Files
WickedEngine/WickedEngine/shaders/objectVS_debug.hlsl
T
2025-01-09 17:27:24 +01:00

9 lines
245 B
HLSL

#include "globals.hlsli"
PUSHCONSTANT(push, DebugObjectPushConstants);
float4 main(uint vertexID : SV_VertexID) : SV_POSITION
{
return mul(g_xTransform, float4(bindless_buffers_float4[descriptor_index(push.vb_pos_wind)][vertexID].xyz, 1));
}