Files
WickedEngine/WickedEngine/objectVS_debug.hlsl
T
2018-06-11 12:27:00 +01:00

9 lines
168 B
HLSL

#include "globals.hlsli"
float4 main(float4 inPos : POSITION_NORMAL_WIND_MATID) : SV_POSITION
{
float4 pos = mul(float4(inPos.xyz, 1), g_xTransform);
return pos;
}