74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
24 lines
458 B
C++
24 lines
458 B
C++
#pragma once
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#include "WickedEngine.h"
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class EditorComponent;
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class AnimationWindow : public wi::gui::Window
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{
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public:
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void Create(EditorComponent* editor);
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wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
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wi::gui::ComboBox animationsComboBox;
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wi::gui::CheckBox loopedCheckBox;
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wi::gui::Button playButton;
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wi::gui::Button stopButton;
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wi::gui::Slider timerSlider;
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wi::gui::Slider amountSlider;
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wi::gui::Slider speedSlider;
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void Update();
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};
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