui, dt);
valueInputField->Detach();
valueInputField->SetSize(XMFLOAT2(40, scale.y));
valueInputField->SetPos(XMFLOAT2(translation.x + scale.x + 2, translation.y));
valueInputField->AttachTo(this);
scissorRect.bottom = (int32_t)(translation.y + scale.y);
scissorRect.left = (int32_t)(translation.x);
scissorRect.right = (int32_t)(translation.x + scale.x + 20 + scale.y * 2); // include the valueInputField
scissorRect.top = (int32_t)(translation.y);
for (int i = 0; i < WIDGETSTATE_COUNT; ++i)
{
valueInputField->SetColor(wiColor::fromFloat4(this->sprites_knob[i].params.color), (WIDGETSTATE)i);
}
valueInputField->font.params.color = this->font.params.color;
valueInputField->font.params.shadowColor = this->font.params.shadowColor;
valueInputField->SetEnabled(IsEnabled());
valueInputField->Update(gui, dt);
if (IsEnabled() && !gui->IsWidgetDisabled(this))
{
bool dragged = false;
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE)
{
if (wiInput::Down(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == ACTIVE)
{
// continue drag if already grabbed wheter it is intersecting or not
dragged = true;
}
}
else
{
gui->DeactivateWidget(this);
}
}
const float knobWidth = sprites_knob[state].params.siz.x;
hitBox.pos.x = translation.x - knobWidth * 0.5f;
hitBox.pos.y = translation.y;
hitBox.siz.x = scale.x + knobWidth;
hitBox.siz.y = scale.y;
Hitbox2D pointerHitbox = Hitbox2D(gui->GetPointerPos(), XMFLOAT2(1, 1));
if (pointerHitbox.intersects(hitBox))
{
// hover the slider
if (state == IDLE)
{
state = FOCUS;
}
}
if (wiInput::Press(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == FOCUS)
{
// activate
dragged = true;
}
}
if (dragged)
{
wiEventArgs args;
args.clickPos = pointerHitbox.pos;
value = wiMath::InverseLerp(translation.x, translation.x + scale.x, args.clickPos.x);
value = wiMath::Clamp(value, 0, 1);
value *= step;
value = floorf(value);
value /= step;
value = wiMath::Lerp(start, end, value);
args.fValue = value;
args.iValue = (int)value;
onSlide(args);
gui->ActivateWidget(this);
}
valueInputField->SetValue(value);
}
font.params.posY = (int)(translation.y + scale.y * 0.5f);
const float knobWidth = sprites_knob[state].params.siz.x;
const float knobWidthHalf = knobWidth * 0.5f;
sprites_knob[state].params.pos.x = wiMath::Lerp(translation.x + knobWidthHalf + 2, translation.x + scale.x - knobWidthHalf - 2, wiMath::Clamp(wiMath::InverseLerp(start, end, value), 0, 1));
sprites_knob[state].params.pos.y = translation.y + 2;
sprites_knob[state].params.siz.y = scale.y - 4;
sprites_knob[state].params.pivot = XMFLOAT2(0.5f, 0);
}
void wiSlider::Render(const wiGUI* gui, CommandList cmd) const
{
assert(gui != nullptr && "Ivalid GUI!");
if (!IsVisible())
{
return;
}
font.Draw(cmd);
ApplyScissor(scissorRect, cmd);
// base
sprites[state].Draw(cmd);
// knob
sprites_knob[state].Draw(cmd);
valueInputField->Render(gui, cmd);
}
void wiSlider::RenderTooltip(const wiGUI* gui, wiGraphics::CommandList cmd) const
{
wiWidget::RenderTooltip(gui, cmd);
valueInputField->RenderTooltip(gui, cmd);
}
void wiSlider::OnSlide(function<void(wiEventArgs args)> func)
{
onSlide = move(func);
}
wiCheckBox::wiCheckBox(const std::string& name)
{
SetName(name);
SetText(fastName.GetString());
OnClick([](wiEventArgs args) {});
SetSize(XMFLOAT2(20, 20));
font.params.h_align = WIFALIGN_RIGHT;
font.params.v_align = WIFALIGN_CENTER;
for (int i = IDLE; i < WIDGETSTATE_COUNT; ++i)
{
sprites_check[i].params = sprites[i].params;
sprites_check[i].params.color = wiMath::Lerp(sprites[i].params.color, wiColor::White().toFloat4(), 0.8f);
}
}
wiCheckBox::~wiCheckBox()
{
}
void wiCheckBox::Update(wiGUI* gui, float dt)
{
wiWidget::Update(gui, dt);
if (IsEnabled() && !gui->IsWidgetDisabled(this))
{
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE)
{
gui->DeactivateWidget(this);
}
hitBox.pos.x = translation.x;
hitBox.pos.y = translation.y;
hitBox.siz.x = scale.x;
hitBox.siz.y = scale.y;
Hitbox2D pointerHitbox = Hitbox2D(gui->GetPointerPos(), XMFLOAT2(1, 1));
bool clicked = false;
// hover the button
if (pointerHitbox.intersects(hitBox))
{
if (state == IDLE)
{
state = FOCUS;
}
}
if (wiInput::Press(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == FOCUS)
{
// activate
clicked = true;
}
}
if (wiInput::Down(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == DEACTIVATING)
{
// Keep pressed until mouse is released
gui->ActivateWidget(this);
}
}
if (clicked)
{
SetCheck(!GetCheck());
wiEventArgs args;
args.clickPos = pointerHitbox.pos;
args.bValue = GetCheck();
onClick(args);
gui->ActivateWidget(this);
}
}
font.params.posY = (int)(translation.y + scale.y * 0.5f);
sprites_check[state].params.pos.x = translation.x + scale.x * 0.25f;
sprites_check[state].params.pos.y = translation.y + scale.y * 0.25f;
sprites_check[state].params.siz = XMFLOAT2(scale.x * 0.5f, scale.y * 0.5f);
}
void wiCheckBox::Render(const wiGUI* gui, CommandList cmd) const
{
assert(gui != nullptr && "Ivalid GUI!");
if (!IsVisible())
{
return;
}
font.Draw(cmd);
ApplyScissor(scissorRect, cmd);
// control
sprites[state].Draw(cmd);
// check
if (GetCheck())
{
sprites_check[state].Draw(cmd);
}
}
void wiCheckBox::OnClick(function<void(wiEventArgs args)> func)
{
onClick = move(func);
}
void wiCheckBox::SetCheck(bool value)
{
checked = value;
}
bool wiCheckBox::GetCheck() const
{
return checked;
}
wiComboBox::wiComboBox(const std::string& name)
{
SetName(name);
SetText(fastName.GetString());
OnSelect([](wiEventArgs args) {});
SetSize(XMFLOAT2(100, 20));
font.params.h_align = WIFALIGN_RIGHT;
font.params.v_align = WIFALIGN_CENTER;
}
wiComboBox::~wiComboBox()
{
}
float wiComboBox::GetItemOffset(int index) const
{
index = std::max(firstItemVisible, index) - firstItemVisible;
return scale.y * (index + 1) + 1;
}
bool wiComboBox::HasScrollbar() const
{
return maxVisibleItemCount < (int)items.size();
}
void wiComboBox::Update(wiGUI* gui, float dt)
{
wiWidget::Update(gui, dt);
if (IsEnabled() && !gui->IsWidgetDisabled(this))
{
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE && combostate == COMBOSTATE_SELECTING)
{
hovered = -1;
gui->DeactivateWidget(this);
}
if (state == IDLE && combostate == COMBOSTATE_SELECTING)
{
combostate = COMBOSTATE_INACTIVE;
}
hitBox.pos.x = translation.x;
hitBox.pos.y = translation.y;
hitBox.siz.x = scale.x + scale.y + 1; // + drop-down indicator arrow + little offset
hitBox.siz.y = scale.y;
Hitbox2D pointerHitbox = Hitbox2D(gui->GetPointerPos(), XMFLOAT2(1, 1));
bool clicked = false;
// hover the button
if (pointerHitbox.intersects(hitBox))
{
if (state == IDLE)
{
state = FOCUS;
}
}
if (wiInput::Press(wiInput::MOUSE_BUTTON_LEFT))
{
// activate
clicked = true;
}
bool click_down = false;
if (wiInput::Down(wiInput::MOUSE_BUTTON_LEFT))
{
click_down = true;
if (state == DEACTIVATING)
{
// Keep pressed until mouse is released
gui->ActivateWidget(this);
}
}
if (clicked && state == FOCUS)
{
gui->ActivateWidget(this);
}
const float scrollbar_begin = translation.y + scale.y + 1 + scale.y * 0.5f;
const float scrollbar_end = scrollbar_begin + std::max(0.0f, (float)std::min(maxVisibleItemCount, (int)items.size()) - 1) * scale.y;
