Files
WickedEngine/WickedEngine/wiLoader.cpp
T
2015-09-06 16:43:08 +02:00

2348 lines
69 KiB
C++

#include "wiLoader.h"
#include "wiResourceManager.h"
#include "wiHelper.h"
#include "wiMath.h"
#include "wiRenderer.h"
#include "wiEmittedParticle.h"
#include "wiHairParticle.h"
#include "wiRenderTarget.h"
#include "wiDepthTarget.h"
void Mesh::LoadFromFile(const string& newName, const string& fname
, const MaterialCollection& materialColl, vector<Armature*> armatures, const string& identifier){
name = newName;
BYTE* buffer;
size_t fileSize;
if (wiHelper::readByteData(fname, &buffer, fileSize)){
int offset=0;
int VERSION;
memcpy(&VERSION,buffer,sizeof(int));
offset+=sizeof(int);
if(VERSION>=1001){
int doubleside;
memcpy(&doubleside,buffer+offset,sizeof(int));
offset+=sizeof(int);
if(doubleside){
doubleSided=true;
}
}
int billboard;
memcpy(&billboard,buffer+offset,sizeof(int));
offset+=sizeof(int);
if(billboard){
char axis;
memcpy(&axis,buffer+offset,1);
offset+=1;
if(toupper(axis)=='Y')
billboardAxis=XMFLOAT3(0,1,0);
else if(toupper(axis)=='X')
billboardAxis=XMFLOAT3(1,0,0);
else if(toupper(axis)=='Z')
billboardAxis=XMFLOAT3(0,0,1);
else
billboardAxis=XMFLOAT3(0,0,0);
isBillboarded=true;
}
int parented; //parentnamelength
memcpy(&parented,buffer+offset,sizeof(int));
offset+=sizeof(int);
if(parented){
char* pName = new char[parented+1]();
memcpy(pName,buffer+offset,parented);
offset+=parented;
parent=pName;
delete[] pName;
stringstream identified_parent("");
identified_parent<<parent<<identifier;
for(Armature* a : armatures){
if(!a->name.compare(identified_parent.str())){
armature=a;
}
}
}
int materialCount;
memcpy(&materialCount,buffer+offset,sizeof(int));
offset+=sizeof(int);
for(int i=0;i<materialCount;++i){
int matNameLen;
memcpy(&matNameLen,buffer+offset,sizeof(int));
offset+=sizeof(int);
char* matName = new char[matNameLen+1]();
memcpy(matName,buffer+offset,matNameLen);
offset+=matNameLen;
stringstream identified_matname("");
identified_matname<<matName<<identifier;
MaterialCollection::const_iterator iter = materialColl.find(identified_matname.str());
if(iter!=materialColl.end()){
materials.push_back(iter->second);
}
materialNames.push_back(identified_matname.str());
delete[] matName;
}
int rendermesh,vertexCount;
memcpy(&rendermesh,buffer+offset,sizeof(int));
offset+=sizeof(int);
memcpy(&vertexCount,buffer+offset,sizeof(int));
offset+=sizeof(int);
vertices.reserve(vertexCount);
for(int i=0;i<vertexCount;++i){
SkinnedVertex vert = SkinnedVertex();
float v[8];
memcpy(v,buffer+offset,sizeof(float)*8);
offset+=sizeof(float)*8;
vert.pos.x=v[0];
vert.pos.y=v[1];
vert.pos.z=v[2];
if(!isBillboarded){
vert.nor.x=v[3];
vert.nor.y=v[4];
vert.nor.z=v[5];
}
else{
vert.nor.x = billboardAxis.x;
vert.nor.y = billboardAxis.y;
vert.nor.z = billboardAxis.z;
}
vert.tex.x=v[6];
vert.tex.y=v[7];
int matIndex;
memcpy(&matIndex,buffer+offset,sizeof(int));
offset+=sizeof(int);
vert.tex.z = (float)matIndex;
int weightCount=0;
memcpy(&weightCount,buffer+offset,sizeof(int));
offset+=sizeof(int);
for(int j=0;j<weightCount;++j){
int weightNameLen=0;
memcpy(&weightNameLen,buffer+offset,sizeof(int));
offset+=sizeof(int);
char* weightName = new char[weightNameLen+1](); //bone name
memcpy(weightName,buffer+offset,weightNameLen);
offset+=weightNameLen;
float weightValue=0;
memcpy(&weightValue,buffer+offset,sizeof(float));
offset+=sizeof(float);
#pragma region BONE INDEX SETUP
string nameB = weightName;
if(armature){
bool gotBone=false;
int BONEINDEX=0;
int b=0;
while(!gotBone && b<(int)armature->boneCollection.size()){
if(!armature->boneCollection[b]->name.compare(nameB)){
gotBone=true;
BONEINDEX=b; //GOT INDEX OF BONE OF THE WEIGHT IN THE PARENT ARMATURE
}
b++;
}
if(gotBone){ //ONLY PROCEED IF CORRESPONDING BONE WAS FOUND
if(!vert.wei.x) {
vert.wei.x=weightValue;
vert.bon.x = (float)BONEINDEX;
}
else if(!vert.wei.y) {
vert.wei.y=weightValue;
vert.bon.y = (float)BONEINDEX;
}
else if(!vert.wei.z) {
vert.wei.z=weightValue;
vert.bon.z = (float)BONEINDEX;
}
else if(!vert.wei.w) {
vert.wei.w=weightValue;
vert.bon.w = (float)BONEINDEX;
}
}
}
//(+RIBBONTRAIL SETUP)(+VERTEXGROUP SETUP)
if(nameB.find("trailbase")!=string::npos)
trailInfo.base = vertices.size();
else if(nameB.find("trailtip")!=string::npos)
trailInfo.tip = vertices.size();
bool windAffection=false;
if(nameB.find("wind")!=string::npos)
windAffection=true;
bool gotvg=false;
for (unsigned int v = 0; v<vertexGroups.size(); ++v)
if(!nameB.compare(vertexGroups[v].name)){
gotvg=true;
vertexGroups[v].addVertex( VertexRef(vertices.size(),weightValue) );
if(windAffection)
vert.tex.w=weightValue;
}
if(!gotvg){
vertexGroups.push_back(VertexGroup(nameB));
vertexGroups.back().addVertex( VertexRef(vertices.size(),weightValue) );
if(windAffection)
vert.tex.w=weightValue;
}
#pragma endregion
delete[] weightName;
}
vertices.push_back(vert);
}
if(rendermesh){
int indexCount;
memcpy(&indexCount,buffer+offset,sizeof(int));
offset+=sizeof(int);
unsigned int* indexArray = new unsigned int[indexCount];
memcpy(indexArray,buffer+offset,sizeof(unsigned int)*indexCount);
offset+=sizeof(unsigned int)*indexCount;
indices.reserve(indexCount);
for(int i=0;i<indexCount;++i){
indices.push_back(indexArray[i]);
}
delete[] indexArray;
int softBody;
memcpy(&softBody,buffer+offset,sizeof(int));
offset+=sizeof(int);
if(softBody){
int softCount[2]; //ind,vert
memcpy(softCount,buffer+offset,sizeof(int)*2);
offset+=sizeof(int)*2;
unsigned int* softind = new unsigned int[softCount[0]];
memcpy(softind,buffer+offset,sizeof(unsigned int)*softCount[0]);
offset+=sizeof(unsigned int)*softCount[0];
float* softvert = new float[softCount[1]];
memcpy(softvert,buffer+offset,sizeof(float)*softCount[1]);
offset+=sizeof(float)*softCount[1];
physicsindices.reserve(softCount[0]);
physicsverts.reserve(softCount[1]/3);
for(int i=0;i<softCount[0];++i){
physicsindices.push_back(softind[i]);
}
for(int i=0;i<softCount[1];i+=3){
physicsverts.push_back(XMFLOAT3(softvert[i],softvert[i+1],softvert[i+2]));
}
delete[] softind;
delete[] softvert;
}
else{
}
}
else{
}
memcpy(aabb.corners,buffer+offset,sizeof(aabb.corners));
offset+=sizeof(aabb.corners);
int isSoftbody;
memcpy(&isSoftbody,buffer+offset,sizeof(int));
offset+=sizeof(int);
if(isSoftbody){
float prop[2]; //mass,friction
memcpy(prop,buffer+offset,sizeof(float)*2);
offset+=sizeof(float)*2;
softBody=true;
mass=prop[0];
friction=prop[1];
int vglenghts[3]; //goal,mass,soft
memcpy(vglenghts,buffer+offset,sizeof(int)*3);
offset+=sizeof(int)*3;
char* vgg = new char[vglenghts[0]+1]();
char* vgm = new char[vglenghts[1]+1]();
char* vgs = new char[vglenghts[2]+1]();
memcpy(vgg,buffer+offset,vglenghts[0]);
offset+=vglenghts[0];
memcpy(vgm,buffer+offset,vglenghts[1]);
offset+=vglenghts[1];
memcpy(vgs,buffer+offset,vglenghts[2]);
offset+=vglenghts[2];
for (unsigned int v = 0; v<vertexGroups.size(); ++v){
if(!strcmp(vgm,vertexGroups[v].name.c_str()))
massVG=v;
if(!strcmp(vgg,vertexGroups[v].name.c_str()))
goalVG=v;
if(!strcmp(vgs,vertexGroups[v].name.c_str()))
softVG=v;
}
delete[]vgg;
delete[]vgm;
delete[]vgs;
}
delete[] buffer;
renderable=rendermesh==0?false:true;
CreateVertexArrays();
Optimize();
usedBy.resize(1);
CreateBuffers();
}
}
void Mesh::Optimize()
{
//TODO
}
void Mesh::CreateBuffers(){
if(!buffersComplete){
usedBy.resize(1);
for(int i=0;i<GRAPHICSTHREAD_COUNT;++i){
instances[i].clear();
instances[i].resize(usedBy.size());
}
if(meshInstanceBuffer!=nullptr)
return;
D3D11_BUFFER_DESC bd;
ZeroMemory( &bd, sizeof(bd) );
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = sizeof( Instance )*usedBy.size();
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
wiRenderer::graphicsDevice->CreateBuffer( &bd, 0, &meshInstanceBuffer );
//bool armatureDeformedMesh=false;
//for(int u : usedBy){
// if(objects[u]->armatureDeform)
// armatureDeformedMesh=true;
