Files
WickedEngine/Editor/ObjectWindow.h
T
Turanszki Janos 960734e87a physics updates #206 #207
physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00

41 lines
882 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class ObjectWindow : public wiWindow
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor;
wiECS::Entity entity;
void SetEntity(wiECS::Entity entity);
wiLabel nameLabel;
wiCheckBox renderableCheckBox;
wiSlider ditherSlider;
wiSlider cascadeMaskSlider;
wiColorPicker colorPicker;
wiLabel physicsLabel;
wiComboBox collisionShapeComboBox;
wiSlider XSlider;
wiSlider YSlider;
wiSlider ZSlider;
wiSlider massSlider;
wiSlider frictionSlider;
wiSlider restitutionSlider;
wiSlider lineardampingSlider;
wiSlider angulardampingSlider;
wiCheckBox disabledeactivationCheckBox;
wiCheckBox kinematicCheckBox;
wiSlider lightmapResolutionSlider;
wiComboBox lightmapSourceUVSetComboBox;
wiButton generateLightmapButton;
wiButton stopLightmapGenButton;
wiButton clearLightmapButton;
};