314 lines
7.8 KiB
C++
314 lines
7.8 KiB
C++
#include "MainComponent.h"
|
|
#include "RenderableComponent.h"
|
|
#include "wiRenderer.h"
|
|
#include "wiHelper.h"
|
|
#include "wiTimer.h"
|
|
#include "wiCpuInfo.h"
|
|
#include "wiInputManager.h"
|
|
#include "wiBackLog.h"
|
|
#include "MainComponent_BindLua.h"
|
|
#include "wiVersion.h"
|
|
#include "wiImageEffects.h"
|
|
#include "wiTextureHelper.h"
|
|
#include "wiFrameRate.h"
|
|
#include "wiProfiler.h"
|
|
#include "wiInitializer.h"
|
|
#include "wiStartupArguments.h"
|
|
#include "wiFont.h"
|
|
#include "wiImage.h"
|
|
|
|
#include "wiGraphicsDevice_DX11.h"
|
|
#include "wiGraphicsDevice_DX12.h"
|
|
#include "wiGraphicsDevice_Vulkan.h"
|
|
|
|
#include <sstream>
|
|
|
|
using namespace std;
|
|
using namespace wiGraphicsTypes;
|
|
|
|
MainComponent::MainComponent()
|
|
{
|
|
// This call also saves the current working dir as the original one on this first call
|
|
wiHelper::GetOriginalWorkingDirectory();
|
|
|
|
activeComponent = new RenderableComponent();
|
|
}
|
|
|
|
|
|
MainComponent::~MainComponent()
|
|
{
|
|
wiRenderer::GetDevice()->WaitForGPU();
|
|
}
|
|
|
|
void MainComponent::Initialize()
|
|
{
|
|
|
|
// User can also create a graphics device if custom logic is desired, but he must do before this function!
|
|
if (wiRenderer::GetDevice() == nullptr)
|
|
{
|
|
|
|
bool debugdevice = wiStartupArguments::HasArgument("debugdevice");
|
|
|
|
if (wiStartupArguments::HasArgument("vulkan"))
|
|
{
|
|
#ifdef WICKEDENGINE_BUILD_VULKAN
|
|
wiRenderer::GetShaderPath() += "spirv/";
|
|
wiRenderer::SetDevice(new GraphicsDevice_Vulkan(window, fullscreen, debugdevice));
|
|
#else
|
|
wiHelper::messageBox("Vulkan SDK not found during building the application! Vulkan API disabled!", "Error");
|
|
#endif
|
|
}
|
|
else if (wiStartupArguments::HasArgument("dx12"))
|
|
{
|
|
if (wiStartupArguments::HasArgument("hlsl6"))
|
|
{
|
|
wiRenderer::GetShaderPath() += "hlsl6/";
|
|
}
|
|
wiRenderer::SetDevice(new GraphicsDevice_DX12(window, fullscreen, debugdevice));
|
|
}
|
|
else
|
|
{
|
|
wiRenderer::SetDevice(new GraphicsDevice_DX11(window, fullscreen, debugdevice));
|
|
}
|
|
|
|
}
|
|
|
|
|
|
wiInitializer::InitializeComponentsAsync();
|
|
|
|
wiLua::GetGlobal()->RegisterObject(MainComponent_BindLua::className, "main", new MainComponent_BindLua(this));
|
|
}
|
|
|
|
void MainComponent::activateComponent(RenderableComponent* component, float fadeSeconds, const wiColor& fadeColor)
|
|
{
|
|
if (component == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Fade manager will activate on fadeout
|
|
fadeManager.Clear();
|
|
fadeManager.Start(fadeSeconds, fadeColor, [this,component]() {
|
|
if (component == nullptr)
|
|
return;
|
|
activeComponent->Stop();
|
|
component->Start();
|
|
activeComponent = component;
|
|
});
|
|
}
|
|
|
|
void MainComponent::Run()
|
|
{
|
|
if (!wiInitializer::IsInitializeFinished())
|
|
{
|
|
// Until engine is not loaded, present initialization screen...