//}
//if(!armatureDeformedMesh)
// armature=nullptr;
if(goalVG>=0){
goalPositions.resize(vertexGroups[goalVG].vertices.size());
goalNormals.resize(vertexGroups[goalVG].vertices.size());
}
ZeroMemory( &bd, sizeof(bd) );
#ifdef USE_GPU_SKINNING
bd.Usage = (softBody?D3D11_USAGE_DYNAMIC:D3D11_USAGE_IMMUTABLE);
bd.CPUAccessFlags = (softBody?D3D11_CPU_ACCESS_WRITE:0);
if(hasArmature() && !softBody)
bd.ByteWidth = sizeof( SkinnedVertex ) * vertices.size();
else
bd.ByteWidth = sizeof( Vertex ) * vertices.size();
#else
bd.Usage = ((softBody || hasArmature())?D3D11_USAGE_DYNAMIC:D3D11_USAGE_IMMUTABLE);
bd.CPUAccessFlags = ((softBody || hasArmature())?D3D11_CPU_ACCESS_WRITE:0);
bd.ByteWidth = sizeof( Vertex ) * vertices.size();
#endif
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
D3D11_SUBRESOURCE_DATA InitData;
ZeroMemory( &InitData, sizeof(InitData) );
if(hasArmature() && !softBody)
InitData.pSysMem = vertices.data();
else
InitData.pSysMem = skinnedVertices.data();
wiRenderer::graphicsDevice->CreateBuffer( &bd, &InitData, &meshVertBuff );
ZeroMemory( &bd, sizeof(bd) );
bd.Usage = D3D11_USAGE_IMMUTABLE;
bd.ByteWidth = sizeof( unsigned int ) * indices.size();
bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
bd.CPUAccessFlags = 0;
ZeroMemory( &InitData, sizeof(InitData) );
InitData.pSysMem = indices.data();
wiRenderer::graphicsDevice->CreateBuffer( &bd, &InitData, &meshIndexBuff );
if(renderable)
{
ZeroMemory( &bd, sizeof(bd) );
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = sizeof(BoneShaderBuffer);
bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
wiRenderer::graphicsDevice->CreateBuffer( &bd, NULL, &boneBuffer );
if(hasArmature() && !softBody){
ZeroMemory( &bd, sizeof(bd) );
bd.Usage = D3D11_USAGE_DEFAULT;
bd.ByteWidth = sizeof(Vertex) * vertices.size();
bd.BindFlags = D3D11_BIND_STREAM_OUTPUT | D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = 0;
bd.StructureByteStride=0;
wiRenderer::graphicsDevice->CreateBuffer( &bd, NULL, &sOutBuffer );
}
//PHYSICALMAPPING
for (unsigned int i = 0; i<vertices.size(); ++i){
for (unsigned int j = 0; j<physicsverts.size(); ++j){
if( fabs( vertices[i].pos.x-physicsverts[j].x ) < DBL_EPSILON
&& fabs( vertices[i].pos.y-physicsverts[j].y ) < DBL_EPSILON
&& fabs( vertices[i].pos.z-physicsverts[j].z ) < DBL_EPSILON
)
{
physicalmapGP.push_back(j);
break;
}
}
}
}
buffersComplete=true;
}
}
void Mesh::CreateVertexArrays()
{
if (skinnedVertices.empty())
{
skinnedVertices.resize(vertices.size());
for (unsigned int i = 0; i<vertices.size(); ++i){
skinnedVertices[i].pos = vertices[i].pos;
skinnedVertices[i].nor = vertices[i].nor;
skinnedVertices[i].tex = vertices[i].tex;
}
}
}
void Mesh::AddInstance(int count){
usedBy.resize(usedBy.size()+count);
for(int i=0;i<GRAPHICSTHREAD_COUNT;++i){
instances[i].clear();
instances[i].resize(usedBy.size());
}
wiRenderer::ResizeBuffer<Instance>(meshInstanceBuffer,usedBy.size()*2);
}
void Mesh::AddRenderableInstance(const Instance& instance, int numerator, GRAPHICSTHREAD thread)
{
if (numerator >= (int)instances[thread].size())
{
instances[thread].resize(instances[thread].size() * 2);
}
instances[thread][numerator] = instance;
}
void Mesh::UpdateRenderableInstances(int count, GRAPHICSTHREAD thread, wiRenderer::DeviceContext context)
{
wiRenderer::UpdateBuffer(meshInstanceBuffer, instances[thread].data(), context, sizeof(Instance)*count);
}
void LoadWiArmatures(const string& directory, const string& name, const string& identifier, vector<Armature*>& armatures
, map<string,Transform*>& transforms)
{
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file){
while(!file.eof()){
float trans[] = { 0,0,0,0 };
string line="";
file>>line;
if(line[0]=='/' && line.substr(2,8)=="ARMATURE") {
armatures.push_back(new Armature(line.substr(11,strlen(line.c_str())-11),identifier) );
}
else{
switch(line[0]){
case 'r':
file>>trans[0]>>trans[1]>>trans[2]>>trans[3];
armatures.back()->rotation_rest = XMFLOAT4(trans[0],trans[1],trans[2],trans[3]);
break;
case 's':
file>>trans[0]>>trans[1]>>trans[2];
armatures.back()->scale_rest = XMFLOAT3(trans[0], trans[1], trans[2]);
break;
case 't':
file>>trans[0]>>trans[1]>>trans[2];
armatures.back()->translation_rest = XMFLOAT3(trans[0], trans[1], trans[2]);
{
XMMATRIX world = XMMatrixScalingFromVector(XMLoadFloat3(&armatures.back()->scale))*XMMatrixRotationQuaternion(XMLoadFloat4(&armatures.back()->rotation))*XMMatrixTranslationFromVector(XMLoadFloat3(&armatures.back()->translation));
XMStoreFloat4x4( &armatures.back()->world_rest,world );
}
break;
case 'b':
{
string boneName;
file>>boneName;
armatures.back()->boneCollection.push_back(new Bone(boneName));
//stringstream ss("");
//ss<<armatures.back()->name<<"_"<<boneName;
//armatures.back()->boneCollection.push_back(new Bone(ss.str()));
//transforms.insert(pair<string,Transform*>(armatures.back()->boneCollection.back()->name,armatures.back()->boneCollection.back()));
}
break;
case 'p':
file>>armatures.back()->boneCollection.back()->parentName;
break;
case 'l':
{
float x=0,y=0,z=0,w=0;
file>>x>>y>>z>>w;
XMVECTOR quaternion = XMVectorSet(x,y,z,w);
file>>x>>y>>z;
XMVECTOR translation = XMVectorSet(x,y,z,0);
XMMATRIX frame;
frame= XMMatrixRotationQuaternion(quaternion) * XMMatrixTranslationFromVector(translation) ;
XMStoreFloat3(&armatures.back()->boneCollection.back()->translation_rest,translation);
XMStoreFloat4(&armatures.back()->boneCollection.back()->rotation_rest,quaternion);
XMStoreFloat4x4(&armatures.back()->boneCollection.back()->world_rest,frame);
XMStoreFloat4x4(&armatures.back()->boneCollection.back()->restInv,XMMatrixInverse(0,frame));
/*XMStoreFloat3( &armatures.back()->boneCollection.back().position,translationInverse );
XMStoreFloat4( &armatures.back()->boneCollection.back().rotation,quaternionInverse );*/
/*XMVECTOR sca,rot,tra;
XMMatrixDecompose(&sca,&rot,&tra,XMMatrixInverse(0,XMMatrixTranspose(frame))*XMLoadFloat4x4(&armatures.back()->world));
XMStoreFloat3( &armatures.back()->boneCollection.back().position,tra );
XMStoreFloat4( &armatures.back()->boneCollection.back().rotation,rot );*/
}
break;
case 'c':
armatures.back()->boneCollection.back()->connected=true;
break;
case 'h':
file>>armatures.back()->boneCollection.back()->length;
break;
default: break;
}
}
}
}
file.close();
//CREATE FAMILY
for(Armature* armature : armatures){
//for(int i=0;i<armature->boneCollection.size();i++){
// string parent = armature->boneCollection[i]->parentName;
// if(parent.length()>0){
// for(int j=0;j<armature->boneCollection.size();j++)
// if(!armature->boneCollection[j].name.compare(parent)){
// armature->boneCollection[i].parentI=j;
// armature->boneCollection[j].children.push_back(armature->boneCollection[i].name);
// armature->boneCollection[j].childrenI.push_back(i);
// }
// }
// else{
// armature->rootbones.push_back(i);
// }
//}
for(Bone* i : armature->boneCollection){
if(i->parentName.length()>0){
for(Bone* j : armature->boneCollection){
if(i!=j){
if(!i->parentName.compare(j->name)){
i->parent=j;
j->childrenN.push_back(i->name);
j->childrenI.push_back(i);
i->attachTo(j,1,1,1);
}
}
}
}
else{
armature->rootbones.push_back(i);
}
}
for (unsigned int i = 0; i<armature->rootbones.size(); ++i){
RecursiveRest(armature,armature->rootbones[i]);
}
transforms.insert(pair<string,Transform*>(armature->name,armature));
}
}
void RecursiveRest(Armature* armature, Bone* bone){
Bone* parent = (Bone*)bone->parent;
if(parent!=nullptr){
XMMATRIX recRest =
XMLoadFloat4x4(&bone->world_rest)
*
XMLoadFloat4x4(&parent->recursiveRest)
//*
//XMLoadFloat4x4(&armature->boneCollection[boneI].rest)
;
XMStoreFloat4x4( &bone->recursiveRest, recRest );
XMStoreFloat4x4( &bone->recursiveRestInv, XMMatrixInverse(0,recRest) );
}
else{
bone->recursiveRest = bone->world_rest ;
XMStoreFloat4x4( &bone->recursiveRestInv, XMMatrixInverse(0,XMLoadFloat4x4(&bone->recursiveRest)) );