if (state == ACTIVE)
{
if (HasScrollbar())
{
if (combostate != COMBOSTATE_SELECTING && combostate != COMBOSTATE_INACTIVE)
{
if (combostate == COMBOSTATE_SCROLLBAR_GRABBED || pointerHitbox.intersects(Hitbox2D(XMFLOAT2(translation.x + scale.x + 1, translation.y + scale.y + 1), XMFLOAT2(scale.y, (float)std::min(maxVisibleItemCount, (int)items.size()) * scale.y))))
{
if (click_down)
{
combostate = COMBOSTATE_SCROLLBAR_GRABBED;
scrollbar_delta = wiMath::Clamp(pointerHitbox.pos.y, scrollbar_begin, scrollbar_end) - scrollbar_begin;
const float scrollbar_value = wiMath::InverseLerp(scrollbar_begin, scrollbar_end, scrollbar_begin + scrollbar_delta);
firstItemVisible = int(float(std::max(0, (int)items.size() - maxVisibleItemCount)) * scrollbar_value + 0.5f);
firstItemVisible = std::max(0, std::min((int)items.size() - maxVisibleItemCount, firstItemVisible));
}
else
{
combostate = COMBOSTATE_SCROLLBAR_HOVER;
}
}
else if (!click_down)
{
combostate = COMBOSTATE_HOVER;
}
}
}
if (combostate == COMBOSTATE_INACTIVE)
{
combostate = COMBOSTATE_HOVER;
}
else if (combostate == COMBOSTATE_SELECTING)
{
gui->DeactivateWidget(this);
combostate = COMBOSTATE_INACTIVE;
}
else if (combostate == COMBOSTATE_HOVER)
{
int scroll = (int)wiInput::GetPointer().z;
firstItemVisible -= scroll;
firstItemVisible = std::max(0, std::min((int)items.size() - maxVisibleItemCount, firstItemVisible));
if (scroll)
{
const float scrollbar_value = wiMath::InverseLerp(0, float(std::max(0, (int)items.size() - maxVisibleItemCount)), float(firstItemVisible));
scrollbar_delta = wiMath::Lerp(scrollbar_begin, scrollbar_end, scrollbar_value) - scrollbar_begin;
}
hovered = -1;
for (int i = firstItemVisible; i < (firstItemVisible + std::min(maxVisibleItemCount, (int)items.size())); ++i)
{
Hitbox2D itembox;
itembox.pos.x = translation.x;
itembox.pos.y = translation.y + GetItemOffset(i);
itembox.siz.x = scale.x;
itembox.siz.y = scale.y;
if (pointerHitbox.intersects(itembox))
{
hovered = i;
break;
}
}
if (clicked)
{
combostate = COMBOSTATE_SELECTING;
if (hovered >= 0)
{
SetSelected(hovered);
}
}
}
}
}
font.params.posX = (int)translation.x + 2;
font.params.posY = (int)(translation.y + sprites[state].params.siz.y * 0.5f);
}
void wiComboBox::Render(const wiGUI* gui, CommandList cmd) const
{
assert(gui != nullptr && "Ivalid GUI!");
if (!IsVisible())
{
return;
}
GraphicsDevice* device = wiRenderer::GetDevice();
wiColor color = GetColor();
if (combostate != COMBOSTATE_INACTIVE)
{
color = wiColor::fromFloat4(sprites[FOCUS].params.color);
}
font.Draw(cmd);
struct Vertex
{
XMFLOAT4 pos;
XMFLOAT4 col;
};
static GPUBuffer vb_triangle;
if (!vb_triangle.IsValid())
{
Vertex vertices[3];
vertices[0].col = XMFLOAT4(1, 1, 1, 1);
vertices[1].col = XMFLOAT4(1, 1, 1, 1);
vertices[2].col = XMFLOAT4(1, 1, 1, 1);
wiMath::ConstructTriangleEquilateral(1, vertices[0].pos, vertices[1].pos, vertices[2].pos);
GPUBufferDesc desc;
desc.BindFlags = BIND_VERTEX_BUFFER;
desc.ByteWidth = sizeof(vertices);
SubresourceData initdata;
initdata.pSysMem = vertices;
device->CreateBuffer(&desc, &initdata, &vb_triangle);
}
const XMMATRIX Projection = device->GetScreenProjection();
// control-arrow-background
wiImageParams fx = sprites[state].params;
fx.pos = XMFLOAT3(translation.x + scale.x + 1, translation.y, 0);
fx.siz = XMFLOAT2(scale.y, scale.y);
wiImage::Draw(wiTextureHelper::getWhite(), fx, cmd);
// control-arrow-triangle
{
device->BindPipelineState(&PSO_colored, cmd);
MiscCB cb;
cb.g_xColor = sprites[ACTIVE].params.color;
XMStoreFloat4x4(&cb.g_xTransform, XMMatrixScaling(scale.y * 0.25f, scale.y * 0.25f, 1) *
XMMatrixRotationZ(XM_PIDIV2) *
XMMatrixTranslation(translation.x + scale.x + 1 + scale.y * 0.5f, translation.y + scale.y * 0.5f, 0) *
Projection
);
device->UpdateBuffer(wiRenderer::GetConstantBuffer(CBTYPE_MISC), &cb, cmd);
device->BindConstantBuffer(VS, wiRenderer::GetConstantBuffer(CBTYPE_MISC), CBSLOT_RENDERER_MISC, cmd);
const GPUBuffer* vbs[] = {
&vb_triangle,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
device->Draw(3, 0, cmd);
}
ApplyScissor(scissorRect, cmd);
// control-base
sprites[state].Draw(cmd);
if (selected >= 0)
{
wiFont(items[selected], wiFontParams((int)(translation.x + scale.x*0.5f), (int)(translation.y + scale.y*0.5f), WIFONTSIZE_DEFAULT, WIFALIGN_CENTER, WIFALIGN_CENTER, 0, 0,
font.params.color, font.params.shadowColor)).Draw(cmd);
}
// drop-down
if (state == ACTIVE)
{
if (HasScrollbar())
{
Rect rect;
rect.left = int(translation.x + scale.x + 1);
rect.right = int(translation.x + scale.x + 1 + scale.y);
rect.top = int(translation.y + scale.y + 1);
rect.bottom = int(translation.y + scale.y + 1 + scale.y * maxVisibleItemCount);
ApplyScissor(rect, cmd, false);
// control-scrollbar-base
{
fx = sprites[state].params;
fx.pos = XMFLOAT3(translation.x + scale.x + 1, translation.y + scale.y + 1, 0);
fx.siz = XMFLOAT2(scale.y, scale.y * maxVisibleItemCount);
fx.color = wiMath::Lerp(wiColor::Transparent(), sprites[IDLE].params.color, 0.5f);
wiImage::Draw(wiTextureHelper::getWhite(), fx, cmd);
}
// control-scrollbar-grab
{
wiColor col = wiColor::fromFloat4(sprites[IDLE].params.color);
if (combostate == COMBOSTATE_SCROLLBAR_HOVER)
{
col = wiColor::fromFloat4(sprites[FOCUS].params.color);
}
else if (combostate == COMBOSTATE_SCROLLBAR_GRABBED)
{
col = wiColor::fromFloat4(sprites[ACTIVE].params.color);
}
wiImage::Draw(wiTextureHelper::getWhite()
, wiImageParams(translation.x + scale.x + 1, translation.y + scale.y + 1 + scrollbar_delta, scale.y, scale.y, col), cmd);
}
}
Rect rect;
rect.left = int(translation.x);
rect.right = rect.left + int(scale.x);
rect.top = int(translation.y + scale.y + 1);
rect.bottom = rect.top + int(scale.y * maxVisibleItemCount);
ApplyScissor(rect, cmd, false);
// control-list
for (int i = firstItemVisible; i < (firstItemVisible + std::min(maxVisibleItemCount, (int)items.size())); ++i)
{
fx = sprites[state].params;
fx.pos = XMFLOAT3(translation.x, translation.y + GetItemOffset(i), 0);
fx.siz = XMFLOAT2(scale.x, scale.y);
fx.color = wiMath::Lerp(wiColor::Transparent(), sprites[IDLE].params.color, 0.5f);
if (hovered == i)
{
if (combostate == COMBOSTATE_HOVER)
{
fx.color = sprites[FOCUS].params.color;
}
else if (combostate == COMBOSTATE_SELECTING)
{
fx.color = sprites[ACTIVE].params.color;
}
}
wiImage::Draw(wiTextureHelper::getWhite(), fx, cmd);
wiFont(items[i], wiFontParams((int)(translation.x + scale.x*0.5f), (int)(translation.y + scale.y*0.5f + GetItemOffset(i)), WIFONTSIZE_DEFAULT, WIFALIGN_CENTER, WIFALIGN_CENTER, 0, 0,
font.params.color, font.params.shadowColor)).Draw(cmd);
}
}
}
void wiComboBox::OnSelect(function<void(wiEventArgs args)> func)
{
onSelect = move(func);
}
void wiComboBox::AddItem(const std::string& item)
{
items.push_back(item);
if (selected < 0)
{
selected = 0;
}
}
void wiComboBox::RemoveItem(int index)
{
std::vector<string> newItems(0);
newItems.reserve(items.size());
for (size_t i = 0; i < items.size(); ++i)
{
if (i != index)
{
newItems.push_back(items[i]);
}
}
items = newItems;
if (items.empty())
{
selected = -1;
}
else if (selected > index)
{
selected--;
}
}
void wiComboBox::ClearItems()
{
