Files
WickedEngine/Editor/IKWindow.cpp
T
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00

139 lines
4.0 KiB
C++

#include "stdafx.h"
#include "IKWindow.h"
#include "Editor.h"
using namespace wi::ecs;
using namespace wi::scene;
void IKWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create("Inverse Kinematics (IK) Window");
SetSize(XMFLOAT2(400, 150));
float x = 120;
float y = 0;
float siz = 200;
float hei = 18;
float step = hei + 2;
createButton.Create("Create");
createButton.SetTooltip("Create/Remove IK Component to selected entity");
createButton.SetPos(XMFLOAT2(x, y));
createButton.SetSize(XMFLOAT2(siz, hei));
AddWidget(&createButton);
targetCombo.Create("Target: ");
targetCombo.SetSize(XMFLOAT2(siz, hei));
targetCombo.SetPos(XMFLOAT2(x, y += step));
targetCombo.SetEnabled(false);
targetCombo.OnSelect([&](wi::gui::EventArgs args) {
Scene& scene = editor->GetCurrentScene();
InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
if (ik != nullptr)
{
if (args.iValue == 0)
{
ik->target = INVALID_ENTITY;
}
else
{
ik->target = scene.transforms.GetEntity(args.iValue - 1);
}
}
});
targetCombo.SetTooltip("Choose a target entity (with transform) that the IK will follow");
AddWidget(&targetCombo);
disabledCheckBox.Create("Disabled: ");
disabledCheckBox.SetTooltip("Disable simulation.");
disabledCheckBox.SetPos(XMFLOAT2(x, y += step));
disabledCheckBox.SetSize(XMFLOAT2(hei, hei));
disabledCheckBox.OnClick([=](wi::gui::EventArgs args) {
editor->GetCurrentScene().inverse_kinematics.GetComponent(entity)->SetDisabled(args.bValue);
});
AddWidget(&disabledCheckBox);
chainLengthSlider.Create(0, 10, 0, 10, "Chain Length: ");
chainLengthSlider.SetTooltip("How far the hierarchy chain is simulated backwards from this entity");
chainLengthSlider.SetPos(XMFLOAT2(x, y += step));
chainLengthSlider.SetSize(XMFLOAT2(siz, hei));
chainLengthSlider.OnSlide([&](wi::gui::EventArgs args) {
editor->GetCurrentScene().inverse_kinematics.GetComponent(entity)->chain_length = args.iValue;
});
AddWidget(&chainLengthSlider);
iterationCountSlider.Create(0, 10, 1, 10, "Iteration Count: ");
iterationCountSlider.SetTooltip("How many iterations to compute the inverse kinematics for. Higher values are slower but more accurate.");
iterationCountSlider.SetPos(XMFLOAT2(x, y += step));
iterationCountSlider.SetSize(XMFLOAT2(siz, hei));
iterationCountSlider.OnSlide([&](wi::gui::EventArgs args) {
editor->GetCurrentScene().inverse_kinematics.GetComponent(entity)->iteration_count = args.iValue;
});
AddWidget(&iterationCountSlider);
Translate(XMFLOAT3((float)editor->GetLogicalWidth() - 740, 150, 0));
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void IKWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = editor->GetCurrentScene();
const InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
if (ik != nullptr)
{
SetEnabled(true);
disabledCheckBox.SetCheck(ik->IsDisabled());
chainLengthSlider.SetValue((float)ik->chain_length);
iterationCountSlider.SetValue((float)ik->iteration_count);
targetCombo.ClearItems();
targetCombo.AddItem("NO TARGET");
for (size_t i = 0; i < scene.transforms.GetCount(); ++i)
{
Entity entity = scene.transforms.GetEntity(i);
const NameComponent* name = scene.names.GetComponent(entity);
targetCombo.AddItem(name == nullptr ? std::to_string(entity) : name->name);
if (ik->target == entity)
{
targetCombo.SetSelected((int)i + 1);
}
}
}
else
{
SetEnabled(false);
}
const TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
createButton.SetEnabled(true);
if (ik == nullptr)
{
createButton.SetText("Create");
createButton.OnClick([=](wi::gui::EventArgs args) {
editor->GetCurrentScene().inverse_kinematics.Create(entity).chain_length = 1;
SetEntity(entity);
});
}
else
{
createButton.SetText("Remove");
createButton.OnClick([=](wi::gui::EventArgs args) {
editor->GetCurrentScene().inverse_kinematics.Remove_KeepSorted(entity);
SetEntity(entity);
});
}
}
}