}
for (unsigned int i = 0; i<bone->childrenI.size(); ++i){
RecursiveRest(armature,bone->childrenI[i]);
}
}
void LoadWiMaterialLibrary(const string& directory, const string& name, const string& identifier, const string& texturesDir,MaterialCollection& materials)
{
int materialI=materials.size()-1;
Material* currentMat = NULL;
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file){
while(!file.eof()){
string line="";
file>>line;
if(line[0]=='/' && !strcmp(line.substr(2,8).c_str(),"MATERIAL")) {
if(currentMat)
materials.insert(pair<string,Material*>(currentMat->name,currentMat));
stringstream identified_name("");
identified_name<<line.substr(11,strlen(line.c_str())-11)<<identifier;
currentMat = new Material(identified_name.str());
materialI++;
}
else{
switch(line[0]){
case 'd':
file>>currentMat->diffuseColor.x;
file>>currentMat->diffuseColor.y;
file>>currentMat->diffuseColor.z;
break;
case 'X':
currentMat->cast_shadow=false;
break;
case 'r':
{
string resourceName="";
file>>resourceName;
stringstream ss("");
ss<<directory<<texturesDir<<resourceName.c_str();
currentMat->refMapName=ss.str();
currentMat->refMap = (ID3D11ShaderResourceView*)wiResourceManager::GetGlobal()->add(ss.str());
}
if(currentMat->refMap!=0)
currentMat->hasRefMap = true;
break;
case 'n':
{
string resourceName="";
file>>resourceName;
stringstream ss("");
ss<<directory<<texturesDir<<resourceName.c_str();
currentMat->normalMapName=ss.str();
currentMat->normalMap = (ID3D11ShaderResourceView*)wiResourceManager::GetGlobal()->add(ss.str());
}
if(currentMat->normalMap!=0)
currentMat->hasNormalMap = true;
break;
case 't':
{
string resourceName="";
file>>resourceName;
stringstream ss("");
ss<<directory<<texturesDir<<resourceName.c_str();
currentMat->textureName=ss.str();
currentMat->texture = (ID3D11ShaderResourceView*)wiResourceManager::GetGlobal()->add(ss.str());
}
if(currentMat->texture!=0)
currentMat->hasTexture=true;
file>>currentMat->premultipliedTexture;
break;
case 'D':
{
string resourceName="";
file>>resourceName;
stringstream ss("");
ss<<directory<<texturesDir<<resourceName.c_str();
currentMat->displacementMapName=ss.str();
currentMat->displacementMap = (ID3D11ShaderResourceView*)wiResourceManager::GetGlobal()->add(ss.str());
}
if(currentMat->displacementMap!=0)
currentMat->hasDisplacementMap=true;
break;
case 'S':
{
string resourceName="";
file>>resourceName;
stringstream ss("");
ss<<directory<<texturesDir<<resourceName.c_str();
currentMat->specularMapName=ss.str();
currentMat->specularMap = (ID3D11ShaderResourceView*)wiResourceManager::GetGlobal()->add(ss.str());
}
if(currentMat->specularMap!=0)
currentMat->hasSpecularMap=true;
break;
case 'a':
currentMat->transparent=true;
file>>currentMat->alpha;
break;
case 'h':
currentMat->shadeless=true;
break;
case 'R':
file>>currentMat->refraction_index;
break;
case 'e':
file>>currentMat->enviroReflection;
break;
case 's':
file>>currentMat->specular.x;
file>>currentMat->specular.y;
file>>currentMat->specular.z;
file>>currentMat->specular.w;
break;
case 'p':
file>>currentMat->specular_power;
break;
case 'k':
currentMat->isSky=true;
break;
case 'm':
file>>currentMat->movingTex.x;
file>>currentMat->movingTex.y;
file>>currentMat->movingTex.z;
currentMat->framesToWaitForTexCoordOffset=currentMat->movingTex.z;
break;
case 'w':
currentMat->water=true;
break;
case 'u':
currentMat->subsurface_scattering=true;
break;
case 'b':
{
string blend;
file>>blend;
if(!blend.compare("ADD"))
currentMat->blendFlag=BLENDMODE_ADDITIVE;
}
break;
case 'i':
{
file>>currentMat->emit;
}
break;
default:break;
}
}
}
}
file.close();
if(currentMat)
materials.insert(pair<string,Material*>(currentMat->name,currentMat));
}
void LoadWiObjects(const string& directory, const string& name, const string& identifier, vector<Object*>& objects_norm
, vector<Object*>& objects_trans, vector<Object*>& objects_water, vector<Armature*>& armatures
, MeshCollection& meshes, map<string,Transform*>& transforms, const MaterialCollection& materials)
{
vector<Object*> objects(0);
int objectI=objects.size()-1;
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file){
while(!file.eof()){
float trans[] = { 0,0,0,0 };
string line="";
file>>line;
if(line[0]=='/' && !strcmp(line.substr(2,6).c_str(),"OBJECT")) {
stringstream identified_name("");
identified_name<<line.substr(9,strlen(line.c_str())-9)<<identifier;
objects.push_back(new Object(identified_name.str()));
objectI++;
transforms.insert(pair<string,Transform*>(objects.back()->name,objects.back()));
}
else{
switch(line[0]){
case 'm':
{
string meshName="";
file>>meshName;
stringstream identified_mesh("");
identified_mesh<<meshName<<identifier;
MeshCollection::iterator iter = meshes.find(identified_mesh.str());
if(line[1]=='b'){ //binary load mesh in place if not present
if(iter==meshes.end()){
stringstream meshFileName("");
meshFileName<<directory<<meshName<<".wimesh";
Mesh* mesh = new Mesh();
mesh->LoadFromFile(identified_mesh.str(),meshFileName.str(),materials,armatures,identifier);
objects.back()->mesh=mesh;
meshes.insert(pair<string,Mesh*>(identified_mesh.str(),mesh));
}
else{
objects.back()->mesh=iter->second;
objects.back()->mesh->AddInstance(1);
}
}
else{
if(iter!=meshes.end()) {
objects.back()->mesh=iter->second;
objects.back()->mesh->usedBy.push_back(objects.size()-1);
}
}
}
break;
case 'p':
{
string parentName="";
file>>parentName;
stringstream identified_parentName("");
identified_parentName<<parentName<<identifier;
for(Armature* a : armatures){
if(!a->name.compare(identified_parentName.str())){
objects.back()->parentName=identified_parentName.str();
objects.back()->parent=a;
objects.back()->attachTo(a,1,1,1);
objects.back()->armatureDeform=true;
}
}
}
break;
case 'b':
{
string bone="";
file>>bone;
if(objects.back()->parent!=nullptr){
for(Bone* b : ((Armature*)objects.back()->parent)->boneCollection){
if(!bone.compare(b->name)){
objects.back()->parent=b;
objects.back()->armatureDeform=false;
break;
}
}
}
}
break;
case 'I':
{
XMFLOAT3 s,t;
XMFLOAT4 r;
file>>t.x>>t.y>>t.z>>r.x>>r.y>>r.z>>r.w>>s.x>>s.y>>s.z;
XMStoreFloat4x4(&objects.back()->parent_inv_rest
, XMMatrixScalingFromVector(XMLoadFloat3(&s)) *
XMMatrixRotationQuaternion(XMLoadFloat4(&r)) *
XMMatrixTranslationFromVector(XMLoadFloat3(&t))
);
}
break;
case 'r':
file>>trans[0]>>trans[1]>>trans[2]>>trans[3];
objects.back()->rotation_rest = XMFLOAT4(trans[0],trans[1],trans[2],trans[3]);
break;
case 's':
file>>trans[0]>>trans[1]>>trans[2];
objects.back()->scale_rest = XMFLOAT3(trans[0], trans[1], trans[2]);
break;
case 't':
file>>trans[0]>>trans[1]>>trans[2];
objects.back()->translation_rest = XMFLOAT3(trans[0], trans[1], trans[2]);
XMStoreFloat4x4( &objects.back()->world_rest, XMMatrixScalingFromVector(XMLoadFloat3(&objects.back()->scale_rest))
*XMMatrixRotationQuaternion(XMLoadFloat4(&objects.back()->rotation_rest))
*XMMatrixTranslationFromVector(XMLoadFloat3(&objects.back()->translation_rest))
);
objects.back()->world=objects.back()->world_rest;
break;
case 'E':
{
string systemName,materialName;
bool visibleEmitter;
float size,randfac,norfac;
float count,life,randlife;
float scaleX,scaleY,rot;
file>>systemName>>visibleEmitter>>materialName>>size>>randfac>>norfac>>count>>life>>randlife;
file>>scaleX>>scaleY>>rot;
if(visibleEmitter) objects.back()->particleEmitter=Object::EMITTER_VISIBLE;
else if(objects.back()->particleEmitter==Object::NO_EMITTER) objects.back()->particleEmitter=Object::EMITTER_INVISIBLE;
if(wiRenderer::EMITTERSENABLED){
stringstream identified_materialName("");
identified_materialName<<materialName<<identifier;
stringstream identified_systemName("");
identified_systemName<<systemName<<identifier;
if(objects.back()->mesh){
objects.back()->eParticleSystems.push_back(