items.clear();
selected = -1;
}
void wiComboBox::SetMaxVisibleItemCount(int value)
{
maxVisibleItemCount = value;
}
void wiComboBox::SetSelected(int index)
{
selected = index;
wiEventArgs args;
args.iValue = selected;
args.sValue = GetItemText(selected);
onSelect(args);
}
string wiComboBox::GetItemText(int index) const
{
if (index >= 0)
{
return items[index];
}
return "";
}
int wiComboBox::GetSelected() const
{
return selected;
}
static const float windowcontrolSize = 20.0f;
wiWindow::wiWindow(wiGUI* gui, const std::string& name, bool window_controls) : gui(gui)
{
assert(gui != nullptr && "Ivalid GUI!");
SetColor(wiColor::Ghost());
SetName(name);
SetText(fastName.GetString());
SetSize(XMFLOAT2(640, 480));
for (int i = IDLE + 1; i < WIDGETSTATE_COUNT; ++i)
{
sprites[i].params.color = sprites[IDLE].params.color;
}
// Add controls
if (window_controls)
{
// Add a resizer control to the upperleft corner
resizeDragger_UpperLeft = new wiButton(name + "_resize_dragger_upper_left");
resizeDragger_UpperLeft->SetText("");
resizeDragger_UpperLeft->OnDrag([this, gui](wiEventArgs args) {
auto saved_parent = this->parent;
this->Detach();
XMFLOAT2 scaleDiff;
scaleDiff.x = (scale.x - args.deltaPos.x) / scale.x;
scaleDiff.y = (scale.y - args.deltaPos.y) / scale.y;
this->Translate(XMFLOAT3(args.deltaPos.x, args.deltaPos.y, 0));
this->Scale(XMFLOAT3(scaleDiff.x, scaleDiff.y, 1));
this->wiWidget::Update(gui, 0);
for (auto& x : this->childrenWidgets)
{
x->wiWidget::Update(gui, 0);
}
this->AttachTo(saved_parent);
});
AddWidget(resizeDragger_UpperLeft);
// Add a resizer control to the bottom right corner
resizeDragger_BottomRight = new wiButton(name + "_resize_dragger_bottom_right");
resizeDragger_BottomRight->SetText("");
resizeDragger_BottomRight->OnDrag([this, gui](wiEventArgs args) {
auto saved_parent = this->parent;
this->Detach();
XMFLOAT2 scaleDiff;
scaleDiff.x = (scale.x + args.deltaPos.x) / scale.x;
scaleDiff.y = (scale.y + args.deltaPos.y) / scale.y;
this->Scale(XMFLOAT3(scaleDiff.x, scaleDiff.y, 1));
this->wiWidget::Update(gui, 0);
for (auto& x : this->childrenWidgets)
{
x->wiWidget::Update(gui, 0);
}
this->AttachTo(saved_parent);
});
AddWidget(resizeDragger_BottomRight);
// Add a grabber onto the title bar
moveDragger = new wiButton(name + "_move_dragger");
moveDragger->SetText(name);
moveDragger->font.params.h_align = WIFALIGN_LEFT;
moveDragger->OnDrag([this, gui](wiEventArgs args) {
auto saved_parent = this->parent;
this->Detach();
this->Translate(XMFLOAT3(args.deltaPos.x, args.deltaPos.y, 0));
this->wiWidget::Update(gui, 0);
for (auto& x : this->childrenWidgets)
{
x->wiWidget::Update(gui, 0);
}
this->AttachTo(saved_parent);
});
AddWidget(moveDragger);
// Add close button to the top right corner
closeButton = new wiButton(name + "_close_button");
closeButton->SetText("x");
closeButton->OnClick([this, gui](wiEventArgs args) {
this->SetVisible(false);
});
closeButton->SetTooltip("Close window");
AddWidget(closeButton);
// Add minimize button to the top right corner
minimizeButton = new wiButton(name + "_minimize_button");
minimizeButton->SetText("-");
minimizeButton->OnClick([this, gui](wiEventArgs args) {
this->SetMinimized(!this->IsMinimized());
});
minimizeButton->SetTooltip("Minimize window");
AddWidget(minimizeButton);
}
else
{
// Simple title bar
label = new wiLabel(name);
label->SetText(name);
label->font.params.h_align = WIFALIGN_LEFT;
AddWidget(label);
}
SetEnabled(true);
SetVisible(true);
SetMinimized(false);
}
wiWindow::~wiWindow()
{
RemoveWidgets(true);
}
void wiWindow::AddWidget(wiWidget* widget)
{
assert(gui != nullptr && "Ivalid GUI!");
widget->SetEnabled(this->IsEnabled());
widget->SetVisible(this->IsVisible());
gui->AddWidget(widget);
widget->AttachTo(this);
childrenWidgets.push_back(widget);
}
void wiWindow::RemoveWidget(wiWidget* widget)
{
assert(gui != nullptr && "Ivalid GUI!");
gui->RemoveWidget(widget);
//widget->detach();
childrenWidgets.remove(widget);
}
void wiWindow::RemoveWidgets(bool alsoDelete)
{
assert(gui != nullptr && "Ivalid GUI!");
for (auto& x : childrenWidgets)
{
//x->detach();
gui->RemoveWidget(x);
if (alsoDelete)
{
delete x;
}
}
childrenWidgets.clear();
}
void wiWindow::Update(wiGUI* gui, float dt)
{
wiWidget::Update(gui, dt);
if (moveDragger != nullptr)
{
moveDragger->Detach();
moveDragger->SetSize(XMFLOAT2(scale.x - windowcontrolSize * 3, windowcontrolSize));
moveDragger->SetPos(XMFLOAT2(translation.x + windowcontrolSize, translation.y));
moveDragger->AttachTo(this);
}
if (closeButton != nullptr)
{
closeButton->Detach();
closeButton->SetSize(XMFLOAT2(windowcontrolSize, windowcontrolSize));
closeButton->SetPos(XMFLOAT2(translation.x + scale.x - windowcontrolSize, translation.y));
closeButton->AttachTo(this);
}
if (minimizeButton != nullptr)
{
minimizeButton->Detach();
minimizeButton->SetSize(XMFLOAT2(windowcontrolSize, windowcontrolSize));
minimizeButton->SetPos(XMFLOAT2(translation.x + scale.x - windowcontrolSize * 2, translation.y));
minimizeButton->AttachTo(this);
}
if (resizeDragger_UpperLeft != nullptr)
{
resizeDragger_UpperLeft->Detach();
resizeDragger_UpperLeft->SetSize(XMFLOAT2(windowcontrolSize, windowcontrolSize));
resizeDragger_UpperLeft->SetPos(XMFLOAT2(translation.x, translation.y));
resizeDragger_UpperLeft->AttachTo(this);
}
if (resizeDragger_BottomRight != nullptr)
{
resizeDragger_BottomRight->Detach();
resizeDragger_BottomRight->SetSize(XMFLOAT2(windowcontrolSize, windowcontrolSize));
resizeDragger_BottomRight->SetPos(XMFLOAT2(translation.x + scale.x - windowcontrolSize, translation.y + scale.y - windowcontrolSize));
resizeDragger_BottomRight->AttachTo(this);
}
if (label != nullptr)
{
label->Detach();
label->SetSize(XMFLOAT2(scale.x, windowcontrolSize));
label->SetPos(XMFLOAT2(translation.x, translation.y));
label->AttachTo(this);
}
for (auto& x : childrenWidgets)
{
x->Update(gui, dt);
if (x->GetState() == ACTIVE)
{
gui->ActivateWidget(this);
}
}
if (IsEnabled() && !gui->IsWidgetDisabled(this))
{
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE)
{
gui->DeactivateWidget(this);
}
Hitbox2D pointerHitbox = Hitbox2D(gui->GetPointerPos(), XMFLOAT2(1, 1));
bool clicked = false;
// hover the button
if (pointerHitbox.intersects(hitBox))
{
if (state == IDLE)
{
state = FOCUS;
}
}
if (wiInput::Press(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == FOCUS)
{
// activate
clicked = true;
}
}
if (wiInput::Down(wiInput::MOUSE_BUTTON_LEFT))
{
if (state == DEACTIVATING)
{
// Keep pressed until mouse is released
gui->ActivateWidget(this);
}
}
if (clicked)
{
gui->ActivateWidget(this);
}
}
}
void wiWindow::Render(const wiGUI* gui, CommandList cmd) const
{
assert(gui != nullptr && "Ivalid GUI!");
if (!IsVisible())
{
return;
}
wiColor color = GetColor();
// body
if (!IsMinimized())
{
wiImageParams fx(translation.x-2, translation.y-2, scale.x+4, scale.y+4, wiColor(0, 0, 0, 100));
wiImage::Draw(wiTextureHelper::getWhite(), fx, cmd); // simple shadow under the window
sprites[state].Draw(cmd);
}
for (auto& x : childrenWidgets)
{
if (x != gui->GetActiveWidget())
{
// the gui will render the active on on top of everything!
