Files
WickedEngine/WickedEngine/wiImageEffects_BindLua.h
T
2015-08-30 21:16:14 +02:00

36 lines
813 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiImageEffects.h"
class wiImageEffects_BindLua
{
public:
wiImageEffects effects;
static const char className[];
static Luna<wiImageEffects_BindLua>::FunctionType methods[];
static Luna<wiImageEffects_BindLua>::PropertyType properties[];
wiImageEffects_BindLua(const wiImageEffects& effects);
wiImageEffects_BindLua(lua_State *L);
~wiImageEffects_BindLua();
int GetPos(lua_State* L);
int GetSize(lua_State* L);
int GetOpacity(lua_State* L);
int GetFade(lua_State* L);
int GetRotation(lua_State* L);
int GetMipLevel(lua_State* L);
int SetPos(lua_State* L);
int SetSize(lua_State* L);
int SetOpacity(lua_State* L);
int SetFade(lua_State* L);
int SetRotation(lua_State* L);
int SetMipLevel(lua_State* L);
static void Bind();
};