Files
WickedEngine/Editor/LightWindow.h
T
Turánszki János 78dc045dd4 Subsurface Scattering Rewrite (#198)
* draft sss-rewrite

* original shadow culling

* fix: outline postprocess incorrectly removed

* -removed shadowbias and shadowkernel from shaderentities
-removed standard denoise
-refactors
2020-12-03 00:37:22 +01:00

34 lines
679 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class LightWindow : public wiWindow
{
public:
void Create(EditorComponent* editor);
wiECS::Entity entity;
void SetEntity(wiECS::Entity entity);
void SetLightType(wiScene::LightComponent::LightType type);
wiSlider energySlider;
wiSlider rangeSlider;
wiSlider radiusSlider;
wiSlider widthSlider;
wiSlider heightSlider;
wiSlider fovSlider;
wiCheckBox shadowCheckBox;
wiCheckBox haloCheckBox;
wiCheckBox volumetricsCheckBox;
wiCheckBox staticCheckBox;
wiButton addLightButton;
wiColorPicker colorPicker;
wiComboBox typeSelectorComboBox;
wiLabel lensflare_Label;
wiButton lensflare_Button[7];
};