Files
WickedEngine/Editor/TransformWindow.h
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

32 lines
651 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class TransformWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Button createButton;
wi::gui::ComboBox parentCombo;
wi::gui::TextInputField txInput;
wi::gui::TextInputField tyInput;
wi::gui::TextInputField tzInput;
wi::gui::TextInputField rxInput;
wi::gui::TextInputField ryInput;
wi::gui::TextInputField rzInput;
wi::gui::TextInputField rwInput;
wi::gui::TextInputField sxInput;
wi::gui::TextInputField syInput;
wi::gui::TextInputField szInput;
};