9 lines
168 B
HLSL
9 lines
168 B
HLSL
#include "globals.hlsli"
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float4 main(float4 inPos : POSITION_NORMAL_WIND_MATID) : SV_POSITION
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{
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float4 pos = mul(float4(inPos.xyz, 1), g_xTransform);
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return pos;
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}
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