301 lines
13 KiB
C++
301 lines
13 KiB
C++
#include "stdafx.h"
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#include "PostprocessWindow.h"
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#include <thread>
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#include <Commdlg.h> // openfile
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#include <WinBase.h>
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using namespace std;
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using namespace wiGraphicsTypes;
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PostprocessWindow::PostprocessWindow(wiGUI* gui, RenderPath3D* comp) : GUI(gui), component(comp)
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{
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assert(component && "PostprocessWnd invalid component!");
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assert(GUI && "Invalid GUI!");
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float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
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float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
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ppWindow = new wiWindow(GUI, "PostProcess Window");
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ppWindow->SetSize(XMFLOAT2(360, 640));
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GUI->AddWidget(ppWindow);
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float x = 110;
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float y = 0;
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exposureSlider = new wiSlider(0.0f, 3.0f, 1, 10000, "Exposure: ");
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exposureSlider->SetTooltip("Set the tonemap exposure value");
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exposureSlider->SetScriptTip("RenderPath3D::SetExposure(float value)");
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exposureSlider->SetSize(XMFLOAT2(100, 20));
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exposureSlider->SetPos(XMFLOAT2(x, y += 35));
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exposureSlider->SetValue(component->getExposure());
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exposureSlider->OnSlide([&](wiEventArgs args) {
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component->setExposure(args.fValue);
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});
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ppWindow->AddWidget(exposureSlider);
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lensFlareCheckBox = new wiCheckBox("LensFlare: ");
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lensFlareCheckBox->SetTooltip("Toggle visibility of light source flares. Additional setup needed per light for a lensflare to be visible.");
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lensFlareCheckBox->SetScriptTip("RenderPath3D::SetLensFlareEnabled(bool value)");
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lensFlareCheckBox->SetPos(XMFLOAT2(x, y += 35));
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lensFlareCheckBox->SetCheck(component->getLensFlareEnabled());
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lensFlareCheckBox->OnClick([&](wiEventArgs args) {
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component->setLensFlareEnabled(args.bValue);
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});
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ppWindow->AddWidget(lensFlareCheckBox);
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lightShaftsCheckBox = new wiCheckBox("LightShafts: ");
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lightShaftsCheckBox->SetTooltip("Enable light shaft for directional light sources.");
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lightShaftsCheckBox->SetScriptTip("RenderPath3D::SetLightShaftsEnabled(bool value)");
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lightShaftsCheckBox->SetPos(XMFLOAT2(x, y += 35));
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lightShaftsCheckBox->SetCheck(component->getLightShaftsEnabled());
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lightShaftsCheckBox->OnClick([&](wiEventArgs args) {
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component->setLightShaftsEnabled(args.bValue);
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});
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ppWindow->AddWidget(lightShaftsCheckBox);
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ssaoCheckBox = new wiCheckBox("SSAO: ");
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ssaoCheckBox->SetTooltip("Enable Screen Space Ambient Occlusion.");
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ssaoCheckBox->SetScriptTip("RenderPath3D::SetSSAOEnabled(bool value)");
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ssaoCheckBox->SetPos(XMFLOAT2(x, y += 35));
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ssaoCheckBox->SetCheck(component->getSSAOEnabled());
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ssaoCheckBox->OnClick([&](wiEventArgs args) {
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component->setSSAOEnabled(args.bValue);
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});
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ppWindow->AddWidget(ssaoCheckBox);
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ssrCheckBox = new wiCheckBox("SSR: ");
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ssrCheckBox->SetTooltip("Enable Screen Space Reflections.");
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ssrCheckBox->SetScriptTip("RenderPath3D::SetSSREnabled(bool value)");
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ssrCheckBox->SetPos(XMFLOAT2(x, y += 35));
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ssrCheckBox->SetCheck(component->getSSREnabled());
