Files
WickedEngine/WickedEngine/wiRenderPath2D_BindLua.h
T
2025-08-13 09:25:32 +02:00

56 lines
1.2 KiB
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiRenderPath2D.h"
#include "wiRenderPath_BindLua.h"
namespace wi::lua
{
class RenderPath2D_BindLua : public RenderPath_BindLua
{
private:
RenderPath2D renderpath;
public:
inline static constexpr char className[] = "RenderPath2D";
static Luna<RenderPath2D_BindLua>::FunctionType methods[];
static Luna<RenderPath2D_BindLua>::PropertyType properties[];
RenderPath2D_BindLua() = default;
RenderPath2D_BindLua(RenderPath2D* component)
{
this->component = component;
}
RenderPath2D_BindLua(lua_State* L)
{
this->component = &renderpath;
}
virtual ~RenderPath2D_BindLua() = default;
int AddSprite(lua_State* L);
int AddVideoSprite(lua_State* L);
int AddFont(lua_State* L);
int RemoveSprite(lua_State* L);
int RemoveFont(lua_State* L);
int ClearSprites(lua_State* L);
int ClearFonts(lua_State* L);
int GetSpriteOrder(lua_State* L);
int GetFontOrder(lua_State* L);
int AddLayer(lua_State* L);
int GetLayers(lua_State* L);
int SetLayerOrder(lua_State* L);
int SetSpriteOrder(lua_State* L);
int SetFontOrder(lua_State* L);
int GetHDRScaling(lua_State* L);
int SetHDRScaling(lua_State* L);
int CopyFrom(lua_State* L);
static void Bind();
};
}