new wiEmittedParticle(identified_systemName.str(),identified_materialName.str(),objects.back(),size,randfac,norfac,count,life,randlife,scaleX,scaleY,rot)
);
}
}
}
break;
case 'H':
{
string name,mat,densityG,lenG;
float len;
int count;
file>>name>>mat>>len>>count>>densityG>>lenG;
if(wiRenderer::HAIRPARTICLEENABLED){
stringstream identified_materialName("");
identified_materialName<<mat<<identifier;
objects.back()->hwiParticleSystems.push_back(new wiHairParticle(name,len,count,identified_materialName.str(),objects.back(),densityG,lenG) );
}
}
break;
case 'P':
objects.back()->rigidBody = true;
file>>objects.back()->collisionShape>>objects.back()->mass>>
objects.back()->friction>>objects.back()->restitution>>objects.back()->damping>>objects.back()->physicsType>>
objects.back()->kinematic;
break;
case 'T':
file >> objects.back()->transparency;
break;
default: break;
}
}
}
}
file.close();
for (unsigned int i = 0; i<objects.size(); i++){
if(objects[i]->mesh){
if(objects[i]->mesh->trailInfo.base>=0 && objects[i]->mesh->trailInfo.tip>=0){
//objects[i]->trail.resize(MAX_RIBBONTRAILS);
D3D11_BUFFER_DESC bd;
ZeroMemory( &bd, sizeof(bd) );
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = sizeof( RibbonVertex ) * MAX_RIBBONTRAILS;
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
wiRenderer::graphicsDevice->CreateBuffer( &bd, NULL, &objects[i]->trailBuff );
}
/*string parent = objects[i]->parent;
bool childofArmature=true;
if(parent.length()){
for(int j=0;j<objects.size();j++)
if(objects[j]->name == parent){
objects[j]->children.push_back(objects[i]->name);
objects[j]->childrenI.push_back(i);
childofArmature=false;
}
}*/
bool default_mesh = false;
bool water_mesh = false;
bool transparent_mesh = false;
//if(objects[i]->mesh->renderable)
for(Material* mat : objects[i]->mesh->materials){
if(!mat->water && !mat->isSky && !mat->transparent)
default_mesh=true;
if(mat->water && !mat->isSky)
water_mesh=true;
if(!mat->water && !mat->isSky && mat->transparent)
transparent_mesh=true;
}
if(default_mesh)
objects_norm.push_back(objects[i]);
if(water_mesh)
objects_water.push_back(objects[i]);
if(transparent_mesh)
objects_trans.push_back(objects[i]);
if(!default_mesh && !water_mesh && !transparent_mesh)
objects_norm.push_back(objects[i]);
}
}
for (MeshCollection::iterator iter = meshes.begin(); iter != meshes.end(); ++iter){
Mesh* iMesh = iter->second;
iMesh->CreateVertexArrays();
iMesh->CreateBuffers();
}
//for(MeshCollection::iterator iter=meshes.begin(); iter!=meshes.end(); ++iter){
// Mesh* iMesh = iter->second;
// if(iMesh->buffersComplete)
// continue;
//
// for(int i=0;i<5;++i){
// iMesh->instances[i].clear();
// iMesh->instances[i].resize(iMesh->usedBy.size());
// }
// if(iMesh->meshInstanceBuffer!=nullptr)
// continue;
// D3D11_BUFFER_DESC bd;
// ZeroMemory( &bd, sizeof(bd) );
// bd.Usage = D3D11_USAGE_DYNAMIC;
// bd.ByteWidth = sizeof( Instance )*iMesh->usedBy.size();
// bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
// bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
// wiRenderer::graphicsDevice->CreateBuffer( &bd, 0, &iMesh->meshInstanceBuffer );
// bool armatureDeformedMesh=false;
// for(int u : iMesh->usedBy){
// if(objects[u]->armatureDeform)
// armatureDeformedMesh=true;
// }
// if(!armatureDeformedMesh)
// iMesh->armature=nullptr;
// if(iMesh->goalVG>=0){
// iMesh->goalPositions.resize(iMesh->vertexGroups[iMesh->goalVG].vertices.size());
// iMesh->goalNormals.resize(iMesh->vertexGroups[iMesh->goalVG].vertices.size());
// }
// iMesh->skinnedVertices.resize(iMesh->vertices.size());
// for(int i=0;i<iMesh->vertices.size();++i){
// iMesh->skinnedVertices[i].pos=iMesh->vertices[i].pos;
// iMesh->skinnedVertices[i].nor=iMesh->vertices[i].nor;
// iMesh->skinnedVertices[i].tex=iMesh->vertices[i].tex;
// }
// ZeroMemory( &bd, sizeof(bd) );
//#ifdef USE_GPU_SKINNING
// bd.Usage = (iMesh->softBody?D3D11_USAGE_DYNAMIC:D3D11_USAGE_IMMUTABLE);
// bd.CPUAccessFlags = (iMesh->softBody?D3D11_CPU_ACCESS_WRITE:0);
// if(iMesh->hasArmature() && !iMesh->softBody)
// bd.ByteWidth = sizeof( SkinnedVertex ) * iMesh->vertices.size();
// else
// bd.ByteWidth = sizeof( Vertex ) * iMesh->vertices.size();
//#else
// bd.Usage = ((iMesh->softBody || iMesh->hasArmature())?D3D11_USAGE_DYNAMIC:D3D11_USAGE_IMMUTABLE);
// bd.CPUAccessFlags = ((iMesh->softBody || iMesh->hasArmature())?D3D11_CPU_ACCESS_WRITE:0);
// bd.ByteWidth = sizeof( Vertex ) * iMesh->vertices.size();
//#endif
// bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
// D3D11_SUBRESOURCE_DATA InitData;
// ZeroMemory( &InitData, sizeof(InitData) );
// if(iMesh->hasArmature() && !iMesh->softBody)
// InitData.pSysMem = iMesh->vertices.data();
// else
// InitData.pSysMem = iMesh->skinnedVertices.data();
// wiRenderer::graphicsDevice->CreateBuffer( &bd, &InitData, &iMesh->meshVertBuff );
//
//
// ZeroMemory( &bd, sizeof(bd) );
// bd.Usage = D3D11_USAGE_IMMUTABLE;
// bd.ByteWidth = sizeof( unsigned int ) * iMesh->indices.size();
// bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
// bd.CPUAccessFlags = 0;
// ZeroMemory( &InitData, sizeof(InitData) );
// InitData.pSysMem = iMesh->indices.data();
// wiRenderer::graphicsDevice->CreateBuffer( &bd, &InitData, &iMesh->meshIndexBuff );
//
// if(iMesh->renderable)
// {
//
// ZeroMemory( &bd, sizeof(bd) );
// bd.Usage = D3D11_USAGE_DYNAMIC;
// bd.ByteWidth = sizeof(BoneShaderBuffer);
// bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
// bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
// wiRenderer::graphicsDevice->CreateBuffer( &bd, NULL, &iMesh->boneBuffer );
// if(iMesh->hasArmature() && !iMesh->softBody){
// ZeroMemory( &bd, sizeof(bd) );
// bd.Usage = D3D11_USAGE_DEFAULT;
// bd.ByteWidth = sizeof(Vertex) * iMesh->vertices.size();
// bd.BindFlags = D3D11_BIND_STREAM_OUTPUT | D3D11_BIND_VERTEX_BUFFER;
// bd.CPUAccessFlags = 0;
// bd.StructureByteStride=0;
// wiRenderer::graphicsDevice->CreateBuffer( &bd, NULL, &iMesh->sOutBuffer );
// }
// //PHYSICALMAPPING
// for(int i=0;i<iMesh->vertices.size();++i){
// for(int j=0;j<iMesh->physicsverts.size();++j){
// if( fabs( iMesh->vertices[i].pos.x-iMesh->physicsverts[j].x ) < DBL_EPSILON
// && fabs( iMesh->vertices[i].pos.y-iMesh->physicsverts[j].y ) < DBL_EPSILON
// && fabs( iMesh->vertices[i].pos.z-iMesh->physicsverts[j].z ) < DBL_EPSILON
// )
// {
// iMesh->physicalmapGP.push_back(j);
// break;
// }
// }
// }
// }
//}
objects.clear();
}
void LoadWiMeshes(const string& directory, const string& name, const string& identifier, MeshCollection& meshes, const vector<Armature*>& armatures, const MaterialCollection& materials)
{
int meshI=meshes.size()-1;
Mesh* currentMesh = NULL;
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file){
while(!file.eof()){
float trans[] = { 0,0,0,0 };
string line="";
file>>line;
if(line[0]=='/' && !line.substr(2,4).compare("MESH")) {
stringstream identified_name("");
identified_name<<line.substr(7,strlen(line.c_str())-7)<<identifier;
currentMesh = new Mesh(identified_name.str());
meshes.insert( pair<string,Mesh*>(currentMesh->name,currentMesh) );
meshI++;
}
else{
switch(line[0]){
case 'p':
{
string parentArmature="";
file>>parentArmature;
stringstream identified_parentArmature("");
identified_parentArmature<<parentArmature<<identifier;
currentMesh->parent=identified_parentArmature.str();
for (unsigned int i = 0; i<armatures.size(); ++i)
if(!strcmp(armatures[i]->name.c_str(),currentMesh->parent.c_str())){
currentMesh->armatureIndex=i;
currentMesh->armature=armatures[i];
}
}
break;
case 'v':
currentMesh->vertices.push_back(SkinnedVertex());
file >> currentMesh->vertices.back().pos.x;
file >> currentMesh->vertices.back().pos.y;
file >> currentMesh->vertices.back().pos.z;
break;
case 'n':
if (currentMesh->isBillboarded){
currentMesh->vertices.back().nor.x = currentMesh->billboardAxis.x;
currentMesh->vertices.back().nor.y = currentMesh->billboardAxis.y;
