Files
WickedEngine/Editor/SpringWindow.cpp
T
Dennis Brakhane f0bd5a8086 Don't use by reference capture by default (#1207)
replace [&] with [this] or [] where possible to avoid people
accidentally capturing something by reference that needs to be
copied, like strings.
2025-08-13 08:46:42 +02:00

169 lines
5.2 KiB
C++

#include "stdafx.h"
#include "SpringWindow.h"
using namespace wi::ecs;
using namespace wi::scene;
void SpringWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_SPRING " Spring", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
SetSize(XMFLOAT2(460, 220));
closeButton.SetTooltip("Delete SpringComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().springs.Remove(entity);
editor->RecordEntity(archive, entity);
editor->componentsWnd.RefreshEntityTree();
});
float x = 120;
float y = 0;
float siz = 140;
float hei = 18;
float step = hei + 2;
resetAllButton.Create("Reset All");
resetAllButton.SetTooltip("Reset all springs in the scene to initial pose.");
resetAllButton.SetPos(XMFLOAT2(x, y));
resetAllButton.SetSize(XMFLOAT2(siz, hei));
resetAllButton.OnClick([this](wi::gui::EventArgs args) {
auto& scene = editor->GetCurrentScene();
for (size_t i = 0; i < scene.springs.GetCount(); ++i)
{
scene.springs[i].Reset();
}
});
AddWidget(&resetAllButton);
auto forEachSelected = [this] (auto func) {
return [this, func] (auto args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
SpringComponent* spring = scene.springs.GetComponent(x.entity);
if (spring != nullptr)
{
func(spring, args);
}
}
};
};
disabledCheckBox.Create("Disabled: ");
disabledCheckBox.SetTooltip("Disable simulation.");
disabledCheckBox.SetPos(XMFLOAT2(x, y += step));
disabledCheckBox.SetSize(XMFLOAT2(hei, hei));
disabledCheckBox.OnClick(forEachSelected([] (auto spring, auto args) {
spring->SetDisabled(args.bValue);
}));
AddWidget(&disabledCheckBox);
gravityCheckBox.Create("Gravity enabled: ");
gravityCheckBox.SetTooltip("Whether global gravity should affect the spring");
gravityCheckBox.SetPos(XMFLOAT2(x, y += step));
gravityCheckBox.SetSize(XMFLOAT2(hei, hei));
gravityCheckBox.OnClick(forEachSelected([] (auto spring, auto args) {
spring->SetGravityEnabled(args.bValue);
}));
AddWidget(&gravityCheckBox);
stiffnessSlider.Create(0, 1, 0.1f, 100000, "Stiffness: ");
stiffnessSlider.SetTooltip("The stiffness affects how strongly the spring tries to orient itself to rest pose (higher values increase the jiggliness)");
stiffnessSlider.SetPos(XMFLOAT2(x, y += step));
stiffnessSlider.SetSize(XMFLOAT2(siz, hei));
stiffnessSlider.OnSlide(forEachSelected([] (auto spring, auto args) {
spring->stiffnessForce = args.fValue;
}));
AddWidget(&stiffnessSlider);
dragSlider.Create(0, 1, 0.8f, 100000, "Drag: ");
dragSlider.SetTooltip("The drag affects how fast energy is lost (higher values make the spring come to rest faster)");
dragSlider.SetPos(XMFLOAT2(x, y += step));
dragSlider.SetSize(XMFLOAT2(siz, hei));
dragSlider.OnSlide(forEachSelected([] (auto spring, auto args) {
spring->dragForce = args.fValue;
}));
AddWidget(&dragSlider);
windSlider.Create(0, 1, 0, 100000, "Wind affection: ");
windSlider.SetTooltip("How much the global wind effect affects the spring");
windSlider.SetPos(XMFLOAT2(x, y += step));
windSlider.SetSize(XMFLOAT2(siz, hei));
windSlider.OnSlide(forEachSelected([] (auto spring, auto args) {
spring->windForce = args.fValue;
}));
AddWidget(&windSlider);
gravitySlider.Create(0, 1, 0, 100000, "Gravity affection: ");
gravitySlider.SetTooltip("How much the global gravity effect affects the spring");
gravitySlider.SetPos(XMFLOAT2(x, y += step));
gravitySlider.SetSize(XMFLOAT2(siz, hei));
gravitySlider.OnSlide(forEachSelected([] (auto spring, auto args) {
spring->gravityPower = args.fValue;
}));
AddWidget(&gravitySlider);
hitradiusSlider.Create(0, 1, 0, 100000, "Collision hit radius: ");
hitradiusSlider.SetTooltip("The radius of the spring's collision sphere, that will be checked against colliders.");
hitradiusSlider.SetPos(XMFLOAT2(x, y += step));
hitradiusSlider.SetSize(XMFLOAT2(siz, hei));
hitradiusSlider.OnSlide(forEachSelected([] (auto spring, auto args) {
spring->hitRadius = args.fValue;
}));
AddWidget(&hitradiusSlider);
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void SpringWindow::SetEntity(Entity entity)
{
this->entity = entity;
const SpringComponent* spring = editor->GetCurrentScene().springs.GetComponent(entity);
if (spring != nullptr)
{
SetEnabled(true);
disabledCheckBox.SetCheck(spring->IsDisabled());
gravityCheckBox.SetCheck(spring->IsGravityEnabled());
stiffnessSlider.SetValue(spring->stiffnessForce);
dragSlider.SetValue(spring->dragForce);
windSlider.SetValue(spring->windForce);
gravitySlider.SetValue(spring->gravityPower);
hitradiusSlider.SetValue(spring->hitRadius);
}
else
{
SetEnabled(false);
}
}
void SpringWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
layout.margin_left = 120;
layout.add_fullwidth(resetAllButton);
layout.add_right(disabledCheckBox);
layout.add_right(gravityCheckBox);
layout.add(stiffnessSlider);
layout.add(dragSlider);
layout.add(windSlider);
layout.add(gravitySlider);
layout.add(hitradiusSlider);
}