9 lines
245 B
HLSL
9 lines
245 B
HLSL
#include "globals.hlsli"
|
|
|
|
PUSHCONSTANT(push, DebugObjectPushConstants);
|
|
|
|
float4 main(uint vertexID : SV_VertexID) : SV_POSITION
|
|
{
|
|
return mul(g_xTransform, float4(bindless_buffers_float4[descriptor_index(push.vb_pos_wind)][vertexID].xyz, 1));
|
|
}
|