Files
WickedEngine/Editor/AnimationWindow.cpp
T

293 lines
8.2 KiB
C++

#include "stdafx.h"
#include "AnimationWindow.h"
AnimationWindow::AnimationWindow(wiGUI* gui) :GUI(gui)
{
assert(GUI && "Invalid GUI!");
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
animWindow = new wiWindow(GUI, "Animation Window");
animWindow->SetSize(XMFLOAT2(600, 450));
GUI->AddWidget(animWindow);
float x = 200;
float y = 0;
float step = 35;
////////////////////////////////////
actionsComboBox = new wiComboBox("Primary Action: ");
actionsComboBox->SetSize(XMFLOAT2(300, 20));
actionsComboBox->SetPos(XMFLOAT2(x, y += step));
actionsComboBox->OnSelect([&](wiEventArgs args) {
if (armature != nullptr && args.iValue >= 0)
{
armature->ChangeAction(args.sValue, blendSlider->GetValue());
}
});
actionsComboBox->SetEnabled(false);
actionsComboBox->SetTooltip("Choose an animation clip...");
animWindow->AddWidget(actionsComboBox);
blendSlider = new wiSlider(0.0f, 60, 0, 100000, "Blend Frames: ");
blendSlider->SetSize(XMFLOAT2(100, 30));
blendSlider->SetPos(XMFLOAT2(x, y += step));
blendSlider->OnSlide([&](wiEventArgs args) {
if (armature != nullptr)
{
AnimationLayer* layer = armature->GetPrimaryAnimation();
if (layer != nullptr)
{
layer->blendFrames = args.fValue;
}
}
});
blendSlider->SetEnabled(false);
blendSlider->SetTooltip("Adjust the blend length in frames when changing actions...");
animWindow->AddWidget(blendSlider);
loopedCheckBox = new wiCheckBox("Looped: ");
loopedCheckBox->SetTooltip("Toggle animation looping behaviour.");
loopedCheckBox->SetPos(XMFLOAT2(470, y));
loopedCheckBox->OnClick([&](wiEventArgs args) {
if (armature != nullptr)
{
AnimationLayer* layer = armature->GetPrimaryAnimation();
if (layer != nullptr)
{
layer->looped = args.bValue;
}
}
});
animWindow->AddWidget(loopedCheckBox);
/////////////////////////////////////
actionsComboBox1 = new wiComboBox("Secondary Action 1: ");
actionsComboBox1->SetSize(XMFLOAT2(300, 20));
actionsComboBox1->SetPos(XMFLOAT2(x, y += step*2));
actionsComboBox1->OnSelect([&](wiEventArgs args) {
if (armature != nullptr && args.iValue >= 0)
{
armature->ChangeAction(args.sValue, blendSlider1->GetValue(), "SECONDARY1", weightSlider1->GetValue());
}
});
actionsComboBox1->SetEnabled(false);
actionsComboBox1->SetTooltip("Choose an animation clip for a secondary slot...");
animWindow->AddWidget(actionsComboBox1);
blendSlider1 = new wiSlider(0.0f, 60, 0, 100000, "Blend Frames 1: ");
blendSlider1->SetSize(XMFLOAT2(100, 30));
blendSlider1->SetPos(XMFLOAT2(x, y += step));
blendSlider1->OnSlide([&](wiEventArgs args) {
if (armature != nullptr)
{
AnimationLayer* layer1 = armature->GetAnimLayer("SECONDARY1");
if (layer1 != nullptr)
{
layer1->blendFrames = args.fValue;
}
}
});
blendSlider1->SetEnabled(false);
blendSlider1->SetTooltip("Adjust the blend length in frames when changing actions...");
animWindow->AddWidget(blendSlider1);
loopedCheckBox1 = new wiCheckBox("Looped: ");
loopedCheckBox1->SetTooltip("Toggle animation looping behaviour.");
loopedCheckBox1->SetPos(XMFLOAT2(470, y));
loopedCheckBox1->OnClick([&](wiEventArgs args) {
if (armature != nullptr)
{
AnimationLayer* layer1 = armature->GetAnimLayer("SECONDARY1");
if (layer1 != nullptr)
{
layer1->looped = args.bValue;
}
}
});
animWindow->AddWidget(loopedCheckBox1);
weightSlider1 = new wiSlider(0.0f, 1.0f, 1.0f, 100000, "Blend Weight 1: ");
weightSlider1->SetSize(XMFLOAT2(100, 30));
weightSlider1->SetPos(XMFLOAT2(x, y += step));
weightSlider1->OnSlide([&](wiEventArgs args) {
if (armature != nullptr)
{
AnimationLayer* layer1 = armature->GetAnimLayer("SECONDARY1");
if (layer1 != nullptr)
{
layer1->weight = args.fValue;
}
}
});
weightSlider1->SetEnabled(false);
weightSlider1->SetTooltip("Adjust the blend weight for the secondary action...");
animWindow->AddWidget(weightSlider1);
/////////////////////////////////////
actionsComboBox2 = new wiComboBox("Secondary Action 2: ");
actionsComboBox2->SetSize(XMFLOAT2(300, 20));
