Files
WickedEngine/Editor/AnimationWindow.cpp
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

187 lines
4.8 KiB
C++

#include "stdafx.h"
#include "AnimationWindow.h"
#include "Editor.h"
using namespace wi::ecs;
using namespace wi::scene;
void AnimationWindow::Create(EditorComponent* editor)
{
wi::gui::Window::Create("Animation Window");
SetSize(XMFLOAT2(520, 140));
float x = 140;
float y = 10;
float hei = 18;
float step = hei + 2;
animationsComboBox.Create("Animation: ");
animationsComboBox.SetSize(XMFLOAT2(300, hei));
animationsComboBox.SetPos(XMFLOAT2(x, y += step));
animationsComboBox.SetEnabled(false);
animationsComboBox.OnSelect([&](wi::gui::EventArgs args) {
entity = wi::scene::GetScene().animations.GetEntity(args.iValue);
});
animationsComboBox.SetTooltip("Choose an animation clip...");
AddWidget(&animationsComboBox);
loopedCheckBox.Create("Looped: ");
loopedCheckBox.SetTooltip("Toggle animation looping behaviour.");
loopedCheckBox.SetSize(XMFLOAT2(hei, hei));
loopedCheckBox.SetPos(XMFLOAT2(150, y += step));
loopedCheckBox.OnClick([&](wi::gui::EventArgs args) {
AnimationComponent* animation = wi::scene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
animation->SetLooped(args.bValue);
}
});
AddWidget(&loopedCheckBox);
playButton.Create("Play");
playButton.SetTooltip("Play/Pause animation.");
playButton.SetSize(XMFLOAT2(100, hei));
playButton.SetPos(XMFLOAT2(200, y));
playButton.OnClick([&](wi::gui::EventArgs args) {
AnimationComponent* animation = wi::scene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
if (animation->IsPlaying())
{
animation->Pause();
}
else
{
animation->Play();
animation->amount = 0;
}
}
});
AddWidget(&playButton);
stopButton.Create("Stop");
stopButton.SetTooltip("Stop animation.");
stopButton.SetSize(XMFLOAT2(100, hei));
stopButton.SetPos(XMFLOAT2(310, y));
stopButton.OnClick([&](wi::gui::EventArgs args) {
AnimationComponent* animation = wi::scene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
animation->Stop();
}
});
AddWidget(&stopButton);
timerSlider.Create(0, 1, 0, 100000, "Timer: ");
timerSlider.SetSize(XMFLOAT2(250, hei));
timerSlider.SetPos(XMFLOAT2(x, y += step));
timerSlider.OnSlide([&](wi::gui::EventArgs args) {
AnimationComponent* animation = wi::scene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
animation->timer = args.fValue;
}
});
timerSlider.SetEnabled(false);
timerSlider.SetTooltip("Set the animation timer by hand.");
AddWidget(&timerSlider);
amountSlider.Create(0, 1, 0, 100000, "Amount: ");
amountSlider.SetSize(XMFLOAT2(250, hei));
amountSlider.SetPos(XMFLOAT2(x, y += step));
amountSlider.OnSlide([&](wi::gui::EventArgs args) {
AnimationComponent* animation = wi::scene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
animation->amount = args.fValue;
}
});
amountSlider.SetEnabled(false);
amountSlider.SetTooltip("Set the animation blending amount by hand.");
AddWidget(&amountSlider);
speedSlider.Create(0, 4, 1, 100000, "Speed: ");
speedSlider.SetSize(XMFLOAT2(250, hei));
speedSlider.SetPos(XMFLOAT2(x, y += step));
speedSlider.OnSlide([&](wi::gui::EventArgs args) {
AnimationComponent* animation = wi::scene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
animation->speed = args.fValue;
}
});
speedSlider.SetEnabled(false);
speedSlider.SetTooltip("Set the animation speed.");
AddWidget(&speedSlider);
Translate(XMFLOAT3(100, 50, 0));
SetVisible(false);
}
void AnimationWindow::Update()
{
animationsComboBox.ClearItems();
Scene& scene = wi::scene::GetScene();
if (!scene.animations.Contains(entity))
{
entity = INVALID_ENTITY;
}
if (scene.animations.GetCount() == 0)
{
SetEnabled(false);
return;
}
else
{
SetEnabled(true);
}
for (size_t i = 0; i < scene.animations.GetCount(); ++i)
{
Entity e = scene.animations.GetEntity(i);
NameComponent& name = *scene.names.GetComponent(e);
animationsComboBox.AddItem(name.name.empty() ? std::to_string(e) : name.name);
if (e == entity)
{
animationsComboBox.SetSelected((int)i);
}
}
if (entity == INVALID_ENTITY && scene.animations.GetCount() > 0)
{
entity = scene.animations.GetEntity(0);
animationsComboBox.SetSelected(0);
}
int selected = animationsComboBox.GetSelected();
if (selected >= 0 && selected < (int)scene.animations.GetCount())
{
AnimationComponent& animation = scene.animations[selected];
if (animation.IsPlaying())
{
playButton.SetText("Pause");
animation.amount = wi::math::Lerp(animation.amount, 1, 0.1f);
}
else
{
playButton.SetText("Play");
}
loopedCheckBox.SetCheck(animation.IsLooped());
timerSlider.SetRange(0, animation.GetLength());
timerSlider.SetValue(animation.timer);
amountSlider.SetValue(animation.amount);
speedSlider.SetValue(animation.speed);
}
}