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ssrCheckBox->OnClick([&](wiEventArgs args) {
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component->setSSREnabled(args.bValue);
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});
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ppWindow->AddWidget(ssrCheckBox);
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sssCheckBox = new wiCheckBox("SSS: ");
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sssCheckBox->SetTooltip("Enable Subsurface Scattering. (Deferred only for now)");
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sssCheckBox->SetScriptTip("RenderPath3D::SetSSSEnabled(bool value)");
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sssCheckBox->SetPos(XMFLOAT2(x, y += 35));
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sssCheckBox->SetCheck(component->getSSSEnabled());
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sssCheckBox->OnClick([&](wiEventArgs args) {
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component->setSSSEnabled(args.bValue);
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});
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ppWindow->AddWidget(sssCheckBox);
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eyeAdaptionCheckBox = new wiCheckBox("EyeAdaption: ");
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eyeAdaptionCheckBox->SetTooltip("Enable eye adaption for the overall screen luminance");
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eyeAdaptionCheckBox->SetPos(XMFLOAT2(x, y += 35));
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eyeAdaptionCheckBox->SetCheck(component->getEyeAdaptionEnabled());
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eyeAdaptionCheckBox->OnClick([&](wiEventArgs args) {
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component->setEyeAdaptionEnabled(args.bValue);
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});
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ppWindow->AddWidget(eyeAdaptionCheckBox);
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motionBlurCheckBox = new wiCheckBox("MotionBlur: ");
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motionBlurCheckBox->SetTooltip("Enable motion blur for camera movement and animated meshes.");
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motionBlurCheckBox->SetScriptTip("RenderPath3D::SetMotionBlurEnabled(bool value)");
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motionBlurCheckBox->SetPos(XMFLOAT2(x, y += 35));
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motionBlurCheckBox->SetCheck(component->getMotionBlurEnabled());
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motionBlurCheckBox->OnClick([&](wiEventArgs args) {
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component->setMotionBlurEnabled(args.bValue);
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});
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ppWindow->AddWidget(motionBlurCheckBox);
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depthOfFieldCheckBox = new wiCheckBox("DepthOfField: ");
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depthOfFieldCheckBox->SetTooltip("Enable Depth of field effect. Additional focus and strength setup required.");
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depthOfFieldCheckBox->SetScriptTip("RenderPath3D::SetDepthOfFieldEnabled(bool value)");
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depthOfFieldCheckBox->SetPos(XMFLOAT2(x, y += 35));
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depthOfFieldCheckBox->SetCheck(component->getDepthOfFieldEnabled());
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depthOfFieldCheckBox->OnClick([&](wiEventArgs args) {
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component->setDepthOfFieldEnabled(args.bValue);
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});
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ppWindow->AddWidget(depthOfFieldCheckBox);
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depthOfFieldFocusSlider = new wiSlider(0.01f, 600, 100, 10000, "Focus: ");
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depthOfFieldFocusSlider->SetTooltip("Set the focus distance from the camera. The picture will be sharper near the focus, and blurrier further from it.");
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depthOfFieldFocusSlider->SetScriptTip("RenderPath3D::SetDepthOfFieldFocus(float value)");
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depthOfFieldFocusSlider->SetSize(XMFLOAT2(100, 20));
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depthOfFieldFocusSlider->SetPos(XMFLOAT2(x + 100, y));
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depthOfFieldFocusSlider->SetValue(component->getDepthOfFieldFocus());
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depthOfFieldFocusSlider->OnSlide([&](wiEventArgs args) {
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component->setDepthOfFieldFocus(args.fValue);
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});
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ppWindow->AddWidget(depthOfFieldFocusSlider);
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depthOfFieldStrengthSlider = new wiSlider(0.01f, 4, 100, 1000, "Strength: ");
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depthOfFieldStrengthSlider->SetTooltip("Set depth of field blur strength.");
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depthOfFieldStrengthSlider->SetScriptTip("RenderPath3D::SetDepthOfFieldStrength(float value)");
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depthOfFieldStrengthSlider->SetSize(XMFLOAT2(100, 20));
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depthOfFieldStrengthSlider->SetPos(XMFLOAT2(x + 100, y += 35));
