Files
WickedEngine/WickedEngine/Texture_BindLua.h
T
2015-09-17 10:56:33 +02:00

22 lines
430 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiRenderer.h"
class Texture_BindLua
{
public:
wiRenderer::TextureView texture;
static const char className[];
static Luna<Texture_BindLua>::FunctionType methods[];
static Luna<Texture_BindLua>::PropertyType properties[];
Texture_BindLua(wiRenderer::TextureView texture = nullptr);
Texture_BindLua(lua_State *L);
~Texture_BindLua();
static void Bind();
};