74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include "wiRenderPath_BindLua.h"
|
|
|
|
namespace wi::lua
|
|
{
|
|
|
|
const char RenderPath_BindLua::className[] = "RenderPath";
|
|
|
|
Luna<RenderPath_BindLua>::FunctionType RenderPath_BindLua::methods[] = {
|
|
lunamethod(RenderPath_BindLua, GetLayerMask),
|
|
lunamethod(RenderPath_BindLua, SetLayerMask),
|
|
{ NULL, NULL }
|
|
};
|
|
Luna<RenderPath_BindLua>::PropertyType RenderPath_BindLua::properties[] = {
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
|
|
int RenderPath_BindLua::GetLayerMask(lua_State* L)
|
|
{
|
|
uint32_t mask = component->getLayerMask();
|
|
wi::lua::SSetInt(L, *reinterpret_cast<int*>(&mask));
|
|
return 1;
|
|
}
|
|
int RenderPath_BindLua::SetLayerMask(lua_State* L)
|
|
{
|
|
int argc = wi::lua::SGetArgCount(L);
|
|
if (argc > 0)
|
|
{
|
|
int mask = wi::lua::SGetInt(L, 1);
|
|
component->setlayerMask(*reinterpret_cast<uint32_t*>(&mask));
|
|
}
|
|
else
|
|
wi::lua::SError(L, "SetLayerMask(uint mask) not enough arguments!");
|
|
return 0;
|
|
}
|
|
|
|
void RenderPath_BindLua::Bind()
|
|
{
|
|
|
|
static bool initialized = false;
|
|
if (!initialized)
|
|
{
|
|
initialized = true;
|
|
Luna<RenderPath_BindLua>::Register(wi::lua::GetLuaState());
|
|
}
|
|
}
|
|
|
|
}
|