Files
WickedEngine/Editor/MeshWindow.h
T

38 lines
725 B
C++

#pragma once
class wiGUI;
class wiWindow;
class wiLabel;
class wiCheckBox;
class wiSlider;
class wiButton;
class MeshWindow
{
public:
MeshWindow(wiGUI* gui);
~MeshWindow();
wiGUI* GUI;
wiECS::Entity entity;
void SetEntity(wiECS::Entity entity);
wiWindow* meshWindow;
wiLabel* meshInfoLabel;
wiCheckBox* doubleSidedCheckBox;
wiCheckBox* softbodyCheckBox;
wiSlider* massSlider;
wiSlider* frictionSlider;
wiButton* impostorCreateButton;
wiSlider* impostorDistanceSlider;
wiSlider* tessellationFactorSlider;
wiButton* flipCullingButton;
wiButton* flipNormalsButton;
wiButton* computeNormalsSmoothButton;
wiButton* computeNormalsHardButton;
wiButton* recenterButton;
wiButton* recenterToBottomButton;
};