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depthOfFieldStrengthSlider->SetValue(component->getDepthOfFieldStrength());
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depthOfFieldStrengthSlider->OnSlide([&](wiEventArgs args) {
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component->setDepthOfFieldStrength(args.fValue);
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});
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ppWindow->AddWidget(depthOfFieldStrengthSlider);
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bloomCheckBox = new wiCheckBox("Bloom: ");
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bloomCheckBox->SetTooltip("Enable bloom. The effect adds color bleeding to the brightest parts of the scene.");
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bloomCheckBox->SetScriptTip("RenderPath3D::SetBloomEnabled(bool value)");
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bloomCheckBox->SetPos(XMFLOAT2(x, y += 35));
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bloomCheckBox->SetCheck(component->getBloomEnabled());
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bloomCheckBox->OnClick([&](wiEventArgs args) {
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component->setBloomEnabled(args.bValue);
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});
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ppWindow->AddWidget(bloomCheckBox);
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bloomStrengthSlider = new wiSlider(0.0f, 10, 1, 1000, "Threshold: ");
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bloomStrengthSlider->SetTooltip("Set bloom threshold. The values below this will not glow on the screen.");
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bloomStrengthSlider->SetSize(XMFLOAT2(100, 20));
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bloomStrengthSlider->SetPos(XMFLOAT2(x + 100, y));
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bloomStrengthSlider->SetValue(component->getBloomThreshold());
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bloomStrengthSlider->OnSlide([&](wiEventArgs args) {
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component->setBloomThreshold(args.fValue);
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});
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ppWindow->AddWidget(bloomStrengthSlider);
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fxaaCheckBox = new wiCheckBox("FXAA: ");
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fxaaCheckBox->SetTooltip("Fast Approximate Anti Aliasing. A fast antialiasing method, but can be a bit too blurry.");
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fxaaCheckBox->SetScriptTip("RenderPath3D::SetFXAAEnabled(bool value)");
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fxaaCheckBox->SetPos(XMFLOAT2(x, y += 35));
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fxaaCheckBox->SetCheck(component->getFXAAEnabled());
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fxaaCheckBox->OnClick([&](wiEventArgs args) {
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component->setFXAAEnabled(args.bValue);
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});
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ppWindow->AddWidget(fxaaCheckBox);
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colorGradingCheckBox = new wiCheckBox("Color Grading: ");
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colorGradingCheckBox->SetTooltip("Enable color grading of the final render. An additional lookup texture must be set for it to take effect.");
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colorGradingCheckBox->SetScriptTip("RenderPath3D::SetColorGradingEnabled(bool value)");
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colorGradingCheckBox->SetPos(XMFLOAT2(x, y += 35));
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colorGradingCheckBox->SetCheck(component->getColorGradingEnabled());
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colorGradingCheckBox->OnClick([&](wiEventArgs args) {
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component->setColorGradingEnabled(args.bValue);
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});
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ppWindow->AddWidget(colorGradingCheckBox);
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colorGradingButton = new wiButton("Load Color Grading LUT...");
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colorGradingButton->SetTooltip("Load a color grading lookup texture...");
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colorGradingButton->SetPos(XMFLOAT2(x + 35, y));
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colorGradingButton->SetSize(XMFLOAT2(200, 18));
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colorGradingButton->OnClick([=](wiEventArgs args) {
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//auto x = wiRenderer::GetColorGrading();
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auto x = component->getColorGradingTexture();
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if (x == nullptr)
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{
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thread([&] {
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char szFile[260];
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OPENFILENAMEA ofn;
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ZeroMemory(&ofn, sizeof(ofn));
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ofn.lStructSize = sizeof(ofn);
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ofn.hwndOwner = nullptr;
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ofn.lpstrFile = szFile;
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// Set lpstrFile[0] to '\0' so that GetOpenFileName does not
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// use the contents of szFile to initialize itself.