ApplyScissor(scissorRect, cmd);
x->Render(gui, cmd);
}
}
}
void wiWindow::SetVisible(bool value)
{
wiWidget::SetVisible(value);
SetMinimized(!value);
for (auto& x : childrenWidgets)
{
x->SetVisible(value);
}
}
void wiWindow::SetEnabled(bool value)
{
wiWidget::SetEnabled(value);
for (auto& x : childrenWidgets)
{
if (x == moveDragger)
continue;
if (x == minimizeButton)
continue;
if (x == closeButton)
continue;
if (x == resizeDragger_UpperLeft)
continue;
x->SetEnabled(value);
}
}
void wiWindow::SetMinimized(bool value)
{
minimized = value;
if (resizeDragger_BottomRight != nullptr)
{
resizeDragger_BottomRight->SetVisible(!value);
}
for (auto& x : childrenWidgets)
{
if (x == moveDragger)
continue;
if (x == minimizeButton)
continue;
if (x == closeButton)
continue;
if (x == resizeDragger_UpperLeft)
continue;
x->SetVisible(!value);
}
}
bool wiWindow::IsMinimized() const
{
return minimized;
}
struct rgb {
float r; // a fraction between 0 and 1
float g; // a fraction between 0 and 1
float b; // a fraction between 0 and 1
};
struct hsv {
float h; // angle in degrees
float s; // a fraction between 0 and 1
float v; // a fraction between 0 and 1
};
hsv rgb2hsv(rgb in)
{
hsv out;
float min, max, delta;
min = in.r < in.g ? in.r : in.g;
min = min < in.b ? min : in.b;
max = in.r > in.g ? in.r : in.g;
max = max > in.b ? max : in.b;
out.v = max; // v
delta = max - min;
if (delta < 0.00001f)
{
out.s = 0;
out.h = 0; // undefined, maybe nan?
return out;
}
if (max > 0.0f) { // NOTE: if Max is == 0, this divide would cause a crash
out.s = (delta / max); // s
}
else {
// if max is 0, then r = g = b = 0
// s = 0, h is undefined
out.s = 0.0f;
out.h = NAN; // its now undefined
return out;
}
if (in.r >= max) // > is bogus, just keeps compilor happy
out.h = (in.g - in.b) / delta; // between yellow & magenta
else
if (in.g >= max)
out.h = 2.0f + (in.b - in.r) / delta; // between cyan & yellow
else
out.h = 4.0f + (in.r - in.g) / delta; // between magenta & cyan
out.h *= 60.0f; // degrees
if (out.h < 0.0f)
out.h += 360.0f;
return out;
}
rgb hsv2rgb(hsv in)
{
float hh, p, q, t, ff;
long i;
rgb out;
if (in.s <= 0.0f) { // < is bogus, just shuts up warnings
out.r = in.v;
out.g = in.v;
out.b = in.v;
return out;
}
hh = in.h;
if (hh >= 360.0f) hh = 0.0f;
hh /= 60.0f;
i = (long)hh;
ff = hh - i;
p = in.v * (1.0f - in.s);
q = in.v * (1.0f - (in.s * ff));
t = in.v * (1.0f - (in.s * (1.0f - ff)));
switch (i) {
case 0:
out.r = in.v;
out.g = t;
out.b = p;
break;
case 1:
out.r = q;
out.g = in.v;
out.b = p;
break;
case 2:
out.r = p;
out.g = in.v;
out.b = t;
break;
case 3:
out.r = p;
out.g = q;
out.b = in.v;
break;
case 4:
out.r = t;
out.g = p;
out.b = in.v;
break;
case 5:
default:
out.r = in.v;
out.g = p;
out.b = q;
break;
}
return out;
}
wiColorPicker::wiColorPicker(wiGUI* gui, const std::string& name, bool window_controls) :wiWindow(gui, name, window_controls)
{
SetSize(XMFLOAT2(300, 260));
SetColor(wiColor(100, 100, 100, 100));
if (resizeDragger_BottomRight != nullptr)
{
RemoveWidget(resizeDragger_BottomRight);
}
if (resizeDragger_UpperLeft != nullptr)
{
RemoveWidget(resizeDragger_UpperLeft);
}
float x = 250;
float y = 110;
float step = 20;
text_R = new wiTextInputField("");
text_R->SetPos(XMFLOAT2(x, y += step));
text_R->SetSize(XMFLOAT2(40, 18));
text_R->SetText("");
text_R->SetTooltip("Enter value for RED channel (0-255)");
text_R->SetDescription("R: ");
text_R->OnInputAccepted([this](wiEventArgs args) {
wiColor color = GetPickColor();
color.setR((uint8_t)args.iValue);
SetPickColor(color);
FireEvents();
});
AddWidget(text_R);
text_G = new wiTextInputField("");
text_G->SetPos(XMFLOAT2(x, y += step));
text_G->SetSize(XMFLOAT2(40, 18));
text_G->SetText("");
text_G->SetTooltip("Enter value for GREEN channel (0-255)");
text_G->SetDescription("G: ");
text_G->OnInputAccepted([this](wiEventArgs args) {
wiColor color = GetPickColor();
color.setG((uint8_t)args.iValue);
SetPickColor(color);
FireEvents();
});
AddWidget(text_G);
text_B = new wiTextInputField("");
text_B->SetPos(XMFLOAT2(x, y += step));
text_B->SetSize(XMFLOAT2(40, 18));
text_B->SetText("");
text_B->SetTooltip("Enter value for BLUE channel (0-255)");
text_B->SetDescription("B: ");
text_B->OnInputAccepted([this](wiEventArgs args) {
wiColor color = GetPickColor();
color.setB((uint8_t)args.iValue);
SetPickColor(color);
FireEvents();
});
AddWidget(text_B);
text_H = new wiTextInputField("");
text_H->SetPos(XMFLOAT2(x, y += step));
text_H->SetSize(XMFLOAT2(40, 18));
text_H->SetText("");
text_H->SetTooltip("Enter value for HUE channel (0-360)");
text_H->SetDescription("H: ");
text_H->OnInputAccepted([this](wiEventArgs args) {
hue = wiMath::Clamp(args.fValue, 0, 360.0f);
FireEvents();
});
AddWidget(text_H);
text_S = new wiTextInputField("");
text_S->SetPos(XMFLOAT2(x, y += step));
text_S->SetSize(XMFLOAT2(40, 18));
text_S->SetText("");
text_S->SetTooltip("Enter value for SATURATION channel (0-100)");
text_S->SetDescription("S: ");
text_S->OnInputAccepted([this](wiEventArgs args) {
saturation = wiMath::Clamp(args.fValue / 100.0f, 0, 1);
FireEvents();
});
AddWidget(text_S);
text_V = new wiTextInputField("");
text_V->SetPos(XMFLOAT2(x, y += step));
text_V->SetSize(XMFLOAT2(40, 18));
text_V->SetText("");
text_V->SetTooltip("Enter value for LUMINANCE channel (0-100)");
text_V->SetDescription("V: ");
text_V->OnInputAccepted([this](wiEventArgs args) {
luminance = wiMath::Clamp(args.fValue / 100.0f, 0, 1);
FireEvents();
});
AddWidget(text_V);
alphaSlider = new wiSlider(0, 255, 255, 255, "");
alphaSlider->SetPos(XMFLOAT2(20, 230));
alphaSlider->SetSize(XMFLOAT2(150, 18));
alphaSlider->SetText("A: ");
alphaSlider->SetTooltip("Value for ALPHA - TRANSPARENCY channel (0-255)");
alphaSlider->OnSlide([this](wiEventArgs args) {
FireEvents();
});
AddWidget(alphaSlider);
}
static const float colorpicker_center = 120;
static const float colorpicker_radius_triangle = 68;
static const float colorpicker_radius = 75;
static const float colorpicker_width = 22;
void wiColorPicker::Update(wiGUI* gui, float dt)
{
wiWindow::Update(gui, dt);
if (IsEnabled() && !gui->IsWidgetDisabled(this))
{
if (state == DEACTIVATING)
{
state = IDLE;
}
XMFLOAT2 center = XMFLOAT2(translation.x + colorpicker_center, translation.y + colorpicker_center);
XMFLOAT2 pointer = gui->GetPointerPos();
float distance = wiMath::Distance(center, pointer);
bool hover_hue = (distance > colorpicker_radius) && (distance < colorpicker_radius + colorpicker_width);
float distTri = 0;