currentMesh->vertices.back().nor.z = currentMesh->billboardAxis.z;
}
else{
file >> currentMesh->vertices.back().nor.x;
file >> currentMesh->vertices.back().nor.y;
file >> currentMesh->vertices.back().nor.z;
}
break;
case 'u':
file >> currentMesh->vertices.back().tex.x;
file >> currentMesh->vertices.back().tex.y;
//texCoordFill++;
break;
case 'w':
{
string nameB;
float weight=0;
int BONEINDEX=0;
file>>nameB>>weight;
bool gotArmature=false;
bool gotBone=false;
int i=0;
while(!gotArmature && i<(int)armatures.size()){ //SEARCH FOR PARENT ARMATURE
if(!strcmp(armatures[i]->name.c_str(),currentMesh->parent.c_str()))
gotArmature=true;
else i++;
}
if(gotArmature){
int j=0;
while(!gotBone && j<(int)armatures[i]->boneCollection.size()){
if(!armatures[i]->boneCollection[j]->name.compare(nameB)){
gotBone=true;
BONEINDEX=j; //GOT INDEX OF BONE OF THE WEIGHT IN THE PARENT ARMATURE
}
j++;
}
}
if(gotBone){ //ONLY PROCEED IF CORRESPONDING BONE WAS FOUND
if(!currentMesh->vertices.back().wei.x) {
currentMesh->vertices.back().wei.x=weight;
currentMesh->vertices.back().bon.x=(float)BONEINDEX;
}
else if(!currentMesh->vertices.back().wei.y) {
currentMesh->vertices.back().wei.y=weight;
currentMesh->vertices.back().bon.y=(float)BONEINDEX;
}
else if(!currentMesh->vertices.back().wei.z) {
currentMesh->vertices.back().wei.z=weight;
currentMesh->vertices.back().bon.z=(float)BONEINDEX;
}
else if(!currentMesh->vertices.back().wei.w) {
currentMesh->vertices.back().wei.w=weight;
currentMesh->vertices.back().bon.w=(float)BONEINDEX;
}
}
//(+RIBBONTRAIL SETUP)(+VERTEXGROUP SETUP)
if(nameB.find("trailbase")!=string::npos)
currentMesh->trailInfo.base = currentMesh->vertices.size()-1;
else if(nameB.find("trailtip")!=string::npos)
currentMesh->trailInfo.tip = currentMesh->vertices.size()-1;
bool windAffection=false;
if(nameB.find("wind")!=string::npos)
windAffection=true;
bool gotvg=false;
for (unsigned int v = 0; v<currentMesh->vertexGroups.size(); ++v)
if(!nameB.compare(currentMesh->vertexGroups[v].name)){
gotvg=true;
currentMesh->vertexGroups[v].addVertex( VertexRef(currentMesh->vertices.size()-1,weight) );
if(windAffection)
currentMesh->vertices.back().tex.w=weight;
}
if(!gotvg){
currentMesh->vertexGroups.push_back(VertexGroup(nameB));
currentMesh->vertexGroups.back().addVertex( VertexRef(currentMesh->vertices.size()-1,weight) );
if(windAffection)
currentMesh->vertices.back().tex.w=weight;
}
}
break;
case 'i':
{
int count;
file>>count;
for(int i=0;i<count;i++){
int index;
file>>index;
currentMesh->indices.push_back(index);
}
break;
}
case 'V':
{
XMFLOAT3 pos;
file >> pos.x>>pos.y>>pos.z;
currentMesh->physicsverts.push_back(pos);
}
break;
case 'I':
{
int count;
file>>count;
for(int i=0;i<count;i++){
int index;
file>>index;
currentMesh->physicsindices.push_back(index);
}
break;
}
case 'm':
{
string mName="";
file>>mName;
stringstream identified_material("");
identified_material<<mName<<identifier;
currentMesh->materialNames.push_back(identified_material.str());
MaterialCollection::const_iterator iter = materials.find(identified_material.str());
if(iter!=materials.end()) {
currentMesh->renderable=true;
currentMesh->materials.push_back(iter->second);
currentMesh->materialIndices.push_back(currentMesh->materials.size()); //CONNECT meshes WITH MATERIALS
}
}
break;
case 'a':
file>>currentMesh->vertices.back().tex.z;
break;
case 'B':
for(int corner=0;corner<8;++corner){
file>>currentMesh->aabb.corners[corner].x;
file>>currentMesh->aabb.corners[corner].y;
file>>currentMesh->aabb.corners[corner].z;
}
break;
case 'b':
{
currentMesh->isBillboarded=true;
string read = "";
file>>read;
transform(read.begin(), read.end(), read.begin(), toupper);
if(read.find(toupper('y'))!=string::npos) currentMesh->billboardAxis=XMFLOAT3(0,1,0);
else if(read.find(toupper('x'))!=string::npos) currentMesh->billboardAxis=XMFLOAT3(1,0,0);
else if(read.find(toupper('z'))!=string::npos) currentMesh->billboardAxis=XMFLOAT3(0,0,1);
else currentMesh->billboardAxis=XMFLOAT3(0,0,0);
}
break;
case 'S':
{
currentMesh->softBody=true;
string mvgi="",gvgi="",svgi="";
file>>currentMesh->mass>>currentMesh->friction>>gvgi>>mvgi>>svgi;
for (unsigned int v = 0; v<currentMesh->vertexGroups.size(); ++v){
if(!strcmp(mvgi.c_str(),currentMesh->vertexGroups[v].name.c_str()))
currentMesh->massVG=v;
if(!strcmp(gvgi.c_str(),currentMesh->vertexGroups[v].name.c_str()))
currentMesh->goalVG=v;
if(!strcmp(svgi.c_str(),currentMesh->vertexGroups[v].name.c_str()))
currentMesh->softVG=v;
}
}
break;
default: break;
}
}
}
}
file.close();
if(currentMesh)
meshes.insert( pair<string,Mesh*>(currentMesh->name,currentMesh) );
}
void LoadWiActions(const string& directory, const string& name, const string& identifier, vector<Armature*>& armatures)
{
int armatureI=0;
int boneI=0;
int firstFrame=INT_MAX;
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file){
while(!file.eof()){
string line="";
file>>line;
if(line[0]=='/' && !strcmp(line.substr(2,8).c_str(),"ARMATURE")) {
stringstream identified_name("");
identified_name<<line.substr(11,strlen(line.c_str())-11)<<identifier;
string armaturename = identified_name.str() ;
for (unsigned int i = 0; i<armatures.size(); i++)
if(!armatures[i]->name.compare(armaturename)){
armatureI=i;
break;
}
}
else{
switch(line[0]){
case 'C':
armatures[armatureI]->actions.push_back(Action());
file>>armatures[armatureI]->actions.back().name;
break;
case 'A':
file>>armatures[armatureI]->actions.back().frameCount;
break;
case 'b':
{
string boneName;
file>>boneName;
for (unsigned int i = 0; i<armatures[armatureI]->boneCollection.size(); i++)
if(!armatures[armatureI]->boneCollection[i]->name.compare(boneName)){
boneI=i;
break;
} //GOT BONE INDEX
armatures[armatureI]->boneCollection[boneI]->actionFrames.resize(armatures[armatureI]->actions.size());
}
break;
case 'r':
{
int f = 0;
float x=0,y=0,z=0,w=0;
file>>f>>x>>y>>z>>w;
armatures[armatureI]->boneCollection[boneI]->actionFrames.back().keyframesRot.push_back(KeyFrame(f,x,y,z,w));
}
break;
case 't':
{
int f = 0;
float x=0,y=0,z=0;
file>>f>>x>>y>>z;
armatures[armatureI]->boneCollection[boneI]->actionFrames.back().keyframesPos.push_back(KeyFrame(f,x,y,z,0));
}
break;
case 's':
{
int f = 0;
float x=0,y=0,z=0;
file>>f>>x>>y>>z;
armatures[armatureI]->boneCollection[boneI]->actionFrames.back().keyframesSca.push_back(KeyFrame(f,x,y,z,0));
}
break;
default: break;
}
}
}
}
file.close();
}
void LoadWiLights(const string& directory, const string& name, const string& identifier, vector<Light*>& lights
, const vector<Armature*>& armatures
, map<string,Transform*>& transforms)
{
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file){
while(!file.eof()){
string line="";
file>>line;
switch(line[0]){
case 'P':
{
lights.push_back(new Light());
lights.back()->type=Light::POINT;
bool shadow;
string lname = "";
file>>lname>>shadow;
stringstream identified_name("");
identified_name<<lname<<identifier;
lights.back()->name=identified_name.str();
if(shadow){
lights.back()->shadowMap.resize(1);
lights.back()->shadowMap[0].InitializeCube(wiRenderer::POINTLIGHTSHADOWRES,0,true);
}
//lights.back()->mesh=lightGwiRenderer[Light::getTypeStr(Light::POINT)];
transforms.insert(pair<string,Transform*>(lights.back()->name,lights.back()));
}
break;
case 'D':
{
lights.push_back(new Light());
lights.back()->type=Light::DIRECTIONAL;
file>>lights.back()->name;
lights.back()->shadowMap.resize(3);
for(int i=0;i<3;++i)
lights.back()->shadowMap[i].Initialize(
wiRenderer::SHADOWMAPRES,wiRenderer::SHADOWMAPRES
,0,true
);
//lightGwiRenderer[Light::getTypeStr(Light::DIRECTIONAL)]->usedBy.push_back(lights.size()-1);
//lights.back()->mesh=lightGwiRenderer[Light::getTypeStr(Light::DIRECTIONAL)];
}
break;
case 'S':
{
lights.push_back(new Light());
lights.back()->type=Light::SPOT;
file>>lights.back()->name;
bool shadow;
