Files
WickedEngine/Editor/LayerWindow.cpp
T
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00

131 lines
3.1 KiB
C++

#include "stdafx.h"
#include "LayerWindow.h"
#include "Editor.h"
using namespace wi::ecs;
using namespace wi::scene;
void LayerWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create("Layer Window");
SetSize(XMFLOAT2(420, 290));
float x = 30;
float y = 0;
float step = 25;
float siz = 20;
label.Create("LayerWindowLabel");
label.SetText("The layer is a 32-bit mask (uint32_t), which can be used for filtering by multiple systems (visibility, collision, picking, etc.).\n- If all bits are disabled, it means the layer will be inactive in most systems.\n- For ray tracing, the lower 8 bits will be used as instance inclusion mask.");
label.SetPos(XMFLOAT2(x, y));
label.SetSize(XMFLOAT2(370, 120));
label.SetColor(wi::Color::Transparent());
AddWidget(&label);
y += label.GetScale().y + 5;
for (uint32_t i = 0; i < arraysize(layers); ++i)
{
layers[i].Create("");
layers[i].SetText(std::to_string(i) + ": ");
layers[i].SetPos(XMFLOAT2(x + (i % 8) * 50, y + (i / 8) * step));
layers[i].OnClick([=](wi::gui::EventArgs args) {
LayerComponent* layer = editor->GetCurrentScene().layers.GetComponent(entity);
if (layer == nullptr)
{
layer = &editor->GetCurrentScene().layers.Create(entity);
}
if (args.bValue)
{
layer->layerMask |= 1 << i;
}
else
{
layer->layerMask &= ~(1 << i);
}
});
AddWidget(&layers[i]);
}
y += step * 4;
enableAllButton.Create("Enable ALL");
enableAllButton.SetPos(XMFLOAT2(x, y));
enableAllButton.OnClick([this](wi::gui::EventArgs args) {
LayerComponent* layer = editor->GetCurrentScene().layers.GetComponent(entity);
if (layer == nullptr)
{
layer = &editor->GetCurrentScene().layers.Create(entity);
}
if (layer == nullptr)
return;
layer->layerMask = ~0;
});
AddWidget(&enableAllButton);
enableNoneButton.Create("Enable NONE");
enableNoneButton.SetPos(XMFLOAT2(x + 120, y));
enableNoneButton.OnClick([this](wi::gui::EventArgs args) {
LayerComponent* layer = editor->GetCurrentScene().layers.GetComponent(entity);
if (layer == nullptr)
{
layer = &editor->GetCurrentScene().layers.Create(entity);
}
if (layer == nullptr)
return;
layer->layerMask = 0;
});
AddWidget(&enableNoneButton);
Translate(XMFLOAT3((float)editor->GetLogicalWidth() - 450, 300, 0));
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void LayerWindow::SetEntity(Entity entity)
{
this->entity = entity;
if (entity != INVALID_ENTITY)
{
SetEnabled(true);
LayerComponent* layer = editor->GetCurrentScene().layers.GetComponent(entity);
if (layer == nullptr)
{
for (uint32_t i = 0; i < 32; ++i)
{
layers[i].SetCheck(true);
}
}
else
{
for (uint32_t i = 0; i < 32; ++i)
{
layers[i].SetCheck(layer->GetLayerMask() & 1 << i);
}
HierarchyComponent* hier = editor->GetCurrentScene().hierarchy.GetComponent(entity);
if (hier != nullptr)
{
hier->layerMask_bind = layer->layerMask;
}
MaterialComponent* material = editor->GetCurrentScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetDirty();
}
}
}
else
{
SetEnabled(false);
}
}