XMFLOAT4 A, B, C;
wiMath::ConstructTriangleEquilateral(colorpicker_radius_triangle, A, B, C);
XMVECTOR _A = XMLoadFloat4(&A);
XMVECTOR _B = XMLoadFloat4(&B);
XMVECTOR _C = XMLoadFloat4(&C);
XMMATRIX _triTransform = XMMatrixRotationZ(-hue / 360.0f * XM_2PI) * XMMatrixTranslation(center.x, center.y, 0);
_A = XMVector4Transform(_A, _triTransform);
_B = XMVector4Transform(_B, _triTransform);
_C = XMVector4Transform(_C, _triTransform);
XMVECTOR O = XMVectorSet(pointer.x, pointer.y, 0, 0);
XMVECTOR D = XMVectorSet(0, 0, 1, 0);
bool hover_saturation = TriangleTests::Intersects(O, D, _A, _B, _C, distTri);
bool dragged = false;
if (wiInput::Press(wiInput::MOUSE_BUTTON_LEFT))
{
if (hover_hue)
{
colorpickerstate = CPS_HUE;
dragged = true;
}
else if (hover_saturation)
{
colorpickerstate = CPS_SATURATION;
dragged = true;
}
}
if (wiInput::Down(wiInput::MOUSE_BUTTON_LEFT))
{
if (colorpickerstate > CPS_IDLE)
{
// continue drag if already grabbed whether it is intersecting or not
dragged = true;
}
}
else
{
colorpickerstate = CPS_IDLE;
}
dragged = dragged && !gui->IsWidgetDisabled(this);
if (colorpickerstate == CPS_HUE && dragged)
{
//hue pick
const float angle = wiMath::GetAngle(XMFLOAT2(pointer.x - center.x, pointer.y - center.y), XMFLOAT2(colorpicker_radius, 0));
hue = angle / XM_2PI * 360.0f;
gui->ActivateWidget(this);
}
else if (colorpickerstate == CPS_SATURATION && dragged)
{
// saturation pick
float u, v, w;
wiMath::GetBarycentric(O, _A, _B, _C, u, v, w, true);
// u = saturated corner (color)
// v = desaturated corner (white)
// w = no luminosity corner (black)
hsv source;
source.h = hue;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMVECTOR color_corner = XMVectorSet(result.r, result.g, result.b, 1);
XMVECTOR white_corner = XMVectorSet(1, 1, 1, 1);
XMVECTOR black_corner = XMVectorSet(0, 0, 0, 1);
XMVECTOR inner_point = u * color_corner + v * white_corner + w * black_corner;
result.r = XMVectorGetX(inner_point);
result.g = XMVectorGetY(inner_point);
result.b = XMVectorGetZ(inner_point);
source = rgb2hsv(result);
saturation = source.s;
luminance = source.v;
gui->ActivateWidget(this);
}
else if (state != IDLE)
{
gui->DeactivateWidget(this);
}
wiColor color = GetPickColor();
text_R->SetValue((int)color.getR());
text_G->SetValue((int)color.getG());
text_B->SetValue((int)color.getB());
text_H->SetValue(int(hue));
text_S->SetValue(int(saturation * 100));
text_V->SetValue(int(luminance * 100));
if (dragged)
{
FireEvents();
}
}
}
void wiColorPicker::Render(const wiGUI* gui, CommandList cmd) const
{
wiWindow::Render(gui, cmd);
if (!IsVisible() || IsMinimized())
{
return;
}
struct Vertex
{
XMFLOAT4 pos;
XMFLOAT4 col;
};
static wiGraphics::GPUBuffer vb_saturation;
static wiGraphics::GPUBuffer vb_hue;
static wiGraphics::GPUBuffer vb_picker_saturation;
static wiGraphics::GPUBuffer vb_picker_hue;
static wiGraphics::GPUBuffer vb_preview;
static std::vector<Vertex> vertices_saturation;
static bool buffersComplete = false;
if (!buffersComplete)
{
buffersComplete = true;
// saturation
{
vertices_saturation.push_back({ XMFLOAT4(0,0,0,0),XMFLOAT4(1,0,0,1) }); // hue
vertices_saturation.push_back({ XMFLOAT4(0,0,0,0),XMFLOAT4(1,1,1,1) }); // white
vertices_saturation.push_back({ XMFLOAT4(0,0,0,0),XMFLOAT4(0,0,0,1) }); // black
wiMath::ConstructTriangleEquilateral(colorpicker_radius_triangle, vertices_saturation[0].pos, vertices_saturation[1].pos, vertices_saturation[2].pos);
// create alpha blended edge:
vertices_saturation.push_back(vertices_saturation[0]); // outer
vertices_saturation.push_back(vertices_saturation[0]); // inner
vertices_saturation.push_back(vertices_saturation[1]); // outer
vertices_saturation.push_back(vertices_saturation[1]); // inner
vertices_saturation.push_back(vertices_saturation[2]); // outer
vertices_saturation.push_back(vertices_saturation[2]); // inner
vertices_saturation.push_back(vertices_saturation[0]); // outer
vertices_saturation.push_back(vertices_saturation[0]); // inner
wiMath::ConstructTriangleEquilateral(colorpicker_radius_triangle + 4, vertices_saturation[3].pos, vertices_saturation[5].pos, vertices_saturation[7].pos); // extrude outer
vertices_saturation[9].pos = vertices_saturation[3].pos; // last outer
GPUBufferDesc desc;
desc.BindFlags = BIND_VERTEX_BUFFER;
desc.ByteWidth = (uint32_t)(vertices_saturation.size() * sizeof(Vertex));
desc.CPUAccessFlags = CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.Usage = USAGE_DYNAMIC;
SubresourceData data;
data.pSysMem = vertices_saturation.data();
wiRenderer::GetDevice()->CreateBuffer(&desc, &data, &vb_saturation);
}
// hue
{
const float edge = 2.0f;
std::vector<Vertex> vertices;
uint32_t segment_count = 100;
// inner alpha blended edge
for (uint32_t i = 0; i <= segment_count; ++i)
{
float p = float(i) / segment_count;
float t = p * XM_2PI;
float x = cos(t);
float y = -sin(t);
hsv source;
source.h = p * 360.0f;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMFLOAT4 color = XMFLOAT4(result.r, result.g, result.b, 1);
XMFLOAT4 coloralpha = XMFLOAT4(result.r, result.g, result.b, 0);
vertices.push_back({ XMFLOAT4((colorpicker_radius - edge) * x, (colorpicker_radius - edge) * y, 0, 1), coloralpha });
vertices.push_back({ XMFLOAT4(colorpicker_radius * x, colorpicker_radius * y, 0, 1), color });
}
// middle hue
for (uint32_t i = 0; i <= segment_count; ++i)
{
float p = float(i) / segment_count;
float t = p * XM_2PI;
float x = cos(t);
float y = -sin(t);
hsv source;
source.h = p * 360.0f;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMFLOAT4 color = XMFLOAT4(result.r, result.g, result.b, 1);
vertices.push_back({ XMFLOAT4(colorpicker_radius * x, colorpicker_radius * y, 0, 1), color });
vertices.push_back({ XMFLOAT4((colorpicker_radius + colorpicker_width) * x, (colorpicker_radius + colorpicker_width) * y, 0, 1), color });
}
// outer alpha blended edge
for (uint32_t i = 0; i <= segment_count; ++i)
{
float p = float(i) / segment_count;
float t = p * XM_2PI;
float x = cos(t);
float y = -sin(t);
hsv source;
source.h = p * 360.0f;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMFLOAT4 color = XMFLOAT4(result.r, result.g, result.b, 1);
XMFLOAT4 coloralpha = XMFLOAT4(result.r, result.g, result.b, 0);
vertices.push_back({ XMFLOAT4((colorpicker_radius + colorpicker_width) * x, (colorpicker_radius + colorpicker_width) * y, 0, 1), color });
vertices.push_back({ XMFLOAT4((colorpicker_radius + colorpicker_width + edge) * x, (colorpicker_radius + colorpicker_width + edge) * y, 0, 1), coloralpha });
