74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
138 lines
4.0 KiB
C++
138 lines
4.0 KiB
C++
#include "stdafx.h"
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#include "IKWindow.h"
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#include "Editor.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void IKWindow::Create(EditorComponent* editor)
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{
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wi::gui::Window::Create("Inverse Kinematics (IK) Window");
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SetSize(XMFLOAT2(400, 150));
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float x = 120;
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float y = 10;
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float siz = 200;
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float hei = 18;
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float step = hei + 2;
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createButton.Create("Create");
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createButton.SetTooltip("Create/Remove IK Component to selected entity");
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createButton.SetPos(XMFLOAT2(x, y += step));
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createButton.SetSize(XMFLOAT2(siz, hei));
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AddWidget(&createButton);
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targetCombo.Create("Target: ");
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targetCombo.SetSize(XMFLOAT2(siz, hei));
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targetCombo.SetPos(XMFLOAT2(x, y += step));
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targetCombo.SetEnabled(false);
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targetCombo.OnSelect([&](wi::gui::EventArgs args) {
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Scene& scene = wi::scene::GetScene();
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InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
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if (ik != nullptr)
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{
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if (args.iValue == 0)
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{
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ik->target = INVALID_ENTITY;
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}
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else
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{
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ik->target = scene.transforms.GetEntity(args.iValue - 1);
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}
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}
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});
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targetCombo.SetTooltip("Choose a target entity (with transform) that the IK will follow");
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AddWidget(&targetCombo);
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disabledCheckBox.Create("Disabled: ");
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disabledCheckBox.SetTooltip("Disable simulation.");
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disabledCheckBox.SetPos(XMFLOAT2(x, y += step));
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disabledCheckBox.SetSize(XMFLOAT2(hei, hei));
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disabledCheckBox.OnClick([=](wi::gui::EventArgs args) {
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wi::scene::GetScene().inverse_kinematics.GetComponent(entity)->SetDisabled(args.bValue);
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});
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AddWidget(&disabledCheckBox);
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chainLengthSlider.Create(0, 10, 0, 10, "Chain Length: ");
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chainLengthSlider.SetTooltip("How far the hierarchy chain is simulated backwards from this entity");
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chainLengthSlider.SetPos(XMFLOAT2(x, y += step));
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chainLengthSlider.SetSize(XMFLOAT2(siz, hei));
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chainLengthSlider.OnSlide([&](wi::gui::EventArgs args) {
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wi::scene::GetScene().inverse_kinematics.GetComponent(entity)->chain_length = args.iValue;
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});
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AddWidget(&chainLengthSlider);
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iterationCountSlider.Create(0, 10, 1, 10, "Iteration Count: ");
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iterationCountSlider.SetTooltip("How many iterations to compute the inverse kinematics for. Higher values are slower but more accurate.");
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iterationCountSlider.SetPos(XMFLOAT2(x, y += step));
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iterationCountSlider.SetSize(XMFLOAT2(siz, hei));
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iterationCountSlider.OnSlide([&](wi::gui::EventArgs args) {
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wi::scene::GetScene().inverse_kinematics.GetComponent(entity)->iteration_count = args.iValue;
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});
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AddWidget(&iterationCountSlider);
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Translate(XMFLOAT3((float)editor->GetLogicalWidth() - 740, 150, 0));
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void IKWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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Scene& scene = wi::scene::GetScene();
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const InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
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if (ik != nullptr)
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{
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SetEnabled(true);
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disabledCheckBox.SetCheck(ik->IsDisabled());
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chainLengthSlider.SetValue((float)ik->chain_length);
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iterationCountSlider.SetValue((float)ik->iteration_count);
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targetCombo.ClearItems();
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targetCombo.AddItem("NO TARGET");
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for (size_t i = 0; i < scene.transforms.GetCount(); ++i)
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{
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Entity entity = scene.transforms.GetEntity(i);
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const NameComponent* name = scene.names.GetComponent(entity);
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targetCombo.AddItem(name == nullptr ? std::to_string(entity) : name->name);
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if (ik->target == entity)
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{
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targetCombo.SetSelected((int)i + 1);
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}
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}
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}
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else
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{
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SetEnabled(false);
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}
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const TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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createButton.SetEnabled(true);
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if (ik == nullptr)
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{
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createButton.SetText("Create");
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createButton.OnClick([=](wi::gui::EventArgs args) {
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wi::scene::GetScene().inverse_kinematics.Create(entity).chain_length = 1;
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SetEntity(entity);
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});
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}
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else
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{
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createButton.SetText("Remove");
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createButton.OnClick([=](wi::gui::EventArgs args) {
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wi::scene::GetScene().inverse_kinematics.Remove_KeepSorted(entity);
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SetEntity(entity);
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});
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}
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}
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}
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