209 lines
4.7 KiB
C++
209 lines
4.7 KiB
C++
#include "wiTextureHelper.h"
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#include "wiRandom.h"
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using namespace wiGraphicsTypes;
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wiTextureHelper::wiTextureHelperInstance::wiTextureHelperInstance()
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{
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for (int i = 0; i < HELPERTEXTURE_COUNT; ++i)
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{
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helperTextures[i] = nullptr;
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}
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}
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wiTextureHelper::wiTextureHelperInstance::~wiTextureHelperInstance()
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{
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for (int i = 0; i < HELPERTEXTURE_COUNT; ++i)
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{
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SAFE_DELETE(helperTextures[i]);
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}
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for (auto& x : colorTextures)
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{
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SAFE_DELETE(x.second);
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}
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}
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Texture2D* wiTextureHelper::wiTextureHelperInstance::getRandom64x64()
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{
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if (helperTextures[HELPERTEXTURE_RANDOM64X64] != nullptr)
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{
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return helperTextures[HELPERTEXTURE_RANDOM64X64];
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}
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static const int dataLength = 64 * 64 * 4;
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unsigned char* data = new unsigned char[dataLength];
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for (int i = 0; i < dataLength; i += 4)
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{
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data[i] = wiRandom::getRandom(0, 255);
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data[i + 1] = wiRandom::getRandom(0, 255);
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data[i + 2] = wiRandom::getRandom(0, 255);
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data[i + 3] = 255;
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}
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if (FAILED(CreateTexture(helperTextures[HELPERTEXTURE_RANDOM64X64], data, 64, 64, 4)))
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{
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delete[] data;
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return nullptr;
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}
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delete[] data;
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return helperTextures[HELPERTEXTURE_RANDOM64X64];
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}
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Texture2D* wiTextureHelper::wiTextureHelperInstance::getColorGradeDefault()
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{
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if (helperTextures[HELPERTEXTURE_COLORGRADEDEFAULT] != nullptr)
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{
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return helperTextures[HELPERTEXTURE_COLORGRADEDEFAULT];
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}
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static const int dataLength = 256 * 16 * 4;
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unsigned char* data = new unsigned char[dataLength];
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for (int slice = 0; slice < 16; ++slice)
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{
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for (int x = 0; x < 16; ++x)
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{
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for (int y = 0; y < 16; ++y)
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{
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wiColor color;
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color.r = x * 16 + x;
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color.g = y * 16 + y;
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color.b = slice * 16 + slice;
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int gridPos = (slice * 16 + y * 256 + x) * 4;
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data[gridPos] = color.r;
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data[gridPos + 1] = color.g;
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data[gridPos + 2] = color.b;
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data[gridPos + 3] = color.a;
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}
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}
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}
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if (FAILED(CreateTexture(helperTextures[HELPERTEXTURE_COLORGRADEDEFAULT], data, 256, 16, 4)))
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{
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delete[] data;
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return nullptr;
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}
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delete[] data;
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return helperTextures[HELPERTEXTURE_COLORGRADEDEFAULT];
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}
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Texture2D* wiTextureHelper::wiTextureHelperInstance::getNormalMapDefault()
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{
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return getColor(wiColor(127, 127, 255, 255));
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}
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Texture2D* wiTextureHelper::wiTextureHelperInstance::getBlackCubeMap()
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{
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if (helperTextures[HELPERTEXTURE_BLACKCUBEMAP] != nullptr)
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{
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return helperTextures[HELPERTEXTURE_BLACKCUBEMAP];
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}
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int width = 1;
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int height = 1;
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struct vector4b
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{
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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vector4b(unsigned char r=0, unsigned char g=0, unsigned char b=0, unsigned char a=0) :r(r), g(g), b(b), a(a) {}
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};
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TextureDesc texDesc;
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texDesc.Width = width;
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texDesc.Height = height;
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texDesc.MipLevels = 1;
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texDesc.ArraySize = 6;
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texDesc.Format = FORMAT_R8G8B8A8_UNORM;
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texDesc.CPUAccessFlags = 0;
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texDesc.SampleDesc.Count = 1;
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texDesc.SampleDesc.Quality = 0;
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texDesc.Usage = USAGE_DEFAULT;
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texDesc.BindFlags = BIND_SHADER_RESOURCE;
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texDesc.CPUAccessFlags = 0;
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texDesc.MiscFlags = RESOURCE_MISC_TEXTURECUBE;
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SubresourceData pData[6];
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std::vector<vector4b> d[6]; // 6 images of type vector4b = 4 * unsigned char
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for (int cubeMapFaceIndex = 0; cubeMapFaceIndex < 6; cubeMapFaceIndex++)
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{
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d[cubeMapFaceIndex].resize(width * height);
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// fill with black color
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std::fill(
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d[cubeMapFaceIndex].begin(),
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d[cubeMapFaceIndex].end(),
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vector4b(0, 0, 0, 0));
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pData[cubeMapFaceIndex].pSysMem = &d[cubeMapFaceIndex][0];// description.data;
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pData[cubeMapFaceIndex].SysMemPitch = width * 4;
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pData[cubeMapFaceIndex].SysMemSlicePitch = 0;
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}
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HRESULT hr = wiRenderer::GetDevice()->CreateTexture2D(&texDesc, &pData[0], &helperTextures[HELPERTEXTURE_BLACKCUBEMAP]);
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if (FAILED(hr))
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{
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return nullptr;
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}
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return helperTextures[HELPERTEXTURE_BLACKCUBEMAP];
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}
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Texture2D* wiTextureHelper::wiTextureHelperInstance::getWhite()
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{
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return getColor(wiColor(255, 255, 255, 255));
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}
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Texture2D* wiTextureHelper::wiTextureHelperInstance::getBlack()
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{
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return getColor(wiColor(0, 0, 0, 255));
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}
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Texture2D* wiTextureHelper::wiTextureHelperInstance::getTransparent()
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{
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return getColor(wiColor(0, 0, 0, 0));
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}
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Texture2D* wiTextureHelper::wiTextureHelperInstance::getColor(const wiColor& color)
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{
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if (colorTextures.find(color.rgba) != colorTextures.end())
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{
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return colorTextures[color.rgba];
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}
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static const int dim = 1;
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static const int dataLength = dim * dim * 4;
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unsigned char* data = new unsigned char[dataLength];
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for (int i = 0; i < dataLength; i += 4)
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{
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data[i] = color.r;
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data[i + 1] = color.g;
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data[i + 2] = color.b;
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data[i + 3] = color.a;
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}
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Texture2D* texture = nullptr;
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if (FAILED(CreateTexture(texture, data, dim, dim, 4)))
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{
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delete[] data;
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return nullptr;
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}
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delete[] data;
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colorTextures[color.rgba] = texture;
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return texture;
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}
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