Files
WickedEngine/Editor/LayerWindow.cpp
T
2020-04-30 00:01:28 +01:00

112 lines
2.3 KiB
C++

#include "stdafx.h"
#include "LayerWindow.h"
#include "Editor.h"
using namespace wiECS;
using namespace wiScene;
LayerWindow::LayerWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
{
assert(GUI && "Invalid GUI!");
window = new wiWindow(GUI, "Layer Window");
window->SetSize(XMFLOAT2(410, 160));
GUI->AddWidget(window);
float x = 30;
float y = 0;
float step = 25;
float siz = 20;
for (uint32_t i = 0; i < arraysize(layers); ++i)
{
layers[i] = new wiCheckBox("");
layers[i]->SetText(std::to_string(i) + ": ");
layers[i]->SetPos(XMFLOAT2(x + (i % 8) * 50, y + (i / 8 + 1) * step));
layers[i]->OnClick([=](wiEventArgs args) {
LayerComponent* layer = wiScene::GetScene().layers.GetComponent(entity);
if (layer == nullptr)
{
layer = &wiScene::GetScene().layers.Create(entity);
}
if (args.bValue)
{
layer->layerMask |= 1 << i;
}
else
{
layer->layerMask &= ~(1 << i);
}
});
window->AddWidget(layers[i]);
}
y += step * 5;
enableAllButton = new wiButton("Enable ALL");
enableAllButton->SetPos(XMFLOAT2(x, y));
enableAllButton->OnClick([this](wiEventArgs args) {
LayerComponent* layer = wiScene::GetScene().layers.GetComponent(entity);
if (layer == nullptr)
return;
layer->layerMask = ~0;
});
window->AddWidget(enableAllButton);
enableNoneButton = new wiButton("Enable NONE");
enableNoneButton->SetPos(XMFLOAT2(x + 120, y));
enableNoneButton->OnClick([this](wiEventArgs args) {
LayerComponent* layer = wiScene::GetScene().layers.GetComponent(entity);
if (layer == nullptr)
return;
layer->layerMask = 0;
});
window->AddWidget(enableNoneButton);
window->Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 450, 300, 0));
window->SetVisible(false);
SetEntity(INVALID_ENTITY);
}
LayerWindow::~LayerWindow()
{
window->RemoveWidgets(true);
GUI->RemoveWidget(window);
delete window;
}
void LayerWindow::SetEntity(Entity entity)
{
this->entity = entity;
if (entity != INVALID_ENTITY)
{
window->SetEnabled(true);
LayerComponent* layer = wiScene::GetScene().layers.GetComponent(entity);
if (layer == nullptr)
{
for (uint32_t i = 0; i < 32; ++i)
{
layers[i]->SetCheck(true);
}
}
else
{
for (uint32_t i = 0; i < 32; ++i)
{
layers[i]->SetCheck(layer->GetLayerMask() & 1 << i);
}
}
}
else
{
window->SetEnabled(false);
}
}