41 lines
959 B
C++
41 lines
959 B
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "wiLoadingScreen.h"
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#include "wiRenderPath2D_BindLua.h"
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namespace wi::lua
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{
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class LoadingScreen_BindLua : public RenderPath2D_BindLua
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{
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private:
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LoadingScreen loadingscreen;
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public:
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inline static constexpr char className[] = "LoadingScreen";
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static Luna<LoadingScreen_BindLua>::FunctionType methods[];
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static Luna<LoadingScreen_BindLua>::PropertyType properties[];
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LoadingScreen_BindLua(LoadingScreen* component)
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{
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this->component = component;
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}
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LoadingScreen_BindLua(lua_State* L)
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{
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this->component = &loadingscreen;
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}
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int AddLoadModelTask(lua_State* L);
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int AddRenderPathActivationTask(lua_State* L);
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int IsFinished(lua_State* L);
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int GetProgress(lua_State* L);
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int SetBackgroundTexture(lua_State* L);
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int GetBackgroundTexture(lua_State* L);
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int SetBackgroundMode(lua_State* L);
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int GetBackgroundMode(lua_State* L);
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static void Bind();
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};
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}
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