file>>shadow>>lights.back()->enerDis.z;
if(shadow){
lights.back()->shadowMap.resize(1);
lights.back()->shadowMap[0].Initialize(
wiRenderer::SHADOWMAPRES,wiRenderer::SHADOWMAPRES
,0,true
);
}
//lightGwiRenderer[Light::getTypeStr(Light::SPOT)]->usedBy.push_back(lights.size()-1);
//lights.back()->mesh=lightGwiRenderer[Light::getTypeStr(Light::SPOT)];
}
break;
case 'p':
{
string parentName="";
file>>parentName;
stringstream identified_parentName("");
identified_parentName<<parentName<<identifier;
lights.back()->parentName=identified_parentName.str();
for(map<string,Transform*>::iterator it=transforms.begin();it!=transforms.end();++it){
if(!it->second->name.compare(lights.back()->parentName)){
lights.back()->parent=it->second;
lights.back()->attachTo(it->second,1,1,1);
break;
}
}
}
break;
case 'b':
{
string parentBone="";
file>>parentBone;
for(Bone* b : ((Armature*)lights.back()->parent)->boneCollection){
if(!b->name.compare(parentBone)){
lights.back()->parent=b;
lights.back()->attachTo(b,1,1,1);
}
}
}
break;
case 'I':
{
XMFLOAT3 s,t;
XMFLOAT4 r;
file>>t.x>>t.y>>t.z>>r.x>>r.y>>r.z>>r.w>>s.x>>s.y>>s.z;
XMStoreFloat4x4(&lights.back()->parent_inv_rest
, XMMatrixScalingFromVector(XMLoadFloat3(&s)) *
XMMatrixRotationQuaternion(XMLoadFloat4(&r)) *
XMMatrixTranslationFromVector(XMLoadFloat3(&t))
);
}
break;
case 't':
{
float x,y,z;
file>>x>>y>>z;
lights.back()->translation_rest=XMFLOAT3(x,y,z);
break;
}
case 'r':
{
float x,y,z,w;
file>>x>>y>>z>>w;
lights.back()->rotation_rest=XMFLOAT4(x,y,z,w);
break;
}
case 'c':
{
float r,g,b;
file>>r>>g>>b;
lights.back()->color=XMFLOAT4(r,g,b,0);
break;
}
case 'e':
file>>lights.back()->enerDis.x;
break;
case 'd':
file>>lights.back()->enerDis.y;
//lights.back()->enerDis.y *= XMVectorGetX( world.r[0] )*0.1f;
break;
case 'n':
lights.back()->noHalo=true;
break;
case 'l':
{
string t="";
file>>t;
stringstream rim("");
rim<<directory<<"rims/"<<t;
wiRenderer::TextureView tex=nullptr;
if ((tex = (wiRenderer::TextureView)wiResourceManager::GetGlobal()->add(rim.str())) != nullptr){
lights.back()->lensFlareRimTextures.push_back(tex);
lights.back()->lensFlareNames.push_back(rim.str());
}
}
break;
default: break;
}
}
//for(MeshCollection::iterator iter=lightGwiRenderer.begin(); iter!=lightGwiRenderer.end(); ++iter){
// Mesh* iMesh = iter->second;
// D3D11_BUFFER_DESC bd;
// ZeroMemory( &bd, sizeof(bd) );
// bd.Usage = D3D11_USAGE_DYNAMIC;
// bd.ByteWidth = sizeof( Instance )*iMesh->usedBy.size();
// bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
// bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
// wiRenderer::graphicsDevice->CreateBuffer( &bd, 0, &iMesh->meshInstanceBuffer );
//}
}
file.close();
}
void LoadWiHitSpheres(const string& directory, const string& name, const string& identifier, vector<HitSphere*>& spheres
,const vector<Armature*>& armatures, map<string,Transform*>& transforms)
{
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file)
{
string voidStr="";
file>>voidStr;
while(!file.eof()){
string line="";
file>>line;
switch(line[0]){
case 'H':
{
string name;
float scale;
XMFLOAT3 loc;
string parentStr;
string prop;
file>>name>>scale>>loc.x>>loc.y>>loc.z>>parentStr>>prop;
stringstream identified_parent(""),identified_name("");
identified_parent<<parentStr<<identifier;
identified_name<<name<<identifier;
//Armature* parentA=nullptr;
//Transform* parent=nullptr;
//for(Armature* a:armatures){
// if(parentArmature.compare(a->name)){
// for(Bone* b:a->boneCollection){
// if(!parentBone.compare(b->name)){
// parentA=a;
// parent=b;
// }
// }
// }
//}
//spheres.push_back(new HitSphere(identified_name.str(),scale,loc,parentA,parent,prop));
Transform* parent = nullptr;
if(transforms.find(identified_parent.str())!=transforms.end())
{
parent = transforms[identified_parent.str()];
spheres.push_back(new HitSphere(identified_name.str(),scale,loc,parent,prop));
spheres.back()->attachTo(parent,1,1,1);
transforms.insert(pair<string,Transform*>(spheres.back()->name,spheres.back()));
}
}
break;
case 'I':
{
XMFLOAT3 s,t;
XMFLOAT4 r;
file>>t.x>>t.y>>t.z>>r.x>>r.y>>r.z>>r.w>>s.x>>s.y>>s.z;
XMStoreFloat4x4(&spheres.back()->parent_inv_rest
, XMMatrixScalingFromVector(XMLoadFloat3(&s)) *
XMMatrixRotationQuaternion(XMLoadFloat4(&r)) *
XMMatrixTranslationFromVector(XMLoadFloat3(&t))
);
}
break;
case 'b':
{
string parentBone = "";
file>>parentBone;
Armature* parentA = (Armature*)spheres.back()->parent;
if(parentA!=nullptr){
for(Bone* b:parentA->boneCollection){
if(!parentBone.compare(b->name)){
spheres.back()->attachTo(b,1,1,1);
}
}
}
}
break;
default: break;
};
}
}
file.close();
////SET UP SPHERE INDEXERS
//for(int i=0;i<spheres.size();i++){
// for(int j=0;j<armatures.size();j++){
// if(!armatures[j]->name.compare(spheres[i]->pA)){
// spheres[i]->parentArmature=armatures[j];
// for(int k=0;k<armatures[j]->boneCollection.size();k++)
// if(!armatures[j]->boneCollection[k]->name.compare(spheres[i]->pB)){
// spheres[i]->parentBone=k;
// break;
// }
// break;
// }
// }
//}
}
void LoadWiWorldInfo(const string&directory, const string& name, WorldInfo& worldInfo, Wind& wind){
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file){
while(!file.eof()){
string read = "";
file>>read;
switch(read[0]){
case 'h':
file>>worldInfo.horizon.x>>worldInfo.horizon.y>>worldInfo.horizon.z;
break;
case 'z':
file>>worldInfo.zenith.x>>worldInfo.zenith.y>>worldInfo.zenith.z;
break;
case 'a':
file>>worldInfo.ambient.x>>worldInfo.ambient.y>>worldInfo.ambient.z;
break;
case 'W':
{
XMFLOAT4 r;
float s;
file>>r.x>>r.y>>r.z>>r.w>>s;
XMStoreFloat3(&wind.direction, XMVector3Transform( XMVectorSet(0,s,0,0),XMMatrixRotationQuaternion(XMLoadFloat4(&r)) ));
}
break;
case 'm':
{
float s,e,h;
file>>s>>e>>h;
worldInfo.fogSEH=XMFLOAT3(s,e,h);
}
break;
default:break;
}
}
}
file.close();
}
void LoadWiCameras(const string&directory, const string& name, const string& identifier, vector<Camera>& cameras
,const vector<Armature*>& armatures, map<string,Transform*>& transforms){
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file)
{
string voidStr("");
file>>voidStr;
while(!file.eof()){
string line="";
file>>line;
switch(line[0]){
case 'c':
{
XMFLOAT3 trans;
XMFLOAT4 rot;
string name(""),parentA(""),parentB("");
file>>name>>parentA>>parentB>>trans.x>>trans.y>>trans.z>>rot.x>>rot.y>>rot.z>>rot.w;
stringstream identified_parentArmature("");
identified_parentArmature<<parentA<<identifier;
cameras.push_back(Camera(
trans,rot
,name)
);
for (unsigned int i = 0; i<armatures.size(); ++i){
if(!armatures[i]->name.compare(identified_parentArmature.str())){
for (unsigned int j = 0; j<armatures[i]->boneCollection.size(); ++j){
if(!armatures[i]->boneCollection[j]->name.compare(parentB.c_str()))
cameras.back().attachTo(armatures[i]->boneCollection[j]);
}
}
}
}
break;
case 'I':
{
XMFLOAT3 s,t;
XMFLOAT4 r;
file>>t.x>>t.y>>t.z>>r.x>>r.y>>r.z>>r.w>>s.x>>s.y>>s.z;
XMStoreFloat4x4(&cameras.back().parent_inv_rest
, XMMatrixScalingFromVector(XMLoadFloat3(&s)) *
XMMatrixRotationQuaternion(XMLoadFloat4(&r)) *
XMMatrixTranslationFromVector(XMLoadFloat3(&t))
);
}
break;
default:break;
}
}
}
file.close();
}
void LoadWiDecals(const string&directory, const string& name, const string& texturesDir, list<Decal*>& decals){
stringstream filename("");
filename<<directory<<name;
ifstream file(filename.str().c_str());
if(file)
{
string voidStr="";
file>>voidStr;
while(!file.eof()){
string line="";
file>>line;
switch(line[0]){
case 'd':
{
string name;
XMFLOAT3 loc,scale;
XMFLOAT4 rot;
file>>name>>scale.x>>scale.y>>scale.z>>loc.x>>loc.y>>loc.z>>rot.x>>rot.y>>rot.z>>rot.w;
Decal* decal = new Decal();
decal->name=name;
decal->translation_rest=loc;
decal->scale_rest=scale;
decal->rotation_rest=rot;
decals.push_back(new Decal(loc,scale,rot));
}
break;
case 't':
{
string tex="";
file>>tex;
stringstream ss("");
ss<<directory<<texturesDir<<tex;
