Files
WickedEngine/WickedEngine/wiTexture_BindLua.cpp
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

35 lines
636 B
C++

#include "wiTexture_BindLua.h"
using namespace wi::graphics;
namespace wi::lua
{
const char Texture_BindLua::className[] = "Texture";
Luna<Texture_BindLua>::FunctionType Texture_BindLua::methods[] = {
{ NULL, NULL }
};
Luna<Texture_BindLua>::PropertyType Texture_BindLua::properties[] = {
{ NULL, NULL }
};
Texture_BindLua::Texture_BindLua(Texture texture) :texture(texture)
{
}
Texture_BindLua::Texture_BindLua(lua_State* L)
{
}
void Texture_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
Luna<Texture_BindLua>::Register(wi::lua::GetLuaState());
initialized = true;
}
}
}