Files
WickedEngine/Editor/AnimationWindow.h
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

24 lines
458 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class AnimationWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
wi::gui::ComboBox animationsComboBox;
wi::gui::CheckBox loopedCheckBox;
wi::gui::Button playButton;
wi::gui::Button stopButton;
wi::gui::Slider timerSlider;
wi::gui::Slider amountSlider;
wi::gui::Slider speedSlider;
void Update();
};