Files
WickedEngine/Editor/SoundWindow.cpp
T

166 lines
4.2 KiB
C++

#include "stdafx.h"
#include "SoundWindow.h"
#include <sstream>
#include <Commdlg.h> // openfile
#include <WinBase.h>
using namespace std;
using namespace wiGraphics;
using namespace wiECS;
using namespace wiSceneSystem;
SoundWindow::SoundWindow(wiGUI* gui) : GUI(gui)
{
assert(GUI && "Invalid GUI!");
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
soundWindow = new wiWindow(GUI, "Sound Window");
soundWindow->SetSize(XMFLOAT2(440, 200));
soundWindow->SetEnabled(false);
GUI->AddWidget(soundWindow);
float x = 20;
float y = 0;
float step = 35;
addButton = new wiButton("Add Sound");
addButton->SetTooltip("Add a sound file to the scene.");
addButton->SetPos(XMFLOAT2(x, y += step));
addButton->SetSize(XMFLOAT2(80, 30));
addButton->OnClick([&](wiEventArgs args) {
char szFile[260];
OPENFILENAMEA ofn;
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = nullptr;
ofn.lpstrFile = szFile;
// Set lpstrFile[0] to '\0' so that GetOpenFileName does not
// use the contents of szFile to initialize itself.
ofn.lpstrFile[0] = '\0';
ofn.nMaxFile = sizeof(szFile);
ofn.lpstrFilter = "Sound\0*.wav;\0";
ofn.nFilterIndex = 1;
ofn.lpstrFileTitle = NULL;
ofn.nMaxFileTitle = 0;
ofn.lpstrInitialDir = NULL;
ofn.Flags = 0;
if (GetOpenFileNameA(&ofn) == TRUE) {
string fileName = ofn.lpstrFile;
Entity entity = GetScene().Entity_CreateSound(fileName);
}
});
soundWindow->AddWidget(addButton);
filenameLabel = new wiLabel("Filename");
filenameLabel->SetPos(XMFLOAT2(x, y += step));
filenameLabel->SetSize(XMFLOAT2(400, 20));
soundWindow->AddWidget(filenameLabel);
playstopButton = new wiButton("Play");
playstopButton->SetTooltip("Play/Stop selected sound instance.");
playstopButton->SetPos(XMFLOAT2(x, y += step));
playstopButton->SetSize(XMFLOAT2(80, 30));
playstopButton->OnClick([&](wiEventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
if (sound->IsPlaying())
{
sound->Stop();
playstopButton->SetText("Play");
}
else
{
sound->Play();
playstopButton->SetText("Stop");
}
}
});
soundWindow->AddWidget(playstopButton);
playstopButton->SetEnabled(false);
loopedCheckbox = new wiCheckBox("Looped: ");
loopedCheckbox->SetTooltip("Enable looping for the selected sound instance.");
loopedCheckbox->SetPos(XMFLOAT2(x + 150, y));
loopedCheckbox->SetSize(XMFLOAT2(30, 30));
loopedCheckbox->OnClick([&](wiEventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->SetLooped(args.bValue);
}
});
soundWindow->AddWidget(loopedCheckbox);
loopedCheckbox->SetEnabled(false);
volumeSlider = new wiSlider(0, 1, 1, 1000, "Volume: ");
volumeSlider->SetTooltip("Enable looping for the selected sound instance.");
volumeSlider->SetPos(XMFLOAT2(x + 60, y += step));
volumeSlider->SetSize(XMFLOAT2(240, 30));
volumeSlider->OnSlide([&](wiEventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->volume = args.fValue;
}
});
soundWindow->AddWidget(volumeSlider);
volumeSlider->SetEnabled(false);
soundWindow->Translate(XMFLOAT3(400, 120, 0));
soundWindow->SetVisible(false);
SetEntity(INVALID_ENTITY);
}
SoundWindow::~SoundWindow()
{
soundWindow->RemoveWidgets(true);
GUI->RemoveWidget(soundWindow);
SAFE_DELETE(soundWindow);
}
void SoundWindow::SetEntity(Entity entity)
{
if (this->entity == entity)
return;
this->entity = entity;
Scene& scene = wiSceneSystem::GetScene();
SoundComponent* sound = scene.sounds.GetComponent(entity);
if (sound != nullptr)
{
filenameLabel->SetText(sound->filename);
playstopButton->SetEnabled(true);
loopedCheckbox->SetEnabled(true);
loopedCheckbox->SetCheck(sound->IsLooped());
volumeSlider->SetEnabled(true);
volumeSlider->SetValue(sound->volume);
if (sound->IsPlaying())
{
playstopButton->SetText("Stop");
}
else
{
playstopButton->SetText("Play");
}
}
else
{
filenameLabel->SetText("");
playstopButton->SetEnabled(false);
loopedCheckbox->SetEnabled(false);
volumeSlider->SetEnabled(false);
}
}