Files
WickedEngine/WickedEngine/WickedEngineConfig.cmake.in
T
2022-03-23 21:41:52 +01:00

52 lines
1.9 KiB
CMake

cmake_minimum_required(VERSION 3.8)
get_filename_component(WICKED_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
include(CMakeFindDependencyMacro)
if (WIN32)
# TODO: Choose whether to use SDL2 on windows as well
set(TARGET_NAME WickedEngine::WickedEngine_Windows)
set(LIBDXCOMPILER "dxcompiler.dll")
else ()
set(TARGET_NAME WickedEngine::WickedEngine_Linux)
find_package(Vulkan REQUIRED)
find_package(SDL2 REQUIRED)
find_package(OpenImageDenoise QUIET)
find_package(Threads REQUIRED)
if(NOT ${OpenImageDenoise_FOUND})
message("OpenImageDenoise not found, it will be disabled.")
else()
message("OpenImageDenoise Found.")
endif()
if(NOT TARGET SDL2::SDL2)
# using old SDL2 cmake, lets create a SDL2 target ourselves
find_library(SDL2_LIBRARY_FILE_LOCATION SDL2 REQUIRED)
add_library(SDL2::SDL2 SHARED IMPORTED)
set_target_properties(SDL2::SDL2 PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIRS}
INTERFACE_LINK_LIBRARIES ${SDL2_LIBRARIES}
IMPORTED_LOCATION ${SDL2_LIBRARY_FILE_LOCATION}
)
unset(SDL2_LIBRARY_FILE_LOCATION)
endif()
set(LIBDXCOMPILER "libdxcompiler.so")
endif()
if (NOT TARGET WickedEngine::WickedEngine)
include("${WICKED_CMAKE_DIR}/WickedEngineTargets.cmake")
add_library(WickedEngine::WickedEngine ALIAS ${TARGET_NAME})
set(WickedEngine_SHADER_DIR "@_CONFIG_INSTALL_DIR_INCLUDE@/WickedEngine/shaders/")
target_compile_definitions(${TARGET_NAME} INTERFACE "WickedEngine_SHADER_DIR=\"${WickedEngine_SHADER_DIR}\"")
add_library(WickedEngine::dxcompiler SHARED IMPORTED)
set_property(TARGET WickedEngine::dxcompiler PROPERTY
IMPORTED_LOCATION "@_CONFIG_INSTALL_DIR_LIB@/WickedEngine/${LIBDXCOMPILER}" )
endif()
set(WickedEngine_LIBRARIES WickedEngine::WickedEngine ${TARGET_NAME})