Files
WickedEngine/WickedEngine/RenderPath_BindLua.h
T
2018-11-03 13:48:29 +00:00

39 lines
943 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "RenderPath.h"
class RenderPath_BindLua
{
public:
RenderPath* component;
static const char className[];
static Luna<RenderPath_BindLua>::FunctionType methods[];
static Luna<RenderPath_BindLua>::PropertyType properties[];
RenderPath_BindLua(RenderPath* component = nullptr);
RenderPath_BindLua(lua_State *L);
~RenderPath_BindLua();
virtual int GetContent(lua_State* L);
virtual int Initialize(lua_State* L);
virtual int Load(lua_State* L);
virtual int Unload(lua_State* L);
virtual int Start(lua_State* L);
virtual int Stop(lua_State* L);
virtual int FixedUpdate(lua_State* L);
virtual int Update(lua_State* L);
virtual int Render(lua_State* L);
virtual int Compose(lua_State* L);
virtual int OnStart(lua_State* L);
virtual int OnStop(lua_State* L);
virtual int GetLayerMask(lua_State* L);
virtual int SetLayerMask(lua_State* L);
static void Bind();
};