112 lines
2.3 KiB
C++
112 lines
2.3 KiB
C++
#include "stdafx.h"
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#include "LayerWindow.h"
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#include "Editor.h"
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using namespace wiECS;
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using namespace wiScene;
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LayerWindow::LayerWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
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{
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assert(GUI && "Invalid GUI!");
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window = new wiWindow(GUI, "Layer Window");
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window->SetSize(XMFLOAT2(410, 160));
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GUI->AddWidget(window);
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float x = 30;
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float y = 0;
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float step = 25;
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float siz = 20;
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for (uint32_t i = 0; i < arraysize(layers); ++i)
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{
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layers[i] = new wiCheckBox("");
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layers[i]->SetText(std::to_string(i) + ": ");
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layers[i]->SetPos(XMFLOAT2(x + (i % 8) * 50, y + (i / 8 + 1) * step));
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layers[i]->OnClick([=](wiEventArgs args) {
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LayerComponent* layer = wiScene::GetScene().layers.GetComponent(entity);
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if (layer == nullptr)
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{
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layer = &wiScene::GetScene().layers.Create(entity);
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}
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if (args.bValue)
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{
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layer->layerMask |= 1 << i;
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}
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else
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{
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layer->layerMask &= ~(1 << i);
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}
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});
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window->AddWidget(layers[i]);
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}
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y += step * 5;
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enableAllButton = new wiButton("Enable ALL");
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enableAllButton->SetPos(XMFLOAT2(x, y));
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enableAllButton->OnClick([this](wiEventArgs args) {
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LayerComponent* layer = wiScene::GetScene().layers.GetComponent(entity);
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if (layer == nullptr)
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return;
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layer->layerMask = ~0;
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});
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window->AddWidget(enableAllButton);
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enableNoneButton = new wiButton("Enable NONE");
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enableNoneButton->SetPos(XMFLOAT2(x + 120, y));
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enableNoneButton->OnClick([this](wiEventArgs args) {
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LayerComponent* layer = wiScene::GetScene().layers.GetComponent(entity);
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if (layer == nullptr)
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return;
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layer->layerMask = 0;
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});
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window->AddWidget(enableNoneButton);
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window->Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 450, 300, 0));
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window->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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LayerWindow::~LayerWindow()
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{
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window->RemoveWidgets(true);
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GUI->RemoveWidget(window);
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delete window;
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}
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void LayerWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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if (entity != INVALID_ENTITY)
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{
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window->SetEnabled(true);
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LayerComponent* layer = wiScene::GetScene().layers.GetComponent(entity);
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if (layer == nullptr)
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{
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for (uint32_t i = 0; i < 32; ++i)
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{
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layers[i]->SetCheck(true);
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}
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}
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else
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{
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for (uint32_t i = 0; i < 32; ++i)
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{
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layers[i]->SetCheck(layer->GetLayerMask() & 1 << i);
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}
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}
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}
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else
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{
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window->SetEnabled(false);
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}
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}
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