37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#ifndef WICKEDENGINE_COMMONINCLUDE_H
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#define WICKEDENGINE_COMMONINCLUDE_H
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// This is a helper include file pasted into all engine headers try to keep it minimal!
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// Do not include engine features in this file!
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#include <cstdlib>
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#include <cstring>
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#include <cstdint>
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#if __has_include("DirectXMath.h")
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// In this case, DirectXMath is coming from Windows SDK.
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// It is better to use this on Windows as some Windows libraries could depend on the same
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// DirectXMath headers
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#include <DirectXMath.h>
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#include <DirectXPackedVector.h>
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#include <DirectXCollision.h>
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#else
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// In this case, DirectXMath is coming from supplied source code
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// On platforms that don't have Windows SDK, the source code for DirectXMath is provided
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// as part of the engine utilities
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#include "Utility/DirectXMath.h"
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#include "Utility/DirectXPackedVector.h"
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#include "Utility/DirectXCollision.h"
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#endif
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using namespace DirectX;
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using namespace DirectX::PackedVector;
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static const XMFLOAT4X4 IDENTITYMATRIX = XMFLOAT4X4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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#define arraysize(a) (sizeof(a) / sizeof(a[0]))
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#define NOMINMAX
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#define ALIGN_16 void* operator new(size_t i){return _mm_malloc(i, 16);} void operator delete(void* p){_mm_free(p);}
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#endif //WICKEDENGINE_COMMONINCLUDE_H
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