decals.back()->addTexture(ss.str());
}
break;
case 'n':
{
string tex="";
file>>tex;
stringstream ss("");
ss<<directory<<texturesDir<<tex;
decals.back()->addNormal(ss.str());
}
break;
default:break;
};
}
}
file.close();
}
void LoadFromDisk(const string& dir, const string& name, const string& identifier
, vector<Armature*>& armatures
, MaterialCollection& materials
, vector<Object*>& objects_norm, vector<Object*>& objects_trans, vector<Object*>& objects_water
, MeshCollection& meshes
, vector<Light*>& lights
, vector<HitSphere*>& spheres
, WorldInfo& worldInfo, Wind& wind
, vector<Camera>& cameras
, vector<Armature*>& l_armatures
, vector<Object*>& l_objects
, map<string,Transform*>& transforms
, list<Decal*>& decals
)
{
MaterialCollection l_materials;
vector<Object*> l_objects_norm;
vector<Object*> l_objects_trans;
vector<Object*> l_objects_water;
MeshCollection l_meshes;
vector<Light*> l_lights;
vector<HitSphere*> l_spheres;
WorldInfo l_worldInfo = worldInfo;
Wind l_wind = wind;
vector<Camera> l_cameras;
map<string,Transform*> l_transforms;
list<Decal*> l_decals;
stringstream directory(""),armatureFilePath(""),materialLibFilePath(""),meshesFilePath(""),objectsFilePath("")
,actionsFilePath(""),lightsFilePath(""),worldInfoFilePath(""),enviroMapFilePath(""),hitSpheresFilePath("")
,camerasFilePath(""),decalsFilePath("");
directory<<dir;
armatureFilePath<<name<<".wia";
materialLibFilePath<<name<<".wim";
meshesFilePath<<name<<".wi";
objectsFilePath<<name<<".wio";
actionsFilePath<<name<<".wiact";
lightsFilePath<<name<<".wil";
worldInfoFilePath<<name<<".wiw";
hitSpheresFilePath<<name<<".wih";
camerasFilePath<<name<<".wic";
decalsFilePath<<name<<".wid";
LoadWiArmatures(directory.str(), armatureFilePath.str(),identifier,l_armatures,l_transforms);
LoadWiMaterialLibrary(directory.str(), materialLibFilePath.str(),identifier, "textures/", l_materials);
LoadWiMeshes(directory.str(), meshesFilePath.str(),identifier,meshes,l_armatures,l_materials);
LoadWiObjects(directory.str(), objectsFilePath.str(),identifier,l_objects_norm,l_objects_trans,l_objects_water,l_armatures,meshes,l_transforms,l_materials);
LoadWiActions(directory.str(), actionsFilePath.str(),identifier,l_armatures);
LoadWiLights(directory.str(), lightsFilePath.str(),identifier, l_lights, l_armatures,l_transforms);
LoadWiHitSpheres(directory.str(), hitSpheresFilePath.str(),identifier,spheres,l_armatures,l_transforms);
LoadWiCameras(directory.str(), camerasFilePath.str(),identifier,l_cameras,l_armatures,l_transforms);
LoadWiWorldInfo(directory.str(), worldInfoFilePath.str(),l_worldInfo,l_wind);
LoadWiDecals(directory.str(), decalsFilePath.str(), "textures/", l_decals);
wiRenderer::graphicsMutex.lock();
{
armatures.insert(armatures.end(),l_armatures.begin(),l_armatures.end());
objects_norm.insert(objects_norm.end(),l_objects_norm.begin(),l_objects_norm.end());
objects_trans.insert(objects_trans.end(),l_objects_trans.begin(),l_objects_trans.end());
objects_water.insert(objects_water.end(),l_objects_water.begin(),l_objects_water.end());
lights.insert(lights.end(),l_lights.begin(),l_lights.end());
spheres.insert(spheres.end(),l_spheres.begin(),l_spheres.end());
cameras.insert(cameras.end(),l_cameras.begin(),l_cameras.end());
meshes.insert(l_meshes.begin(),l_meshes.end());
materials.insert(l_materials.begin(),l_materials.end());
worldInfo=l_worldInfo;
wind=l_wind;
l_objects.insert(l_objects.end(),l_objects_norm.begin(),l_objects_norm.end());
l_objects.insert(l_objects.end(),l_objects_trans.begin(),l_objects_trans.end());
l_objects.insert(l_objects.end(),l_objects_water.begin(),l_objects_water.end());
transforms.insert(l_transforms.begin(),l_transforms.end());
decals.insert(decals.end(),l_decals.begin(),l_decals.end());
}
wiRenderer::graphicsMutex.unlock();
}
void Material::CleanUp(){
/*if(refMap) refMap->Release();
if(texture) texture->Release();
if(normalMap) normalMap->Release();
if(displacementMap) displacementMap->Release();
if(specularMap) specularMap->Release();*/
wiResourceManager::GetGlobal()->del(refMapName);
wiResourceManager::GetGlobal()->del(textureName);
wiResourceManager::GetGlobal()->del(normalMapName);
wiResourceManager::GetGlobal()->del(displacementMapName);
wiResourceManager::GetGlobal()->del(specularMapName);
refMap=nullptr;
texture=nullptr;
normalMap=nullptr;
displacementMap=nullptr;
specularMap=nullptr;
}
void Light::CleanUp(){
shadowCam.clear();
shadowMap.clear();
lensFlareRimTextures.clear();
for(string x:lensFlareNames)
wiResourceManager::GetGlobal()->del(x);
lensFlareNames.clear();
}
void GenerateSPTree(wiSPTree*& tree, vector<Cullable*>& objects, int type){
if(type==SPTREE_GENERATE_QUADTREE)
tree = new QuadTree();
else if(type==SPTREE_GENERATE_OCTREE)
tree = new Octree();
tree->initialize(objects);
}
Cullable::Cullable():bounds(AABB())/*,lastSquaredDistMulThousand(0)*/{}
Streamable::Streamable():directory(""),meshfile(""),materialfile(""),loaded(false){}
#pragma region AABB
AABB::AABB(){
for(int i=0;i<8;++i) corners[i]=XMFLOAT3(0,0,0);
}
AABB::AABB(const XMFLOAT3& min, const XMFLOAT3& max){
create(min,max);
}
void AABB::createFromHalfWidth(const XMFLOAT3& center, const XMFLOAT3& halfwidth){
XMFLOAT3 min = XMFLOAT3(center.x-halfwidth.x,center.y-halfwidth.y,center.z-halfwidth.z);
XMFLOAT3 max = XMFLOAT3(center.x+halfwidth.x,center.y+halfwidth.y,center.z+halfwidth.z);
create(min,max);
}
void AABB::create(const XMFLOAT3& min, const XMFLOAT3& max){
corners[0]=min;
corners[1]=XMFLOAT3(min.x,max.y,min.z);
corners[2]=XMFLOAT3(min.x,max.y,max.z);
corners[3]=XMFLOAT3(min.x,min.y,max.z);
corners[4]=XMFLOAT3(max.x,min.y,min.z);
corners[5]=XMFLOAT3(max.x,max.y,min.z);
corners[6]=max;
corners[7]=XMFLOAT3(max.x,min.y,max.z);
}
AABB AABB::get(const XMMATRIX& mat){
AABB ret;
XMFLOAT3 min,max;
for(int i=0;i<8;++i){
XMVECTOR point = XMVector3Transform( XMLoadFloat3(&corners[i]), mat );
XMStoreFloat3(&ret.corners[i],point);
}
min=ret.corners[0];
max=ret.corners[6];
for(int i=0;i<8;++i){
XMFLOAT3& p=ret.corners[i];
if(p.x<min.x) min.x=p.x;
if(p.y<min.y) min.y=p.y;
if(p.z<min.z) min.z=p.z;
if(p.x>max.x) max.x=p.x;
if(p.y>max.y) max.y=p.y;
if(p.z>max.z) max.z=p.z;
}
ret.create(min,max);
return ret;
}
AABB AABB::get(const XMFLOAT4X4& mat){
return get(XMLoadFloat4x4(&mat));
}
XMFLOAT3 AABB::getMin()const {return corners[0];}
XMFLOAT3 AABB::getMax() const{return corners[6];}
XMFLOAT3 AABB::getCenter() const{
XMFLOAT3 min=getMin(),max=getMax();
return XMFLOAT3((min.x+max.x)*0.5f,(min.y+max.y)*0.5f,(min.z+max.z)*0.5f);
}
XMFLOAT3 AABB::getHalfWidth() const{
XMFLOAT3 max=getMax(),center=getCenter();
return XMFLOAT3(abs(max.x-center.x),abs(max.y-center.y),abs(max.z-center.z));
}
float AABB::getArea() const{
XMFLOAT3 _min = getMin();
XMFLOAT3 _max = getMax();
return (_max.x-_min.x)*(_max.y-_min.y)*(_max.z-_min.z);
}
float AABB::getRadius() const{
XMFLOAT3& abc=getHalfWidth();
return max(max(abc.x,abc.y),abc.z);
}
AABB::INTERSECTION_TYPE AABB::intersects(const AABB& b) const{
XMFLOAT3 aMin = getMin(), aMax=getMax();
XMFLOAT3 bMin = b.getMin(), bMax=b.getMax();
if( bMin.x >= aMin.x && bMax.x <= aMax.x &&
bMin.y >= aMin.y && bMax.y <= aMax.y &&
bMin.z >= aMin.z && bMax.z <= aMax.z )
{
return INSIDE;
}
if( aMax.x < bMin.x || aMin.x > bMax.x )
return OUTSIDE;
if( aMax.y < bMin.y || aMin.y > bMax.y )
return OUTSIDE;
if( aMax.z < bMin.z || aMin.z > bMax.z )
return OUTSIDE;
return INTERSECTS;
}
bool AABB::intersects(const XMFLOAT3& p) const{
XMFLOAT3 max=getMax();
XMFLOAT3 min=getMin();
if (p.x>max.x) return false;
if (p.x<min.x) return false;
if (p.y>max.y) return false;
if (p.y<min.y) return false;
if (p.z>max.z) return false;
if (p.z<min.z) return false;
return true;
}
bool AABB::intersects(const RAY& ray) const{
if(intersects(ray.origin))
return true;
XMFLOAT3 MIN = getMin();
XMFLOAT3 MAX = getMax();
