152 lines
3.9 KiB
C++
152 lines
3.9 KiB
C++
#include "stdafx.h"
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#include "ForceFieldWindow.h"
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using namespace wiECS;
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using namespace wiSceneSystem;
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ForceFieldWindow::ForceFieldWindow(wiGUI* gui) : GUI(gui)
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{
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assert(GUI && "Invalid GUI!");
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float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
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float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
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forceFieldWindow = new wiWindow(GUI, "Force Field Window");
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forceFieldWindow->SetSize(XMFLOAT2(600, 300));
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GUI->AddWidget(forceFieldWindow);
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float x = 150;
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float y = 10;
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float step = 35;
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typeComboBox = new wiComboBox("Force Field type: ");
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typeComboBox->SetPos(XMFLOAT2(x, y += step));
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typeComboBox->SetSize(XMFLOAT2(300, 25));
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typeComboBox->OnSelect([&](wiEventArgs args) {
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ForceFieldComponent* force = wiSceneSystem::GetScene().forces.GetComponent(entity);
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if (force != nullptr && args.iValue >= 0)
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{
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switch (args.iValue)
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{
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case 0:
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force->type = ENTITY_TYPE_FORCEFIELD_POINT;
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break;
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case 1:
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force->type = ENTITY_TYPE_FORCEFIELD_PLANE;
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break;
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default:
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assert(0); // error
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break;
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}
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}
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});
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typeComboBox->AddItem("Point");
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typeComboBox->AddItem("Plane");
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typeComboBox->SetEnabled(false);
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typeComboBox->SetTooltip("Choose the force field type.");
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forceFieldWindow->AddWidget(typeComboBox);
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gravitySlider = new wiSlider(-10, 10, 0, 100000, "Gravity: ");
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gravitySlider->SetSize(XMFLOAT2(200, 30));
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gravitySlider->SetPos(XMFLOAT2(x, y += step));
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gravitySlider->OnSlide([&](wiEventArgs args) {
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ForceFieldComponent* force = wiSceneSystem::GetScene().forces.GetComponent(entity);
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if (force != nullptr)
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{
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force->gravity = args.fValue;
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}
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});
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gravitySlider->SetEnabled(false);
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gravitySlider->SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
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forceFieldWindow->AddWidget(gravitySlider);
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rangeSlider = new wiSlider(0.0f, 100.0f, 10, 100000, "Range: ");
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rangeSlider->SetSize(XMFLOAT2(200, 30));
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rangeSlider->SetPos(XMFLOAT2(x, y += step));
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rangeSlider->OnSlide([&](wiEventArgs args) {
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ForceFieldComponent* force = wiSceneSystem::GetScene().forces.GetComponent(entity);
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if (force != nullptr)
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{
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force->range_local = args.fValue;
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}
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});
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rangeSlider->SetEnabled(false);
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rangeSlider->SetTooltip("Set the range of affection.");
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forceFieldWindow->AddWidget(rangeSlider);
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addButton = new wiButton("Add Force Field");
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addButton->SetSize(XMFLOAT2(150, 30));
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addButton->SetPos(XMFLOAT2(x, y += step * 2));
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addButton->OnClick([&](wiEventArgs args) {
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Entity entity = wiSceneSystem::GetScene().Entity_CreateForce("editorForce");
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ForceFieldComponent* force = wiSceneSystem::GetScene().forces.GetComponent(entity);
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if (force != nullptr)
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{
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switch (typeComboBox->GetSelected())
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{
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case 0:
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force->type = ENTITY_TYPE_FORCEFIELD_POINT;
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break;
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case 1:
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force->type = ENTITY_TYPE_FORCEFIELD_PLANE;
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break;
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default:
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assert(0);
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break;
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}
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}
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else
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{
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assert(0);
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}
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});
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addButton->SetEnabled(true);
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addButton->SetTooltip("Add new Force Field to the simulation.");
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forceFieldWindow->AddWidget(addButton);
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forceFieldWindow->Translate(XMFLOAT3(screenW - 720, 50, 0));
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forceFieldWindow->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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ForceFieldWindow::~ForceFieldWindow()
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{
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forceFieldWindow->RemoveWidgets(true);
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GUI->RemoveWidget(forceFieldWindow);
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SAFE_DELETE(forceFieldWindow);
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}
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void ForceFieldWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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const ForceFieldComponent* force = wiSceneSystem::GetScene().forces.GetComponent(entity);
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if (force != nullptr)
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{
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typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
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gravitySlider->SetValue(force->gravity);
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rangeSlider->SetValue(force->range_local);
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gravitySlider->SetEnabled(true);
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rangeSlider->SetEnabled(true);
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}
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else
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{
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gravitySlider->SetEnabled(false);
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rangeSlider->SetEnabled(false);
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}
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addButton->SetEnabled(true);
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}
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