Files
WickedEngine/Editor/CameraComponentWindow.h
T
2026-01-29 19:02:47 +01:00

46 lines
1.1 KiB
C++

#pragma once
class EditorComponent;
class CameraPreview : public wi::gui::Widget
{
public:
wi::RenderPath3D renderpath;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
EditorComponent* editor = nullptr;
void RenderPreview();
void Render(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const override;
};
class CameraComponentWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Slider farPlaneSlider;
wi::gui::Slider nearPlaneSlider;
wi::gui::Slider fovSlider;
wi::gui::Slider focalLengthSlider;
wi::gui::Slider apertureSizeSlider;
wi::gui::Slider apertureShapeXSlider;
wi::gui::Slider apertureShapeYSlider;
wi::gui::Button renderButton;
bool renderEnabled = false;
wi::gui::Slider resolutionXSlider;
wi::gui::Slider resolutionYSlider;
wi::gui::Slider samplecountSlider;
wi::gui::Slider updateIntervalSlider;
wi::gui::CheckBox crtCheckbox;
CameraPreview preview;
void ResizeLayout() override;
};