Files
WickedEngine/WickedEngine/LoadingScreenComponent_BindLua.h
T

24 lines
648 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "LoadingScreenComponent.h"
#include "Renderable2DComponent_BindLua.h"
class LoadingScreenComponent_BindLua : public Renderable2DComponent_BindLua
{
public:
static const char className[];
static Luna<LoadingScreenComponent_BindLua>::FunctionType methods[];
static Luna<LoadingScreenComponent_BindLua>::PropertyType properties[];
LoadingScreenComponent_BindLua(LoadingScreenComponent* component = nullptr);
LoadingScreenComponent_BindLua(lua_State *L);
~LoadingScreenComponent_BindLua();
int AddLoadingTask(lua_State* L);
int OnFinished(lua_State* L);
static void Bind();
};