Files
WickedEngine/WickedEngine/TiledForwardRenderableComponent_BindLua.h
T
turanszkij 66e94a18d1 added depthbuffer MSAA resolve compute shader;
added common MSAA resolving functionality;
2016-11-13 14:45:43 +01:00

21 lines
653 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "TiledForwardRenderableComponent.h"
#include "Renderable3DComponent_BindLua.h"
class TiledForwardRenderableComponent_BindLua : public Renderable3DComponent_BindLua
{
public:
static const char className[];
static Luna<TiledForwardRenderableComponent_BindLua>::FunctionType methods[];
static Luna<TiledForwardRenderableComponent_BindLua>::PropertyType properties[];
TiledForwardRenderableComponent_BindLua(TiledForwardRenderableComponent* component = nullptr);
TiledForwardRenderableComponent_BindLua(lua_State *L);
~TiledForwardRenderableComponent_BindLua();
static void Bind();
};