Files
WickedEngine/Editor/CMakeLists.txt
T
Dennis Brakhane 89ad0f1a1a cmake: add support for link time optimization (#1196)
add an option WICKED_USE_IPO that enables IPO/LTO on non-debug builds.

It defaults to ON, unless the compiler doesn't support it.
2025-08-04 08:01:28 +02:00

80 lines
2.4 KiB
CMake

cmake_minimum_required(VERSION 3.19)
# workaround for source dir containing regex meta characters
string(REGEX REPLACE "([.+?*])" "\\\\\\1" SDIR "${CMAKE_CURRENT_SOURCE_DIR}")
file(GLOB SOURCE_FILES CONFIGURE_DEPENDS *.cpp)
list(FILTER SOURCE_FILES EXCLUDE REGEX ${SDIR}/main_.*)
list(FILTER SOURCE_FILES EXCLUDE REGEX ${SDIR}/stdafx.*)
list(APPEND SOURCE_FILES main_${PLATFORM}.cpp)
if (WIN32)
list (APPEND SOURCE_FILES
Editor.rc
)
add_executable(Editor WIN32 ${SOURCE_FILES})
target_link_libraries(Editor PUBLIC
WickedEngine_Windows
)
set_property(TARGET Editor PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
set(LIB_DXCOMPILER "dxcompiler.dll")
else ()
add_executable(Editor ${SOURCE_FILES})
target_link_libraries(Editor PUBLIC
WickedEngine
)
set(LIB_DXCOMPILER "libdxcompiler.so")
# needed for proper names in crash stacktrace
set_target_properties(Editor
PROPERTIES
ENABLE_EXPORTS ON
)
endif ()
if(WICKED_USE_IPO)
set_target_properties(Editor PROPERTIES
INTERPROCEDURAL_OPTIMIZATION ON
INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF
)
endif()
target_precompile_headers(Editor PRIVATE "stdafx.h")
# Needed for terrain system
add_dependencies(Editor Content)
# Copy content to build folder:
add_custom_command(
TARGET Editor POST_BUILD
# Copy shader compiler library in the source folder
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${WICKED_ROOT_DIR}/WickedEngine/${LIB_DXCOMPILER} ${CMAKE_CURRENT_BINARY_DIR}
#COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/languages ${CMAKE_CURRENT_BINARY_DIR}/languages
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/fonts ${CMAKE_CURRENT_BINARY_DIR}/fonts
)
include(GNUInstallDirs)
set(EDITOR_INSTALL_FOLDER "${CMAKE_INSTALL_LIBDIR}/WickedEngine/Editor")
# Editor executable
install(TARGETS Editor RUNTIME DESTINATION ${EDITOR_INSTALL_FOLDER})
# install editor assets
install(DIRECTORY
#"${CMAKE_CURRENT_SOURCE_DIR}/languages"
"${CMAKE_CURRENT_SOURCE_DIR}/fonts"
DESTINATION ${EDITOR_INSTALL_FOLDER})
# optional .ini .ico .lua
install(FILES
${CMAKE_CURRENT_SOURCE_DIR}/config.ini
${CMAKE_CURRENT_SOURCE_DIR}/wicked.ico
${CMAKE_CURRENT_SOURCE_DIR}/startup.lua
DESTINATION ${EDITOR_INSTALL_FOLDER})