float tx1 = (MIN.x - ray.origin.x)*ray.direction_inverse.x;
float tx2 = (MAX.x - ray.origin.x)*ray.direction_inverse.x;
float tmin = min(tx1, tx2);
float tmax = max(tx1, tx2);
float ty1 = (MIN.y - ray.origin.y)*ray.direction_inverse.y;
float ty2 = (MAX.y - ray.origin.y)*ray.direction_inverse.y;
tmin = max(tmin, min(ty1, ty2));
tmax = min(tmax, max(ty1, ty2));
float tz1 = (MIN.z - ray.origin.z)*ray.direction_inverse.z;
float tz2 = (MAX.z - ray.origin.z)*ray.direction_inverse.z;
tmin = max(tmin, min(tz1, tz2));
tmax = min(tmax, max(tz1, tz2));
return tmax >= tmin;
}
AABB AABB::operator* (float a)
{
XMFLOAT3 min = getMin();
XMFLOAT3 max = getMax();
min.x*=a;
min.y*=a;
min.z*=a;
max.x*=a;
max.y*=a;
max.z*=a;
return AABB(min,max);
}
#pragma endregion
bool SPHERE::intersects(const AABB& b){
XMFLOAT3 min = b.getMin();
XMFLOAT3 max = b.getMax();
XMFLOAT3 closestPointInAabb = wiMath::Min(wiMath::Max(center, min), max);
double distanceSquared = wiMath::Distance(closestPointInAabb,center);
return distanceSquared < radius;
}
bool SPHERE::intersects(const SPHERE& b){
return wiMath::Distance(center,b.center)<=radius+b.radius;
}
bool RAY::intersects(const AABB& box) const{
return box.intersects(*this);
}
ID3D11Buffer *HitSphere::vertexBuffer=nullptr;
void HitSphere::SetUpStatic()
{
const int numVert = (RESOLUTION+1)*2;
vector<XMFLOAT3A> verts(0);
for(int i=0;i<=RESOLUTION;++i){
float alpha = (float)i/(float)RESOLUTION*2*3.14159265359f;
verts.push_back(XMFLOAT3A(XMFLOAT3A(sin(alpha),cos(alpha),0)));
verts.push_back(XMFLOAT3A(XMFLOAT3A(0,0,0)));
}
D3D11_BUFFER_DESC bd;
ZeroMemory( &bd, sizeof(bd) );
bd.Usage = D3D11_USAGE_IMMUTABLE;
bd.ByteWidth = sizeof( XMFLOAT3A )*verts.size();
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = 0;
D3D11_SUBRESOURCE_DATA InitData;
ZeroMemory( &InitData, sizeof(InitData) );
InitData.pSysMem = verts.data();
wiRenderer::graphicsDevice->CreateBuffer( &bd, &InitData, &vertexBuffer );
}
void HitSphere::CleanUpStatic()
{
if(vertexBuffer){
vertexBuffer->Release();
vertexBuffer=NULL;
}
}
#pragma region BONE
XMMATRIX Bone::getTransform(int getTranslation, int getRotation, int getScale){
return XMMatrixTranslation(0,0,length)*XMLoadFloat4x4(&world);
}
#pragma endregion
#pragma region TRANSFORM
XMMATRIX Transform::getTransform(int getTranslation, int getRotation, int getScale){
worldPrev=world;
translationPrev=translation;
scalePrev=scale;
rotationPrev=rotation;
XMVECTOR s = XMLoadFloat3(&scale_rest);
XMVECTOR r = XMLoadFloat4(&rotation_rest);
XMVECTOR t = XMLoadFloat3(&translation_rest);
XMMATRIX& w =
XMMatrixScalingFromVector(s)*
XMMatrixRotationQuaternion(r)*
XMMatrixTranslationFromVector(t)
;
XMStoreFloat4x4( &world_rest,w );
if(parent!=nullptr){
w = w * XMLoadFloat4x4(&parent_inv_rest) * parent->getTransform();
XMVECTOR v[3];
XMMatrixDecompose(&v[0],&v[1],&v[2],w);
XMStoreFloat3( &scale,v[0] );
XMStoreFloat4( &rotation,v[1] );
XMStoreFloat3( &translation,v[2] );
XMStoreFloat4x4( &world, w );
}
else{
world = world_rest;
translation=translation_rest;
rotation=rotation_rest;
scale=scale_rest;
}
return w;
//XMVECTOR s = XMVectorSet(1,1,1,1);
//XMVECTOR r = XMVectorSet(0,0,0,1);
//XMVECTOR t = XMVectorSet(0,0,0,1);
//if(getScale)
// s = XMLoadFloat3(&scale_rest);
//if(getRotation)
// r = XMLoadFloat4(&rotation_rest);
//if(getTranslation)
// t = XMLoadFloat3(&translation_rest);
//XMMATRIX& w =
// XMMatrixScalingFromVector(s)*
// XMMatrixRotationQuaternion(r)*
// XMMatrixTranslationFromVector(t)
// ;
//XMStoreFloat4x4( &world_rest,w );
//if(parent!=nullptr){
// w = w * XMLoadFloat4x4(&parent_inv_rest) * parent->getTransform(copyParentT,copyParentR,copyParentS);
// XMVECTOR v[3];
// XMMatrixDecompose(&v[0],&v[1],&v[2],w);
// XMStoreFloat3( &scale,v[0] );
// XMStoreFloat4( &rotation,v[1] );
// XMStoreFloat3( &translation,v[2] );
// XMStoreFloat4x4( &world, w );
//}
//else{
// world = world_rest;
// translation=translation_rest;
// rotation=rotation_rest;
// scale=scale_rest;
//}
//
//return w;
}
//attach to parent
void Transform::attachTo(Transform* newParent, int copyTranslation, int copyRotation, int copyScale){
if(newParent!=nullptr){
parent=newParent;
copyParentT=copyTranslation;
copyParentR=copyRotation;
copyParentS=copyScale;
XMStoreFloat4x4( &parent_inv_rest, XMMatrixInverse( nullptr,parent->getTransform(copyParentT,copyParentR,copyParentS) ) );
parent->children.insert(this);
}
}
//detach child - detach all if no parameters
void Transform::detachChild(Transform* child){
if(child==nullptr){
for(Transform* c : children){
if(c!=nullptr){
c->detach(0);
}
}
children.clear();
}
else{
if( children.find(child)!=children.end() ){
child->detach();
}
}
}
//detach from parent
void Transform::detach(int eraseFromParent){
if(parent!=nullptr){
if(eraseFromParent && parent->children.find(this)!=parent->children.end()){
parent->children.erase(this);
}
applyTransform(copyParentT,copyParentR,copyParentS);
}
parent=nullptr;
}
void Transform::applyTransform(int t, int r, int s){
if(t)
translation_rest=translation;
if(r)
rotation_rest=rotation;
if(s)
scale_rest=scale;
}
void Transform::transform(const XMFLOAT3& t, const XMFLOAT4& r, const XMFLOAT3& s){
translation_rest.x+=t.x;
translation_rest.y+=t.y;
translation_rest.z+=t.z;
XMStoreFloat4(&rotation_rest,XMQuaternionNormalize(XMQuaternionMultiply(XMLoadFloat4(&rotation_rest),XMLoadFloat4(&r))));
scale_rest.x*=s.x;
scale_rest.y*=s.y;
scale_rest.z*=s.z;
}
void Transform::transform(const XMMATRIX& m){
XMVECTOR v[3];
if(XMMatrixDecompose(&v[0],&v[1],&v[2],m)){
XMFLOAT3 t,s;
XMFLOAT4 r;
XMStoreFloat3(&s,v[0]);
XMStoreFloat4(&r,v[1]);
XMStoreFloat3(&t,v[2]);
transform(t,r,s);
}
}
void Transform::Translate(const XMFLOAT3& value)
{
transform(value);
}
void Transform::RotateRollPitchYaw(const XMFLOAT3& value)
{
XMVECTOR quat = XMLoadFloat4(&rotation_rest);
XMVECTOR x = XMQuaternionRotationRollPitchYaw(value.x, 0, 0);
XMVECTOR y = XMQuaternionRotationRollPitchYaw(0, value.y, 0);
XMVECTOR z = XMQuaternionRotationRollPitchYaw(0, 0, value.z);
quat = XMQuaternionMultiply(x, quat);
quat = XMQuaternionMultiply(quat, y);
quat = XMQuaternionMultiply(z, quat);
XMStoreFloat4(&rotation_rest, quat);
}
void Transform::Scale(const XMFLOAT3& value)
{
transform(XMFLOAT3(0, 0, 0), XMFLOAT4(0, 0, 0, 1), value);
}
#pragma endregion
#pragma region Decals
Decal::Decal(const XMFLOAT3& tra, const XMFLOAT3& sca, const XMFLOAT4& rot, const string& tex, const string& nor):Cullable(),Transform(){
scale_rest=scale=sca;
rotation_rest=rotation=rot;
translation_rest=translation=tra;
Update();
texture=normal=nullptr;
addTexture(tex);
addNormal(nor);
life = -2; //persistent
fadeStart=0;
}
void Decal::Update(){
XMMATRIX rotMat = XMMatrixRotationQuaternion(XMLoadFloat4(&rotation));
XMVECTOR eye = XMLoadFloat3(&translation);
XMVECTOR frontV = XMVector3Transform( XMVectorSet(0,0,1,0),rotMat );
XMStoreFloat3(&front,frontV);
XMVECTOR at = XMVectorAdd(eye,frontV);
XMVECTOR up = XMVector3Transform( XMVectorSet(0,1,0,0),rotMat );
XMStoreFloat4x4(&view, XMMatrixLookAtLH(eye,at,up));
XMStoreFloat4x4(&projection, XMMatrixOrthographicLH(scale.x, scale.y, -scale.z * 0.5f, scale.z * 0.5f));
XMStoreFloat4x4(&world_rest, XMMatrixScalingFromVector(XMLoadFloat3(&scale))*rotMat*XMMatrixTranslationFromVector(eye));
bounds.createFromHalfWidth(XMFLOAT3(0,0,0),XMFLOAT3(scale.x,scale.y,scale.z));
bounds = bounds.get(XMLoadFloat4x4(&world_rest));
}
void Decal::addTexture(const string& tex){
texName=tex;
if(!tex.empty()){
texture = (ID3D11ShaderResourceView*)wiResourceManager::GetGlobal()->add(tex);
}
}
void Decal::addNormal(const string& nor){
norName=nor;
if(!nor.empty()){
normal = (ID3D11ShaderResourceView*)wiResourceManager::GetGlobal()->add(nor);
}
}
void Decal::CleanUp(){
wiResourceManager::GetGlobal()->del(texName);
wiResourceManager::GetGlobal()->del(norName);
}
#pragma endregion