actionsComboBox2->SetPos(XMFLOAT2(x, y += step * 2));
actionsComboBox2->OnSelect([&](wiEventArgs args) {
if (armature != nullptr && args.iValue >= 0)
{
armature->ChangeAction(args.sValue, blendSlider2->GetValue(), "SECONDARY2", weightSlider2->GetValue());
}
});
actionsComboBox2->SetEnabled(false);
actionsComboBox2->SetTooltip("Choose an animation clip for a secondary slot...");
animWindow->AddWidget(actionsComboBox2);
blendSlider2 = new wiSlider(0.0f, 60, 0, 100000, "Blend Frames 2: ");
blendSlider2->SetSize(XMFLOAT2(100, 30));
blendSlider2->SetPos(XMFLOAT2(x, y += step));
blendSlider2->OnSlide([&](wiEventArgs args) {
if (armature != nullptr)
{
AnimationLayer* layer2 = armature->GetAnimLayer("SECONDARY2");
if (layer2 != nullptr)
{
layer2->blendFrames = args.fValue;
}
}
});
blendSlider2->SetEnabled(false);
blendSlider2->SetTooltip("Adjust the blend length in frames when changing actions...");
animWindow->AddWidget(blendSlider2);
loopedCheckBox2 = new wiCheckBox("Looped: ");
loopedCheckBox2->SetTooltip("Toggle animation looping behaviour.");
loopedCheckBox2->SetPos(XMFLOAT2(470, y));
loopedCheckBox2->OnClick([&](wiEventArgs args) {
if (armature != nullptr)
{
AnimationLayer* layer2 = armature->GetAnimLayer("SECONDARY2");
if (layer2 != nullptr)
{
layer2->looped = args.bValue;
}
}
});
animWindow->AddWidget(loopedCheckBox2);
weightSlider2 = new wiSlider(0.0f, 1.0f, 1.0f, 100000, "Blend Weight 2: ");
weightSlider2->SetSize(XMFLOAT2(100, 30));
weightSlider2->SetPos(XMFLOAT2(x, y += step));
weightSlider2->OnSlide([&](wiEventArgs args) {
if (armature != nullptr)
{
AnimationLayer* layer2 = armature->GetAnimLayer("SECONDARY2");
if (layer2 != nullptr)
{
layer2->weight = args.fValue;
}
}
});
weightSlider2->SetEnabled(false);
weightSlider2->SetTooltip("Adjust the blend weight for the secondary action...");
animWindow->AddWidget(weightSlider2);
///////////////////////////////////////////////////
animWindow->Translate(XMFLOAT3(100, 50, 0));
animWindow->SetVisible(false);
SetArmature(nullptr);
}
AnimationWindow::~AnimationWindow()
{
animWindow->RemoveWidgets(true);
GUI->RemoveWidget(animWindow);
SAFE_DELETE(animWindow);
}
void AnimationWindow::SetArmature(Armature* armature)
{
if (this->armature == armature)
return;
this->armature = armature;
if (armature != nullptr)
{
actionsComboBox->ClearItems();
actionsComboBox->SetEnabled(true);
for (auto& x : armature->actions)
{
actionsComboBox->AddItem(x.name);
}
actionsComboBox->SetSelected(armature->GetPrimaryAnimation()->activeAction);
blendSlider->SetEnabled(true);
AnimationLayer* layer = armature->GetPrimaryAnimation();
if (layer != nullptr)
{
loopedCheckBox->SetCheck(layer->looped);
}
loopedCheckBox->SetEnabled(true);
actionsComboBox1->ClearItems();
actionsComboBox1->SetEnabled(true);
for (auto& x : armature->actions)
{
actionsComboBox1->AddItem(x.name);
}
actionsComboBox1->SetSelected(0);
blendSlider1->SetEnabled(true);
weightSlider1->SetEnabled(true);
AnimationLayer* layer1 = armature->GetAnimLayer("SECONDARY1");
if (layer1 != nullptr)
{
loopedCheckBox1->SetCheck(layer1->looped);
}
loopedCheckBox1->SetEnabled(true);
actionsComboBox2->ClearItems();
actionsComboBox2->SetEnabled(true);
for (auto& x : armature->actions)
{
actionsComboBox2->AddItem(x.name);
}
actionsComboBox2->SetSelected(0);
blendSlider2->SetEnabled(true);
weightSlider2->SetEnabled(true);
AnimationLayer* layer2 = armature->GetAnimLayer("SECONDARY2");
if (layer2 != nullptr)
{
loopedCheckBox2->SetCheck(layer2->looped);
}
loopedCheckBox2->SetEnabled(true);
}
else
{
actionsComboBox->ClearItems();
actionsComboBox->SetEnabled(false);
blendSlider->SetEnabled(false);
loopedCheckBox->SetEnabled(false);
actionsComboBox1->ClearItems();
actionsComboBox1->SetEnabled(false);
blendSlider1->SetEnabled(false);
weightSlider1->SetEnabled(false);
loopedCheckBox1->SetEnabled(false);
actionsComboBox2->ClearItems();
actionsComboBox2->SetEnabled(false);
blendSlider2->SetEnabled(false);
weightSlider2->SetEnabled(false);
loopedCheckBox2->SetEnabled(false);
}
}