Files
WickedEngine/Editor/SplineWindow.h
T
Turánszki János fe3b922fb9 Terrain spline material and some gui updates (#1092)
- spline material can modify terrain material
- gui: labels can now auto fit text
- gui: window close button is replaced to the right side to help avoid clicking it by mistake when trying to collapse
2025-04-25 08:36:26 +02:00

39 lines
808 B
C++

#pragma once
class EditorComponent;
class SplineWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Label infoLabel;
wi::gui::CheckBox loopedCheck;
wi::gui::CheckBox alignedCheck;
wi::gui::Slider widthSlider;
wi::gui::Slider rotSlider;
wi::gui::Slider subdivSlider;
wi::gui::Slider subdivVerticalSlider;
wi::gui::Slider terrainSlider;
wi::gui::Slider terrainTexSlider;
wi::gui::Slider terrainPushdownSlider;
wi::gui::Button addButton;
struct Entry
{
wi::gui::Button removeButton;
wi::gui::Button entityButton;
};
wi::vector<Entry> entries;
void RefreshEntries();
void NewNode();
void ResizeLayout() override;
};