222 lines
6.2 KiB
C++
222 lines
6.2 KiB
C++
#include "stdafx.h"
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#include "SoundWindow.h"
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#include "wiAudio.h"
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#include <sstream>
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using namespace std;
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using namespace wiGraphics;
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using namespace wiECS;
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using namespace wiSceneSystem;
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SoundWindow::SoundWindow(wiGUI* gui) : GUI(gui)
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{
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assert(GUI && "Invalid GUI!");
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float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
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float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
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soundWindow = new wiWindow(GUI, "Sound Window");
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soundWindow->SetSize(XMFLOAT2(440, 340));
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soundWindow->SetEnabled(false);
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GUI->AddWidget(soundWindow);
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float x = 20;
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float y = 0;
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float step = 35;
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reverbComboBox = new wiComboBox("Reverb: ");
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reverbComboBox->SetPos(XMFLOAT2(x + 80, y += step));
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reverbComboBox->SetSize(XMFLOAT2(180, 25));
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reverbComboBox->OnSelect([&](wiEventArgs args) {
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wiAudio::SetReverb((wiAudio::REVERB_PRESET)args.iValue);
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});
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reverbComboBox->AddItem("DEFAULT");
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reverbComboBox->AddItem("GENERIC");
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reverbComboBox->AddItem("FOREST");
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reverbComboBox->AddItem("PADDEDCELL");
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reverbComboBox->AddItem("ROOM");
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reverbComboBox->AddItem("BATHROOM");
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reverbComboBox->AddItem("LIVINGROOM");
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reverbComboBox->AddItem("STONEROOM");
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reverbComboBox->AddItem("AUDITORIUM");
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reverbComboBox->AddItem("CONCERTHALL");
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reverbComboBox->AddItem("CAVE");
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reverbComboBox->AddItem("ARENA");
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reverbComboBox->AddItem("HANGAR");
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reverbComboBox->AddItem("CARPETEDHALLWAY");
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reverbComboBox->AddItem("HALLWAY");
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reverbComboBox->AddItem("STONECORRIDOR");
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reverbComboBox->AddItem("ALLEY");
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reverbComboBox->AddItem("CITY");
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reverbComboBox->AddItem("MOUNTAINS");
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reverbComboBox->AddItem("QUARRY");
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reverbComboBox->AddItem("PLAIN");
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reverbComboBox->AddItem("PARKINGLOT");
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reverbComboBox->AddItem("SEWERPIPE");
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reverbComboBox->AddItem("UNDERWATER");
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reverbComboBox->AddItem("SMALLROOM");
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reverbComboBox->AddItem("MEDIUMROOM");
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reverbComboBox->AddItem("LARGEROOM");
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reverbComboBox->AddItem("MEDIUMHALL");
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reverbComboBox->AddItem("LARGEHALL");
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reverbComboBox->AddItem("PLATE");
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reverbComboBox->SetTooltip("Set the global reverb setting.");
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soundWindow->AddWidget(reverbComboBox);
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y += step;
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addButton = new wiButton("Add Sound");
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addButton->SetTooltip("Add a sound file to the scene.");
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addButton->SetPos(XMFLOAT2(x, y += step));
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addButton->SetSize(XMFLOAT2(80, 30));
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addButton->OnClick([&](wiEventArgs args) {
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wiHelper::FileDialogParams params;
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wiHelper::FileDialogResult result;
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params.type = wiHelper::FileDialogParams::OPEN;
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params.description = "Sound";
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params.extensions.push_back("wav");
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wiHelper::FileDialog(params, result);
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if (result.ok) {
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string fileName = result.filenames.front();
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Entity entity = GetScene().Entity_CreateSound(fileName);
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}
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});
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soundWindow->AddWidget(addButton);
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filenameLabel = new wiLabel("Filename");
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filenameLabel->SetPos(XMFLOAT2(x, y += step));
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filenameLabel->SetSize(XMFLOAT2(400, 20));
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soundWindow->AddWidget(filenameLabel);
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nameField = new wiTextInputField("SoundName");
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nameField->SetTooltip("Enter a sound name to identify this entity...");
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nameField->SetPos(XMFLOAT2(x, y += step));
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nameField->SetSize(XMFLOAT2(300, 20));
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nameField->OnInputAccepted([&](wiEventArgs args) {
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NameComponent* name = wiSceneSystem::GetScene().names.GetComponent(entity);
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if (name == nullptr)
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{
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name = &wiSceneSystem::GetScene().names.Create(entity);
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}
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*name = args.sValue;
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});
