73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
#include "ForwardRenderableComponent_BindLua.h"
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const char ForwardRenderableComponent_BindLua::className[] = "ForwardRenderableComponent";
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Luna<ForwardRenderableComponent_BindLua>::FunctionType ForwardRenderableComponent_BindLua::methods[] = {
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lunamethod(Renderable2DComponent_BindLua, AddSprite),
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lunamethod(Renderable2DComponent_BindLua, AddFont),
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lunamethod(Renderable2DComponent_BindLua, RemoveSprite),
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lunamethod(Renderable2DComponent_BindLua, RemoveFont),
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lunamethod(Renderable2DComponent_BindLua, ClearSprites),
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lunamethod(Renderable2DComponent_BindLua, ClearFonts),
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lunamethod(ForwardRenderableComponent_BindLua, GetContent),
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lunamethod(ForwardRenderableComponent_BindLua, Initialize),
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lunamethod(ForwardRenderableComponent_BindLua, Load),
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lunamethod(ForwardRenderableComponent_BindLua, Unload),
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lunamethod(ForwardRenderableComponent_BindLua, Start),
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lunamethod(ForwardRenderableComponent_BindLua, Stop),
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lunamethod(ForwardRenderableComponent_BindLua, Update),
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lunamethod(ForwardRenderableComponent_BindLua, Render),
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lunamethod(ForwardRenderableComponent_BindLua, Compose),
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lunamethod(Renderable3DComponent_BindLua, SetSSAOEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetSSREnabled),
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lunamethod(Renderable3DComponent_BindLua, SetShadowsEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetReflectionsEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetFXAAEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetBloomEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetColorGradingEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetEmitterParticlesEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetHairParticlesEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetVolumeLightsEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetLightShaftsEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetLensFlareEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetMotionBlurEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetSSSEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldFocus),
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lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldStrength),
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lunamethod(Renderable3DComponent_BindLua, SetPreferredThreadingCount),
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{ NULL, NULL }
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};
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Luna<ForwardRenderableComponent_BindLua>::PropertyType ForwardRenderableComponent_BindLua::properties[] = {
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{ NULL, NULL }
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};
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ForwardRenderableComponent_BindLua::ForwardRenderableComponent_BindLua(ForwardRenderableComponent* component)
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{
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this->component = component;
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}
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ForwardRenderableComponent_BindLua::ForwardRenderableComponent_BindLua(lua_State *L)
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{
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component = new ForwardRenderableComponent();
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}
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ForwardRenderableComponent_BindLua::~ForwardRenderableComponent_BindLua()
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{
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}
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void ForwardRenderableComponent_BindLua::Bind()
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{
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static bool initialized = false;
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if (!initialized)
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{
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initialized = true;
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Luna<ForwardRenderableComponent_BindLua>::Register(wiLua::GetGlobal()->GetLuaState());
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}
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}
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