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ofn.lpstrFile[0] = '\0';
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ofn.nMaxFile = sizeof(szFile);
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ofn.lpstrFilter = "Color Grading texture\0*.dds;*.png;*.tga\0";
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ofn.nFilterIndex = 1;
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ofn.lpstrFileTitle = NULL;
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ofn.nMaxFileTitle = 0;
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ofn.lpstrInitialDir = NULL;
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ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
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if (GetOpenFileNameA(&ofn) == TRUE) {
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string fileName = ofn.lpstrFile;
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//wiRenderer::SetColorGrading((Texture2D*)wiResourceManager::GetGlobal().add(fileName));
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component->setColorGradingTexture((Texture2D*)wiResourceManager::GetGlobal().add(fileName));
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if (component->getColorGradingTexture() != nullptr)
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{
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colorGradingButton->SetText(fileName);
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}
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}
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}).detach();
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}
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else
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{
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//wiRenderer::SetColorGrading(nullptr);
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component->setColorGradingTexture(nullptr);
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colorGradingButton->SetText("Load Color Grading LUT...");
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}
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});
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ppWindow->AddWidget(colorGradingButton);
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stereogramCheckBox = new wiCheckBox("Stereogram: ");
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stereogramCheckBox->SetTooltip("Compute a stereogram from the depth buffer. It produces a 3D silhouette image when viewed cross eyed.");
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stereogramCheckBox->SetScriptTip("RenderPath3D::SetStereogramEnabled(bool value)");
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stereogramCheckBox->SetPos(XMFLOAT2(x, y += 35));
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stereogramCheckBox->SetCheck(component->getStereogramEnabled());
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stereogramCheckBox->OnClick([&](wiEventArgs args) {
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component->setStereogramEnabled(args.bValue);
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});
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ppWindow->AddWidget(stereogramCheckBox);
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sharpenFilterCheckBox = new wiCheckBox("Sharpen Filter: ");
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sharpenFilterCheckBox->SetTooltip("Toggle sharpening post process of the final image.");
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sharpenFilterCheckBox->SetScriptTip("RenderPath3D::SetSharpenFilterEnabled(bool value)");
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sharpenFilterCheckBox->SetPos(XMFLOAT2(x, y += 35));
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sharpenFilterCheckBox->SetCheck(component->getSharpenFilterEnabled());
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sharpenFilterCheckBox->OnClick([&](wiEventArgs args) {
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component->setSharpenFilterEnabled(args.bValue);
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});
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ppWindow->AddWidget(sharpenFilterCheckBox);
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sharpenFilterAmountSlider = new wiSlider(0, 4, 1, 1000, "Amount: ");
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sharpenFilterAmountSlider->SetTooltip("Set sharpness filter strength.");
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sharpenFilterAmountSlider->SetScriptTip("RenderPath3D::SetSharpenFilterAmount(float value)");
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sharpenFilterAmountSlider->SetSize(XMFLOAT2(100, 20));
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sharpenFilterAmountSlider->SetPos(XMFLOAT2(x + 100, y));
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sharpenFilterAmountSlider->SetValue(component->getSharpenFilterAmount());
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sharpenFilterAmountSlider->OnSlide([&](wiEventArgs args) {
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component->setSharpenFilterAmount(args.fValue);
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});
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ppWindow->AddWidget(sharpenFilterAmountSlider);
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outlineCheckBox = new wiCheckBox("Cartoon Outline: ");
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outlineCheckBox->SetTooltip("Toggle the full screen cartoon outline effect.");
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outlineCheckBox->SetPos(XMFLOAT2(x, y += 35));
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outlineCheckBox->SetCheck(component->getOutlineEnabled());
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outlineCheckBox->OnClick([&](wiEventArgs args) {
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component->setOutlineEnabled(args.bValue);
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});
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ppWindow->AddWidget(outlineCheckBox);
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outlineThresholdSlider = new wiSlider(0, 1, 0.1f, 1000, "Threshold: ");
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outlineThresholdSlider->SetTooltip("Outline edge detection threshold. Increase if not enough otlines are detected, decrease if too many outlines are detected.");
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outlineThresholdSlider->SetSize(XMFLOAT2(100, 20));
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outlineThresholdSlider->SetPos(XMFLOAT2(x + 100, y));
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outlineThresholdSlider->SetValue(component->getOutlineThreshold());
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outlineThresholdSlider->OnSlide([&](wiEventArgs args) {
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component->setOutlineThreshold(args.fValue);
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});
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ppWindow->AddWidget(outlineThresholdSlider);
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outlineThicknessSlider = new wiSlider(0, 4, 1, 1000, "Thickness: ");
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outlineThicknessSlider->SetTooltip("Set outline thickness.");
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outlineThicknessSlider->SetSize(XMFLOAT2(100, 20));
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outlineThicknessSlider->SetPos(XMFLOAT2(x + 100, y += 35));
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outlineThicknessSlider->SetValue(component->getOutlineThickness());
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outlineThicknessSlider->OnSlide([&](wiEventArgs args) {
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component->setOutlineThickness(args.fValue);
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});
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ppWindow->AddWidget(outlineThicknessSlider);
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ppWindow->Translate(XMFLOAT3(screenW - 380, 50, 0));
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ppWindow->SetVisible(false);
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}
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PostprocessWindow::~PostprocessWindow()
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{
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ppWindow->RemoveWidgets(true);
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GUI->RemoveWidget(ppWindow);
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SAFE_DELETE(ppWindow);
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}
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