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soundWindow->AddWidget(nameField);
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nameField->SetEnabled(false);
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playstopButton = new wiButton("Play");
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playstopButton->SetTooltip("Play/Stop selected sound instance.");
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playstopButton->SetPos(XMFLOAT2(x, y += step));
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playstopButton->SetSize(XMFLOAT2(80, 30));
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playstopButton->OnClick([&](wiEventArgs args) {
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SoundComponent* sound = GetScene().sounds.GetComponent(entity);
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if (sound != nullptr)
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{
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if (sound->IsPlaying())
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{
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sound->Stop();
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playstopButton->SetText("Play");
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}
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else
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{
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sound->Play();
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playstopButton->SetText("Stop");
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}
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}
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});
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soundWindow->AddWidget(playstopButton);
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playstopButton->SetEnabled(false);
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loopedCheckbox = new wiCheckBox("Looped: ");
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loopedCheckbox->SetTooltip("Enable looping for the selected sound instance.");
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loopedCheckbox->SetPos(XMFLOAT2(x + 150, y));
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loopedCheckbox->SetSize(XMFLOAT2(30, 30));
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loopedCheckbox->OnClick([&](wiEventArgs args) {
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SoundComponent* sound = GetScene().sounds.GetComponent(entity);
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if (sound != nullptr)
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{
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sound->SetLooped(args.bValue);
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}
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});
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soundWindow->AddWidget(loopedCheckbox);
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loopedCheckbox->SetEnabled(false);
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volumeSlider = new wiSlider(0, 1, 1, 1000, "Volume: ");
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volumeSlider->SetTooltip("Enable looping for the selected sound instance.");
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volumeSlider->SetPos(XMFLOAT2(x + 60, y += step));
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volumeSlider->SetSize(XMFLOAT2(240, 30));
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volumeSlider->OnSlide([&](wiEventArgs args) {
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SoundComponent* sound = GetScene().sounds.GetComponent(entity);
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if (sound != nullptr)
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{
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sound->volume = args.fValue;
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}
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});
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soundWindow->AddWidget(volumeSlider);
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volumeSlider->SetEnabled(false);
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soundWindow->Translate(XMFLOAT3(400, 120, 0));
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soundWindow->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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SoundWindow::~SoundWindow()
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{
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soundWindow->RemoveWidgets(true);
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GUI->RemoveWidget(soundWindow);
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SAFE_DELETE(soundWindow);
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}
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void SoundWindow::SetEntity(Entity entity)
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{
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if (this->entity == entity)
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return;
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this->entity = entity;
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Scene& scene = wiSceneSystem::GetScene();
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SoundComponent* sound = scene.sounds.GetComponent(entity);
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NameComponent* name = scene.names.GetComponent(entity);
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if (sound != nullptr)
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{
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filenameLabel->SetText(sound->filename);
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if (name == nullptr)
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{
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nameField->SetText("Enter a sound name...");
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}
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else
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{
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nameField->SetText(name->name);
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}
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nameField->SetEnabled(true);
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playstopButton->SetEnabled(true);
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loopedCheckbox->SetEnabled(true);
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loopedCheckbox->SetCheck(sound->IsLooped());
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volumeSlider->SetEnabled(true);
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volumeSlider->SetValue(sound->volume);
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if (sound->IsPlaying())
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{
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playstopButton->SetText("Stop");
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}
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else
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{
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playstopButton->SetText("Play");
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}
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}
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else
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{
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filenameLabel->SetText("");
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nameField->SetText("");
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nameField->SetEnabled(false);
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playstopButton->SetEnabled(false);
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loopedCheckbox->SetEnabled(false);
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volumeSlider->SetEnabled(false);
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}
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}
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