|
|
wiRenderer::GetDevice()->PresentBegin();
|
|
wiFont::BindPersistentState(GRAPHICSTHREAD_IMMEDIATE);
|
|
wiFont(wiBackLog::getText(), wiFontProps(4, 4, infoDisplay.size)).Draw(GRAPHICSTHREAD_IMMEDIATE);
|
|
wiRenderer::GetDevice()->PresentEnd();
|
|
return;
|
|
}
|
|
|
|
wiProfiler::GetInstance().BeginFrame();
|
|
wiProfiler::GetInstance().BeginRange("CPU Frame", wiProfiler::DOMAIN_CPU);
|
|
|
|
wiInputManager::GetInstance()->Update();
|
|
|
|
static wiTimer timer = wiTimer();
|
|
static double accumulator = 0.0;
|
|
const double elapsedTime = max(0, timer.elapsed() / 1000.0);
|
|
timer.record();
|
|
|
|
fadeManager.Update((float)elapsedTime);
|
|
|
|
// Fixed time update:
|
|
wiProfiler::GetInstance().BeginRange("Fixed Update", wiProfiler::DOMAIN_CPU);
|
|
if (frameskip)
|
|
{
|
|
accumulator += elapsedTime;
|
|
if (!wiWindowRegistration::GetInstance()->IsWindowActive() || accumulator > applicationControlLostThreshold) //application probably lost control
|
|
accumulator = 0;
|
|
|
|
while (accumulator >= targetFrameRateInv)
|
|
{
|
|
FixedUpdate();
|
|
accumulator -= targetFrameRateInv;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FixedUpdate();
|
|
}
|
|
wiProfiler::GetInstance().EndRange(); // Fixed Update
|
|
|
|
wiLua::GetGlobal()->SetDeltaTime(elapsedTime);
|
|
|
|
// Variable-timed update:
|
|
wiProfiler::GetInstance().BeginRange("Update", wiProfiler::DOMAIN_CPU);
|
|
Update((float)elapsedTime);
|
|
wiProfiler::GetInstance().EndRange(); // Update
|
|
|
|
|
|
wiProfiler::GetInstance().BeginRange("Render", wiProfiler::DOMAIN_CPU);
|
|
Render();
|
|
wiProfiler::GetInstance().EndRange(); // Render
|
|
|
|
wiProfiler::GetInstance().EndRange(); // CPU Frame
|
|
|
|
|
|
wiProfiler::GetInstance().BeginRange("Compose", wiProfiler::DOMAIN_CPU);
|
|
wiRenderer::GetDevice()->PresentBegin();
|
|
Compose();
|
|
wiRenderer::GetDevice()->PresentEnd();
|
|
wiProfiler::GetInstance().EndRange(); // Compose
|
|
|
|
wiRenderer::EndFrame();
|
|
|
|
static bool startupScriptProcessed = false;
|
|
if (!startupScriptProcessed) {
|
|
wiLua::GetGlobal()->RunFile("startup.lua");
|
|
startupScriptProcessed = true;
|
|
}
|
|
|
|
wiProfiler::GetInstance().EndFrame();
|
|
}
|
|
|
|
void MainComponent::Update(float dt)
|
|
{
|
|
wiCpuInfo::UpdateFrame();
|
|
getActiveComponent()->Update(dt);
|
|
|
|
wiLua::GetGlobal()->Update();
|
|
}
|
|
|
|
void MainComponent::FixedUpdate()
|
|
{
|
|
wiBackLog::Update();
|
|
wiLua::GetGlobal()->FixedUpdate();
|
|
|
|
getActiveComponent()->FixedUpdate();
|
|
}
|
|
|
|
void MainComponent::Render()
|
|
{
|
|
wiLua::GetGlobal()->Render();
|
|
|
|
wiProfiler::GetInstance().BeginRange("GPU Frame", wiProfiler::DOMAIN_GPU, GRAPHICSTHREAD_IMMEDIATE);
|
|
wiRenderer::BindPersistentState(GRAPHICSTHREAD_IMMEDIATE);
|
|
wiImage::BindPersistentState(GRAPHICSTHREAD_IMMEDIATE);
|
|
wiFont::BindPersistentState(GRAPHICSTHREAD_IMMEDIATE);
|
|
getActiveComponent()->Render();
|
|
wiProfiler::GetInstance().EndRange(GRAPHICSTHREAD_IMMEDIATE); // GPU Frame
