74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
32 lines
651 B
C++
32 lines
651 B
C++
#pragma once
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#include "WickedEngine.h"
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class EditorComponent;
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class TransformWindow : public wi::gui::Window
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{
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public:
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void Create(EditorComponent* editor);
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wi::ecs::Entity entity;
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void SetEntity(wi::ecs::Entity entity);
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wi::gui::Button createButton;
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wi::gui::ComboBox parentCombo;
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wi::gui::TextInputField txInput;
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wi::gui::TextInputField tyInput;
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wi::gui::TextInputField tzInput;
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wi::gui::TextInputField rxInput;
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wi::gui::TextInputField ryInput;
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wi::gui::TextInputField rzInput;
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wi::gui::TextInputField rwInput;
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wi::gui::TextInputField sxInput;
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wi::gui::TextInputField syInput;
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wi::gui::TextInputField szInput;
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};
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