Files
WickedEngine/WickedEngine/ForwardRenderableComponent_BindLua.cpp
T

73 lines
2.9 KiB
C++

#include "ForwardRenderableComponent_BindLua.h"
const char ForwardRenderableComponent_BindLua::className[] = "ForwardRenderableComponent";
Luna<ForwardRenderableComponent_BindLua>::FunctionType ForwardRenderableComponent_BindLua::methods[] = {
lunamethod(Renderable2DComponent_BindLua, AddSprite),
lunamethod(Renderable2DComponent_BindLua, AddFont),
lunamethod(Renderable2DComponent_BindLua, RemoveSprite),
lunamethod(Renderable2DComponent_BindLua, RemoveFont),
lunamethod(Renderable2DComponent_BindLua, ClearSprites),
lunamethod(Renderable2DComponent_BindLua, ClearFonts),
lunamethod(ForwardRenderableComponent_BindLua, GetContent),
lunamethod(ForwardRenderableComponent_BindLua, Initialize),
lunamethod(ForwardRenderableComponent_BindLua, Load),
lunamethod(ForwardRenderableComponent_BindLua, Unload),
lunamethod(ForwardRenderableComponent_BindLua, Start),
lunamethod(ForwardRenderableComponent_BindLua, Stop),
lunamethod(ForwardRenderableComponent_BindLua, Update),
lunamethod(ForwardRenderableComponent_BindLua, Render),
lunamethod(ForwardRenderableComponent_BindLua, Compose),
lunamethod(Renderable3DComponent_BindLua, SetSSAOEnabled),
lunamethod(Renderable3DComponent_BindLua, SetSSREnabled),
lunamethod(Renderable3DComponent_BindLua, SetShadowsEnabled),
lunamethod(Renderable3DComponent_BindLua, SetReflectionsEnabled),
lunamethod(Renderable3DComponent_BindLua, SetFXAAEnabled),
lunamethod(Renderable3DComponent_BindLua, SetBloomEnabled),
lunamethod(Renderable3DComponent_BindLua, SetColorGradingEnabled),
lunamethod(Renderable3DComponent_BindLua, SetEmitterParticlesEnabled),
lunamethod(Renderable3DComponent_BindLua, SetHairParticlesEnabled),
lunamethod(Renderable3DComponent_BindLua, SetVolumeLightsEnabled),
lunamethod(Renderable3DComponent_BindLua, SetLightShaftsEnabled),
lunamethod(Renderable3DComponent_BindLua, SetLensFlareEnabled),
lunamethod(Renderable3DComponent_BindLua, SetMotionBlurEnabled),
lunamethod(Renderable3DComponent_BindLua, SetSSSEnabled),
lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldEnabled),
lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldFocus),
lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldStrength),
lunamethod(Renderable3DComponent_BindLua, SetPreferredThreadingCount),
{ NULL, NULL }
};
Luna<ForwardRenderableComponent_BindLua>::PropertyType ForwardRenderableComponent_BindLua::properties[] = {
{ NULL, NULL }
};
ForwardRenderableComponent_BindLua::ForwardRenderableComponent_BindLua(ForwardRenderableComponent* component)
{
this->component = component;
}
ForwardRenderableComponent_BindLua::ForwardRenderableComponent_BindLua(lua_State *L)
{
component = new ForwardRenderableComponent();
}
ForwardRenderableComponent_BindLua::~ForwardRenderableComponent_BindLua()
{
}
void ForwardRenderableComponent_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
Luna<ForwardRenderableComponent_BindLua>::Register(wiLua::GetGlobal()->GetLuaState());
}
}