Files
WickedEngine/WickedEngine/wiNetwork_Windows.cpp
T
Turánszki János c4c582d739 general improvements (#368)
* custom implementation for wi::vector

* fix

* sdl vulkan fix

* linux fix

* fix

* vector fix

* shader compiler and job system will be initialized automatically on first use

* vector improvements

* updates

* update

* network and audio will be auto initializing on first use only

* fix

* for now, use std::vector

* vector refactor minor

* backlog: access safety

* shader clearcoat fix

* gui initialization on demand

* initializer updates

* job system will be explicitly initialized
2021-12-09 18:58:27 +01:00

190 lines
4.8 KiB
C++

#include "wiPlatform.h"
#if defined(_WIN32) && !defined(PLATFORM_UWP)
#include "wiNetwork.h"
#include "wiBacklog.h"
#include "wiTimer.h"
#include <string>
#include <winsock.h>
#pragma comment(lib,"ws2_32.lib")
namespace wi::network
{
struct NetworkInternal
{
WSAData wsadata;
NetworkInternal()
{
wi::Timer timer;
int result;
result = WSAStartup(MAKEWORD(2, 2), &wsadata);
if (result)
{
int error = WSAGetLastError();
wi::backlog::post("wi::network Initialization FAILED with error: " + std::to_string(error));
assert(0);
}
wi::backlog::post("wi::network Initialized (" + std::to_string((int)std::round(timer.elapsed())) + " ms)");
}
~NetworkInternal()
{
WSACleanup();
}
};
inline std::shared_ptr<NetworkInternal>& network_internal()
{
static std::shared_ptr<NetworkInternal> internal_state = std::make_shared<NetworkInternal>();
return internal_state;
}
struct SocketInternal
{
std::shared_ptr<NetworkInternal> networkinternal;
SOCKET handle = NULL;
~SocketInternal()
{
int result = closesocket(handle);
if (result == SOCKET_ERROR)
{
int error = WSAGetLastError();
assert(0 && error);
}
}
};
SocketInternal* to_internal(const Socket* param)
{
return static_cast<SocketInternal*>(param->internal_state.get());
}
bool CreateSocket(Socket* sock)
{
std::shared_ptr<SocketInternal> socketinternal = std::make_shared<SocketInternal>();
socketinternal->networkinternal = network_internal();
sock->internal_state = socketinternal;
socketinternal->handle = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (socketinternal->handle == INVALID_SOCKET)
{
int error = WSAGetLastError();
wi::backlog::post("wi::network error in CreateSocket: " + std::to_string(error));
return false;
}
return true;
}
bool Send(const Socket* sock, const Connection* connection, const void* data, size_t dataSize)
{
if (socket != nullptr && sock->IsValid())
{
sockaddr_in target;
target.sin_family = AF_INET;
target.sin_port = htons(connection->port); // reverse byte order from host to network
target.sin_addr.S_un.S_un_b.s_b1 = connection->ipaddress[0];
target.sin_addr.S_un.S_un_b.s_b2 = connection->ipaddress[1];
target.sin_addr.S_un.S_un_b.s_b3 = connection->ipaddress[2];
target.sin_addr.S_un.S_un_b.s_b4 = connection->ipaddress[3];
auto socketinternal = to_internal(sock);
int result = sendto(socketinternal->handle, (const char*)data, (int)dataSize, 0, (const sockaddr*)& target, sizeof(target));
if (result == SOCKET_ERROR)
{
int error = WSAGetLastError();
wi::backlog::post("wi::network error in Send: " + std::to_string(error));
return false;
}
return true;
}
return false;
}
bool ListenPort(const Socket* sock, uint16_t port)
{
if (socket != nullptr && sock->IsValid())
{
sockaddr_in target;
target.sin_family = AF_INET;
target.sin_port = htons(port);
target.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
auto socketinternal = to_internal(sock);
int result = bind(socketinternal->handle, (const sockaddr*)& target, sizeof(target));
if (result == SOCKET_ERROR)
{
int error = WSAGetLastError();
wi::backlog::post("wi::network error in ListenPort: " + std::to_string(error));
return false;
}
return true;
}
return false;
}
bool CanReceive(const Socket* sock, long timeout_microseconds)
{
if (socket != nullptr && sock->IsValid())
{
auto socketinternal = to_internal(sock);
fd_set readfds;
FD_ZERO(&readfds);
FD_SET(socketinternal->handle, &readfds);
timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = timeout_microseconds;
int result = select(0, &readfds, NULL, NULL, &timeout);
if (result < 0)
{
int error = WSAGetLastError();
wi::backlog::post("wi::network error in CanReceive: " + std::to_string(error));
assert(0);
return false;
}
return FD_ISSET(socketinternal->handle, &readfds);
}
return false;
}
bool Receive(const Socket* sock, Connection* connection, void* data, size_t dataSize)
{
if (socket != nullptr && sock->IsValid())
{
auto socketinternal = to_internal(sock);
sockaddr_in sender;
int targetsize = sizeof(sender);
int result = recvfrom(socketinternal->handle, (char*)data, (int)dataSize, 0, (sockaddr*)& sender, &targetsize);
if (result == SOCKET_ERROR)
{
int error = WSAGetLastError();
wi::backlog::post("wi::network error in Receive: " + std::to_string(error));
return false;
}
connection->port = htons(sender.sin_port); // reverse byte order from network to host
connection->ipaddress[0] = sender.sin_addr.S_un.S_un_b.s_b1;
connection->ipaddress[1] = sender.sin_addr.S_un.S_un_b.s_b2;
connection->ipaddress[2] = sender.sin_addr.S_un.S_un_b.s_b3;
connection->ipaddress[3] = sender.sin_addr.S_un.S_un_b.s_b4;
return true;
}
return false;
}
}
#endif // _WIN32 && !PLATFORM_UWP