Files
WickedEngine/Editor/ObjectWindow.h
T
Turánszki János 6a2173f699 armature window, object window meshID selection (#542)
* armature window, object window meshID selection

* fixes, default blink applied
2022-08-29 12:03:30 +02:00

34 lines
777 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class ObjectWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
wi::gui::ComboBox meshCombo;
wi::gui::CheckBox renderableCheckBox;
wi::gui::CheckBox shadowCheckBox;
wi::gui::Slider ditherSlider;
wi::gui::Slider cascadeMaskSlider;
wi::gui::Slider lodSlider;
wi::gui::ComboBox colorComboBox;
wi::gui::ColorPicker colorPicker;
wi::gui::Slider lightmapResolutionSlider;
wi::gui::ComboBox lightmapSourceUVSetComboBox;
wi::gui::Button generateLightmapButton;
wi::gui::Button stopLightmapGenButton;
wi::gui::Button clearLightmapButton;
void ResizeLayout() override;
};