}
GPUBufferDesc desc;
desc.BindFlags = BIND_VERTEX_BUFFER;
desc.ByteWidth = (uint32_t)(vertices.size() * sizeof(Vertex));
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.Usage = USAGE_IMMUTABLE;
SubresourceData data;
data.pSysMem = vertices.data();
wiRenderer::GetDevice()->CreateBuffer(&desc, &data, &vb_hue);
}
// saturation picker (small circle)
{
float _radius = 3;
float _width = 3;
std::vector<Vertex> vertices;
uint32_t segment_count = 100;
for (uint32_t i = 0; i <= segment_count; ++i)
{
float p = float(i) / 100;
float t = p * XM_2PI;
float x = cos(t);
float y = -sin(t);
vertices.push_back({ XMFLOAT4(_radius * x, _radius * y, 0, 1), XMFLOAT4(1,1,1,1) });
vertices.push_back({ XMFLOAT4((_radius + _width) * x, (_radius + _width) * y, 0, 1), XMFLOAT4(1,1,1,1) });
}
GPUBufferDesc desc;
desc.BindFlags = BIND_VERTEX_BUFFER;
desc.ByteWidth = (uint32_t)(vertices.size() * sizeof(Vertex));
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.Usage = USAGE_IMMUTABLE;
SubresourceData data;
data.pSysMem = vertices.data();
wiRenderer::GetDevice()->CreateBuffer(&desc, &data, &vb_picker_saturation);
}
// hue picker (rectangle)
{
float boldness = 4.0f;
float halfheight = 8.0f;
Vertex vertices[] = {
// left side:
{ XMFLOAT4(colorpicker_radius - boldness, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius - boldness, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
// bottom side:
{ XMFLOAT4(colorpicker_radius - boldness, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius - boldness, halfheight - boldness, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, halfheight - boldness, 0, 1),XMFLOAT4(1,1,1,1) },
// right side:
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
// top side:
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, -halfheight + boldness, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius - boldness, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius - boldness, -halfheight + boldness, 0, 1),XMFLOAT4(1,1,1,1) },
};
GPUBufferDesc desc;
desc.BindFlags = BIND_VERTEX_BUFFER;
desc.ByteWidth = (uint32_t)sizeof(vertices);
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.Usage = USAGE_IMMUTABLE;
SubresourceData data;
data.pSysMem = vertices;
wiRenderer::GetDevice()->CreateBuffer(&desc, &data, &vb_picker_hue);
}
// preview
{
float _width = 20;
Vertex vertices[] = {
{ XMFLOAT4(-_width, -_width, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(_width, -_width, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(-_width, _width, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(_width, _width, 0, 1),XMFLOAT4(1,1,1,1) },
};
GPUBufferDesc desc;
desc.BindFlags = BIND_VERTEX_BUFFER;
desc.ByteWidth = (uint32_t)sizeof(vertices);
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.Usage = USAGE_IMMUTABLE;
SubresourceData data;
data.pSysMem = vertices;
wiRenderer::GetDevice()->CreateBuffer(&desc, &data, &vb_preview);
}
}
const wiColor final_color = GetPickColor();
const float angle = hue / 360.0f * XM_2PI;
const XMMATRIX Projection = wiRenderer::GetDevice()->GetScreenProjection();
wiRenderer::GetDevice()->BindConstantBuffer(VS, wiRenderer::GetConstantBuffer(CBTYPE_MISC), CBSLOT_RENDERER_MISC, cmd);
wiRenderer::GetDevice()->BindPipelineState(&PSO_colored, cmd);
ApplyScissor(scissorRect, cmd);
MiscCB cb;
// render saturation triangle
{
if (vb_saturation.IsValid() && !vertices_saturation.empty())
{
hsv source;
source.h = hue;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
vertices_saturation[0].col = XMFLOAT4(result.r, result.g, result.b, 1);
vertices_saturation[3].col = vertices_saturation[0].col; vertices_saturation[3].col.w = 0;
vertices_saturation[4].col = vertices_saturation[0].col;
vertices_saturation[5].col = vertices_saturation[1].col; vertices_saturation[5].col.w = 0;
vertices_saturation[6].col = vertices_saturation[1].col;
vertices_saturation[7].col = vertices_saturation[2].col; vertices_saturation[7].col.w = 0;
vertices_saturation[8].col = vertices_saturation[2].col;
vertices_saturation[9].col = vertices_saturation[0].col; vertices_saturation[9].col.w = 0;
vertices_saturation[10].col = vertices_saturation[0].col;
wiRenderer::GetDevice()->UpdateBuffer(&vb_saturation, vertices_saturation.data(), cmd, vb_saturation.GetDesc().ByteWidth);
}
XMStoreFloat4x4(&cb.g_xTransform,
XMMatrixRotationZ(-angle) *
XMMatrixTranslation(translation.x + colorpicker_center, translation.y + colorpicker_center, 0) *
Projection
);
cb.g_xColor = IsEnabled() ? float4(1, 1, 1, 1) : float4(0.5f, 0.5f, 0.5f, 1);
wiRenderer::GetDevice()->UpdateBuffer(wiRenderer::GetConstantBuffer(CBTYPE_MISC), &cb, cmd);
const GPUBuffer* vbs[] = {
&vb_saturation,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
wiRenderer::GetDevice()->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
wiRenderer::GetDevice()->Draw(vb_saturation.GetDesc().ByteWidth / sizeof(Vertex), 0, cmd);
}
// render hue circle
{
XMStoreFloat4x4(&cb.g_xTransform,
XMMatrixTranslation(translation.x + colorpicker_center, translation.y + colorpicker_center, 0) *
Projection
);
cb.g_xColor = IsEnabled() ? float4(1, 1, 1, 1) : float4(0.5f, 0.5f, 0.5f, 1);
wiRenderer::GetDevice()->UpdateBuffer(wiRenderer::GetConstantBuffer(CBTYPE_MISC), &cb, cmd);
const GPUBuffer* vbs[] = {
&vb_hue,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
wiRenderer::GetDevice()->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
wiRenderer::GetDevice()->Draw(vb_hue.GetDesc().ByteWidth / sizeof(Vertex), 0, cmd);
}
// render hue picker
if(IsEnabled())
{
XMStoreFloat4x4(&cb.g_xTransform,
XMMatrixRotationZ(-hue / 360.0f * XM_2PI)*
XMMatrixTranslation(translation.x + colorpicker_center, translation.y + colorpicker_center, 0) *
Projection
);
hsv source;
source.h = hue;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
cb.g_xColor = float4(1 - result.r, 1 - result.g, 1 - result.b, 1);
wiRenderer::GetDevice()->UpdateBuffer(wiRenderer::GetConstantBuffer(CBTYPE_MISC), &cb, cmd);
const GPUBuffer* vbs[] = {
&vb_picker_hue,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
wiRenderer::GetDevice()->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
wiRenderer::GetDevice()->Draw(vb_picker_hue.GetDesc().ByteWidth / sizeof(Vertex), 0, cmd);
}
// render saturation picker
if (IsEnabled())
{
XMFLOAT2 center = XMFLOAT2(translation.x + colorpicker_center, translation.y + colorpicker_center);
XMFLOAT4 A, B, C;
wiMath::ConstructTriangleEquilateral(colorpicker_radius_triangle, A, B, C);
