Files
WickedEngine/WickedEngine/wiNetwork_BindLua.cpp
T
2023-02-12 18:11:36 +01:00

29 lines
594 B
C++

#include "wiNetwork_BindLua.h"
#include "wiNetwork.h"
#include "wiHelper.h"
namespace wi::lua
{
const char Network_BindLua::className[] = "Network";
Luna<Network_BindLua>::FunctionType Network_BindLua::methods[] = {
{ NULL, NULL }
};
Luna<Network_BindLua>::PropertyType Network_BindLua::properties[] = {
{ NULL, NULL }
};
void Network_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
Luna<Network_BindLua>::Register(wi::lua::GetLuaState());
Luna<Network_BindLua>::push_global(wi::lua::GetLuaState(), "network");
}
}
}