d3c11eddf6
* dx12: initial HDR support * make dx12 more feature level compatible * vulkan, dx12 hdr updates * remove trash * remove postprocess_LDR, tests * fixes * added custom display output mapping for hdr10 * renderpath2d srgb->linear mapping for compose blending * hdr updates * improvements * documentation update * documentation fixes * vulkan: outdated swapchain handling * minor fix * vulkan: hdr workaround with color space change with same format * improved vulkan swapchain destructor * updated features.txt