|
|
}
|
|
|
|
void MainComponent::Compose()
|
|
{
|
|
getActiveComponent()->Compose();
|
|
|
|
if (fadeManager.IsActive())
|
|
{
|
|
// display fade rect
|
|
static wiImageEffects fx;
|
|
fx.siz.x = (float)wiRenderer::GetDevice()->GetScreenWidth();
|
|
fx.siz.y = (float)wiRenderer::GetDevice()->GetScreenHeight();
|
|
fx.opacity = fadeManager.opacity;
|
|
wiImage::Draw(wiTextureHelper::getInstance()->getColor(fadeManager.color), fx, GRAPHICSTHREAD_IMMEDIATE);
|
|
}
|
|
|
|
// Draw the information display
|
|
if (infoDisplay.active)
|
|
{
|
|
stringstream ss("");
|
|
if (infoDisplay.watermark)
|
|
{
|
|
ss << string("Wicked Engine ") + wiVersion::GetVersionString() + " ";
|
|
|
|
if (dynamic_cast<GraphicsDevice_DX11*>(wiRenderer::GetDevice()))
|
|
{
|
|
ss << "[DX11]";
|
|
}
|
|
else if (dynamic_cast<GraphicsDevice_DX12*>(wiRenderer::GetDevice()))
|
|
{
|
|
ss << "[DX12]";
|
|
}
|
|
#ifdef WICKEDENGINE_BUILD_VULKAN
|
|
else if (dynamic_cast<GraphicsDevice_Vulkan*>(wiRenderer::GetDevice()))
|
|
{
|
|
ss << "[Vulkan]";
|
|
}
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
ss << "[DEBUG]";
|
|
#endif
|
|
ss << endl;
|
|
}
|
|
if (infoDisplay.initstats)
|
|
{
|
|
ss << "System init time: " << wiInitializer::GetInitializationTimeInSeconds() << " sec" << endl;
|
|
}
|
|
if (infoDisplay.resolution)
|
|
{
|
|
ss << "Resolution: " << wiRenderer::GetDevice()->GetScreenWidth() << " x " << wiRenderer::GetDevice()->GetScreenHeight() << endl;
|
|
}
|
|
if (infoDisplay.fpsinfo)
|
|
{
|
|
ss.precision(2);
|
|
ss << fixed << wiFrameRate::GetFPS() << " FPS" << endl;
|
|
}
|
|
if (infoDisplay.cpuinfo)
|
|
{
|
|
float cpupercentage = wiCpuInfo::GetCPUPercentage();
|
|
ss << "CPU: ";
|
|
if (cpupercentage >= 0)
|
|
{
|
|
ss << cpupercentage << "%";
|
|
}
|
|
else
|
|
{
|
|
ss << "Query failed";
|
|
}
|
|
ss << endl;
|
|
}
|
|
ss.precision(2);
|
|
wiFont(ss.str(), wiFontProps(4, 4, infoDisplay.size, WIFALIGN_LEFT, WIFALIGN_TOP, 2, 1, wiColor(255,255,255,255), wiColor(0,0,0,255))).Draw(GRAPHICSTHREAD_IMMEDIATE);
|
|
}
|
|
|
|
wiProfiler::GetInstance().DrawData(4, 120, GRAPHICSTHREAD_IMMEDIATE);
|
|
|
|
wiBackLog::Draw();
|
|
}
|
|
|
|
#ifndef WINSTORE_SUPPORT
|
|
bool MainComponent::SetWindow(wiWindowRegistration::window_type window, HINSTANCE hInst)
|
|
{
|
|
this->window = window;
|
|
this->instance = hInst;
|
|
|
|
if (screenW == 0 || screenH == 0)
|
|
{
|
|
RECT rect = RECT();
|
|
GetClientRect(window, &rect);
|
|
screenW = rect.right - rect.left;
|
|
screenH = rect.bottom - rect.top;
|
|
}
|
|
|
|
wiWindowRegistration::GetInstance()->RegisterWindow(window);
|
|
|
|
return true;
|
|
}
|
|
#else
|
|
bool MainComponent::SetWindow(wiWindowRegistration::window_type window)
|
|
{
|
|
screenW = (int)window->Bounds.Width;
|
|
screenH = (int)window->Bounds.Height;
|
|
|
|
this->window = window;
|
|
|
|
wiWindowRegistration::GetInstance()->RegisterWindow(window);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|