XMVECTOR _A = XMLoadFloat4(&A);
XMVECTOR _B = XMLoadFloat4(&B);
XMVECTOR _C = XMLoadFloat4(&C);
XMMATRIX _triTransform = XMMatrixRotationZ(-hue / 360.0f * XM_2PI) * XMMatrixTranslation(center.x, center.y, 0);
_A = XMVector4Transform(_A, _triTransform);
_B = XMVector4Transform(_B, _triTransform);
_C = XMVector4Transform(_C, _triTransform);
hsv source;
source.h = hue;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMVECTOR color_corner = XMVectorSet(result.r, result.g, result.b, 1);
XMVECTOR white_corner = XMVectorSet(1, 1, 1, 1);
XMVECTOR black_corner = XMVectorSet(0, 0, 0, 1);
source.h = hue;
source.s = saturation;
source.v = luminance;
result = hsv2rgb(source);
XMVECTOR inner_point = XMVectorSet(result.r, result.g, result.b, 1);
float u, v, w;
wiMath::GetBarycentric(inner_point, color_corner, white_corner, black_corner, u, v, w, true);
XMVECTOR picker_center = u * _A + v * _B + w * _C;
XMStoreFloat4x4(&cb.g_xTransform,
XMMatrixTranslationFromVector(picker_center) *
Projection
);
cb.g_xColor = float4(1 - final_color.toFloat3().x, 1 - final_color.toFloat3().y, 1 - final_color.toFloat3().z, 1);
wiRenderer::GetDevice()->UpdateBuffer(wiRenderer::GetConstantBuffer(CBTYPE_MISC), &cb, cmd);
const GPUBuffer* vbs[] = {
&vb_picker_saturation,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
wiRenderer::GetDevice()->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
wiRenderer::GetDevice()->Draw(vb_picker_saturation.GetDesc().ByteWidth / sizeof(Vertex), 0, cmd);
}
// render preview
{
XMStoreFloat4x4(&cb.g_xTransform,
XMMatrixTranslation(translation.x + 260, translation.y + 40, 0) *
Projection
);
cb.g_xColor = final_color.toFloat4();
wiRenderer::GetDevice()->UpdateBuffer(wiRenderer::GetConstantBuffer(CBTYPE_MISC), &cb, cmd);
const GPUBuffer* vbs[] = {
&vb_preview,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
wiRenderer::GetDevice()->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
wiRenderer::GetDevice()->Draw(vb_preview.GetDesc().ByteWidth / sizeof(Vertex), 0, cmd);
}
}
wiColor wiColorPicker::GetPickColor() const
{
hsv source;
source.h = hue;
source.s = saturation;
source.v = luminance;
rgb result = hsv2rgb(source);
return wiColor::fromFloat4(XMFLOAT4(result.r, result.g, result.b, alphaSlider->GetValue() / 255.0f));
}
void wiColorPicker::SetPickColor(wiColor value)
{
rgb source;
source.r = value.toFloat3().x;
source.g = value.toFloat3().y;
source.b = value.toFloat3().z;
hsv result = rgb2hsv(source);
if (
(value.getR() < 255 || value.getG() < 255 || value.getB() < 255) &&
(value.getR() > 0 || value.getG() > 0 || value.getB() > 0)
)
{
hue = result.h; // only change the hue when not pure black or white because those don't retain the saturation value
}
saturation = result.s;
luminance = result.v;
alphaSlider->SetValue((float)value.getA());
}
void wiColorPicker::FireEvents()
{
if (onColorChanged == nullptr)
return;
wiEventArgs args;
args.color = GetPickColor();
onColorChanged(args);
}
void wiColorPicker::OnColorChanged(function<void(wiEventArgs args)> func)
{
onColorChanged = move(func);
}
static const float item_height = 20;
static const float tree_scrollbar_width = 12;
wiTreeList::wiTreeList(const std::string& name)
{
SetName(name);
SetText(fastName.GetString());
OnSelect([](wiEventArgs args) {});
SetSize(XMFLOAT2(100, 20));
for (int i = FOCUS + 1; i < WIDGETSTATE_COUNT; ++i)
{
sprites[i].params.color = sprites[FOCUS].params.color;
}
font.params.v_align = WIFALIGN_CENTER;
}
wiTreeList::~wiTreeList()
{
}
float wiTreeList::GetItemOffset(int index) const
{
return 2 + list_offset + index * item_height;
}
Hitbox2D wiTreeList::GetHitbox_ListArea() const
{
return Hitbox2D(XMFLOAT2(translation.x, translation.y + item_height + 1), XMFLOAT2(scale.x - tree_scrollbar_width - 1, scale.y - item_height - 1));
}
Hitbox2D wiTreeList::GetHitbox_Item(int visible_count, int level) const
{
XMFLOAT2 pos = XMFLOAT2(translation.x + 2 + level * item_height, translation.y + GetItemOffset(visible_count) + item_height * 0.5f);
Hitbox2D hitbox;
hitbox.pos = XMFLOAT2(pos.x + item_height * 0.5f + 2, pos.y - item_height * 0.5f);
hitbox.siz = XMFLOAT2(scale.x - 2 - item_height * 0.5f - 2 - level * item_height - tree_scrollbar_width - 2, item_height);
return hitbox;
}
Hitbox2D wiTreeList::GetHitbox_ItemOpener(int visible_count, int level) const
{
XMFLOAT2 pos = XMFLOAT2(translation.x + 2 + level * item_height, translation.y + GetItemOffset(visible_count) + item_height * 0.5f);
return Hitbox2D(XMFLOAT2(pos.x, pos.y - item_height * 0.25f), XMFLOAT2(item_height * 0.5f, item_height * 0.5f));
}
bool wiTreeList::HasScrollbar() const
{
return scale.y < (int)items.size() * item_height;
}
void wiTreeList::Update(wiGUI* gui, float dt)
{
wiWidget::Update(gui, dt);
if (IsEnabled() && !gui->IsWidgetDisabled(this))
{
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE)
{
gui->DeactivateWidget(this);
}
Hitbox2D hitbox = Hitbox2D(XMFLOAT2(translation.x, translation.y), XMFLOAT2(scale.x, scale.y));
Hitbox2D pointerHitbox = Hitbox2D(gui->GetPointerPos(), XMFLOAT2(1, 1));
if (state == IDLE && hitbox.intersects(pointerHitbox))
{
state = FOCUS;
}
bool clicked = false;
if (wiInput::Press(wiInput::MOUSE_BUTTON_LEFT))
{
clicked = true;
}
bool click_down = false;
if (wiInput::Down(wiInput::MOUSE_BUTTON_LEFT))
{
click_down = true;
if (state == FOCUS || state == DEACTIVATING)
{
// Keep pressed until mouse is released
gui->ActivateWidget(this);
}
}
// compute control-list height
list_height = 0;
{
int visible_count = 0;
int parent_level = 0;
bool parent_open = true;
for (const Item& item : items)
{
if (!parent_open && item.level > parent_level)
{
continue;
}
visible_count++;
parent_open = item.open;
parent_level = item.level;
list_height += item_height;
}
}
const float scrollbar_begin = translation.y + item_height;
const float scrollbar_end = scrollbar_begin + scale.y - item_height;
const float scrollbar_size = scrollbar_end - scrollbar_begin;
const float scrollbar_granularity = std::min(1.0f, scrollbar_size / list_height);
scrollbar_height = std::max(tree_scrollbar_width, scrollbar_size * scrollbar_granularity);
if (!click_down)
{
scrollbar_state = SCROLLBAR_INACTIVE;
}
Hitbox2D scroll_box;
scroll_box.pos = XMFLOAT2(translation.x + scale.x - tree_scrollbar_width, translation.y + item_height + 1);
scroll_box.siz = XMFLOAT2(tree_scrollbar_width, scale.y - item_height - 1);
if (scroll_box.intersects(pointerHitbox))
{
if (clicked)
{
scrollbar_state = SCROLLBAR_GRABBED;
}
else if (!click_down)
{
scrollbar_state = SCROLLBAR_HOVER;
state = FOCUS;
}
}
if (scrollbar_state == SCROLLBAR_GRABBED)
{
gui->ActivateWidget(this);
scrollbar_delta = pointerHitbox.pos.y - scrollbar_height * 0.5f - scrollbar_begin;
}
if (state == FOCUS)
{
scrollbar_delta -= wiInput::GetPointer().z;
}
scrollbar_delta = wiMath::Clamp(scrollbar_delta, 0, scrollbar_size - scrollbar_height);
scrollbar_value = wiMath::InverseLerp(scrollbar_begin, scrollbar_end, scrollbar_begin + scrollbar_delta);
list_offset = -scrollbar_value * list_height;
Hitbox2D itemlist_box = GetHitbox_ListArea();
// control-list
item_highlight = -1;
opener_highlight = -1;
if (scrollbar_state == SCROLLBAR_INACTIVE)
{
int i = -1;
int visible_count = 0;
int parent_level = 0;
bool parent_open = true;
for (Item& item : items)
{
i++;
if (!parent_open && item.level > parent_level)
{
continue;
}
visible_count++;
parent_open = item.open;
parent_level = item.level;
Hitbox2D open_box = GetHitbox_ItemOpener(visible_count, item.level);
if (!open_box.intersects(itemlist_box))
{
continue;
}
if (open_box.intersects(pointerHitbox))
{
// Opened flag box:
opener_highlight = i;
if (clicked)
{
item.open = !item.open;
gui->ActivateWidget(this);
}
}
else
{
// Item name box:
Hitbox2D name_box = GetHitbox_Item(visible_count, item.level);
if (name_box.intersects(pointerHitbox))
{
item_highlight = i;
if (clicked)
{
if (!wiInput::Down(wiInput::KEYBOARD_BUTTON_LCONTROL) && !wiInput::Down(wiInput::KEYBOARD_BUTTON_RCONTROL)
&& !wiInput::Down(wiInput::KEYBOARD_BUTTON_LSHIFT) && !wiInput::Down(wiInput::KEYBOARD_BUTTON_RSHIFT))
{
ClearSelection();
}
Select(i);
gui->ActivateWidget(this);
}
}
}
}
}
}
sprites[state].params.siz.y = item_height;
font.params.posX = (int)translation.x + 2;
font.params.posY = (int)(translation.y + sprites[state].params.siz.y * 0.5f);
}
void wiTreeList::Render(const wiGUI* gui, CommandList cmd) const
{
assert(gui != nullptr && "Ivalid GUI!");
if (!IsVisible())
{
return;
}
GraphicsDevice* device = wiRenderer::GetDevice();
// control-base
sprites[state].Draw(cmd);
ApplyScissor(scissorRect, cmd);
font.Draw(cmd);
// scrollbar background
wiImageParams fx = sprites[state].params;
fx.pos = XMFLOAT3(translation.x + scale.x - tree_scrollbar_width, translation.y + item_height + 1, 0);
fx.siz = XMFLOAT2(tree_scrollbar_width, scale.y - item_height - 1);
fx.color = sprites[IDLE].params.color;
wiImage::Draw(wiTextureHelper::getWhite(), fx, cmd);
// scrollbar
wiColor scrollbar_color = wiColor::fromFloat4(sprites[IDLE].params.color);
if (scrollbar_state == SCROLLBAR_HOVER)
{
scrollbar_color = wiColor::fromFloat4(sprites[FOCUS].params.color);
}
else if (scrollbar_state == SCROLLBAR_GRABBED)
{
scrollbar_color = wiColor::White();
}
wiImage::Draw(wiTextureHelper::getWhite()
, wiImageParams(translation.x + scale.x - tree_scrollbar_width, translation.y + item_height + 1 + scrollbar_delta, tree_scrollbar_width, scrollbar_height, scrollbar_color), cmd);
// list background
Hitbox2D itemlist_box = GetHitbox_ListArea();
fx.pos = XMFLOAT3(itemlist_box.pos.x, itemlist_box.pos.y, 0);
fx.siz = XMFLOAT2(itemlist_box.siz.x, itemlist_box.siz.y);
wiImage::Draw(wiTextureHelper::getWhite(), fx, cmd);
Rect rect_without_scrollbar;
rect_without_scrollbar.left = (int)itemlist_box.pos.x;
rect_without_scrollbar.right = (int)(itemlist_box.pos.x + itemlist_box.siz.x);
rect_without_scrollbar.top = (int)itemlist_box.pos.y;
rect_without_scrollbar.bottom = (int)(itemlist_box.pos.y + itemlist_box.siz.y);
ApplyScissor(rect_without_scrollbar, cmd);
struct Vertex
{
XMFLOAT4 pos;
XMFLOAT4 col;
};
static GPUBuffer vb_triangle;
if (!vb_triangle.IsValid())
{
Vertex vertices[3];
vertices[0].col = XMFLOAT4(1, 1, 1, 1);
vertices[1].col = XMFLOAT4(1, 1, 1, 1);
vertices[2].col = XMFLOAT4(1, 1, 1, 1);
wiMath::ConstructTriangleEquilateral(1, vertices[0].pos, vertices[1].pos, vertices[2].pos);
GPUBufferDesc desc;
desc.BindFlags = BIND_VERTEX_BUFFER;
desc.ByteWidth = sizeof(vertices);
SubresourceData initdata;
initdata.pSysMem = vertices;
device->CreateBuffer(&desc, &initdata, &vb_triangle);
}
const XMMATRIX Projection = device->GetScreenProjection();
// control-list
int i = -1;
int visible_count = 0;
int parent_level = 0;
bool parent_open = true;
for (const Item& item : items)
{
i++;
if (!parent_open && item.level > parent_level)
{
continue;
}
visible_count++;
parent_open = item.open;
parent_level = item.level;
Hitbox2D open_box = GetHitbox_ItemOpener(visible_count, item.level);
if (!open_box.intersects(itemlist_box))
{
continue;
}
Hitbox2D name_box = GetHitbox_Item(visible_count, item.level);
// selected box:
if (item.selected || item_highlight == i)
{
wiImage::Draw(wiTextureHelper::getWhite()
, wiImageParams(name_box.pos.x, name_box.pos.y, name_box.siz.x, name_box.siz.y,
sprites[item.selected ? FOCUS : IDLE].params.color), cmd);
}
// opened flag triangle:
{
device->BindPipelineState(&PSO_colored, cmd);
MiscCB cb;
cb.g_xColor = opener_highlight == i ? wiColor::White().toFloat4() : sprites[FOCUS].params.color;
XMStoreFloat4x4(&cb.g_xTransform, XMMatrixScaling(item_height * 0.3f, item_height * 0.3f, 1) *
XMMatrixRotationZ(item.open ? XM_PIDIV2 : 0) *
XMMatrixTranslation(open_box.pos.x + open_box.siz.x * 0.5f, open_box.pos.y + open_box.siz.y * 0.25f, 0) *
Projection
);
device->UpdateBuffer(wiRenderer::GetConstantBuffer(CBTYPE_MISC), &cb, cmd);
device->BindConstantBuffer(VS, wiRenderer::GetConstantBuffer(CBTYPE_MISC), CBSLOT_RENDERER_MISC, cmd);
const GPUBuffer* vbs[] = {
&vb_triangle,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
device->Draw(3, 0, cmd);
}
// Item name text:
wiFont(item.name, wiFontParams((int)name_box.pos.x + 1, (int)(name_box.pos.y + name_box.siz.y * 0.5f), WIFONTSIZE_DEFAULT, WIFALIGN_LEFT, WIFALIGN_CENTER, 0, 0,
font.params.color, font.params.shadowColor)).Draw(cmd);
}
}
void wiTreeList::OnSelect(function<void(wiEventArgs args)> func)
{
onSelect = move(func);
}
void wiTreeList::AddItem(const Item& item)
{
items.push_back(item);
}
void wiTreeList::ClearItems()
{
items.clear();
}
void wiTreeList::ClearSelection()
{
for (Item& item : items)
{
item.selected = false;
}
wiEventArgs args;
args.iValue = -1;
onSelect(args);
}
void wiTreeList::Select(int index)
{
items[index].selected = true;
wiEventArgs args;
args.iValue = index;
args.sValue = items[index].name;
args.userdata = items[index].userdata;
onSelect(args);
}
const wiTreeList::Item& wiTreeList::GetItem(int index) const
{
return items[index];
}